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Subject: [Newbie] Players & Skills

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2009-01-23 20:24:35
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球员

每名球员都有8种技能,其中7种技能(速度、传球、组织、防守、射门)有18个等级(最低0级的一窍不通到最高18级的寰宇至尊),而体能则只有有12个等级(最低0级的一窍不通到最高11级的一代宗师)。技能等级越高,球员在同等条件下表现越出色。

基础技能

速度

球员跑的有多快。影响球员追球和带球时的跑动速度。速度高的球员有更大机会摆脱对手或是追上对手,此外,速度高的守门员能够更有效的出击,阻截对方的前锋的单刀突入。

传球

球员传球成功率(包括脚踢和头顶),成功率包括方向和力度两方面,最终效果是使队友能轻松接到来球。


组织


组织技能高的球员会快速作出决定,把球传给位置最合适的队友。如果组织技能过低,那么他会在场上东张西望地寻找传球目标,从而放慢速度,以致为对方断球创造机会。高组织技能还会增加球员跑动传球的能力。

防守

防守技能越高,抢断成功率就越高。这是防守球员最应具备的技能。然而,中场球员和前锋同样需要此项技能,因为他们可以在中前场实施抢断,然后讯速展开反击。球员抢断成功与否同样取决于对方球员的技术水平,对方球员的技术越高,就越容易躲避开抢断。

射门

决定射门的准确性和力度。射门技能高的球员失误会更少(例如,射门高出横梁 ... ),同时他们的射门也更难被扑救。这个技能对所有有射门机会的球员都有用,而不只仅仅针对前锋。

技术

技术技能在很多方面都起着重要的作用:
- 停球,技术技能低的球员甚至会无法停好最简单的传球。
- 速度,技术技能低的球员可能会在带球前进时放慢速度。
- 1对1过人。
- 单刀球时的失误几率。

守门

此项技能只有守门员才需要。决定扑救的效率和质量。守门技能越高,守门员扑住球或解围(使球远离对方射手)的成功几率就越大。

体能

比赛中,球员会感到疲劳。当疲劳后,他们注意力下降,同时技能水平也会些许下降。只有组织技能在整场比赛中保持不变。体力并不是直接由上场时间决定,而是根据球员在场上的活跃度决定。一名球员攻方参与越多,他就越容易疲劳。体能高的球员疲劳度增加的更缓慢。同时,如果不训练体能的时候,体能值会逐渐下降。

附加技能

状态

决定球员是否能够全力发挥其水平,状态差的球员表现将比他们状态好时逊色不少。

战术纪律

影响球员在比赛中贯彻战术的坚决程度,此技能衍生出两个子技能:经验和团队精神

天赋

隐藏属性。决定成年队和青年队队员的训练效率。

年龄

在每个赛季结束后,所有球员都会增长1岁。球员越年轻,技能提升的越快。当球员超过30岁后,技能会开始衰退,年龄越大,衰退越快。

价值

球员各项技能的一个综合表现。此价值并不代表球员的市场价格。

工资

在合同中规定的周薪,同样基于球员的综合技能。每个赛季初,合同将会重新签订,并且决定新的工资。

解雇球员

如果对球员不满意,并且认为不值得挂牌出售,您可以选择将其解雇。解雇后,他将不能再为您的球队或其它任何球队效力,解雇的球员将彻底离开Sokker世界。

至少打过一场国家队比赛的现役国家队球员不能被解雇。不在国家队名单上的球员可以被解雇,即使他们被认为已达到国家队水平。

电脑球队中的国家队球员在新用户分配到该球队时将会自动进入转会市场进行拍卖。


技能等级

0. 一窍不通(0)
1. 毫不足虑(1)
2. 初学乍练(2)
3. 略知一二(3)
4. 半生不熟(4)
5. 马马虎虎(5)
6. 驾轻就熟(6)
7. 了然于胸(7)
8. 出类拔萃(8)
9. 神乎其技(9)
10. 出神入化(10)
11. 一代宗师(11)
12. 神功盖世(12)
13. 登峰造极(13)
14. 震古烁今(14)
15. 神出鬼没(15)
16. 超凡入圣(16)
17. 独孤求败(17)
17+. 寰宇至尊(18) (球员技能已达到上限)

Players & Skills

Each player has 8 basic skills. 7 of these skills (Pace, Passing, Playmaking, Defending, Scoring, Technique and Keeper) range from tragic to divine. Stamina ranges from tragic to formidable. The higher the level of each skill, the better the player will perform in a given discipline.

Basic skills

Pace

Determines how fast the player is. This impacts the speed a player runs after the ball, and speed of movement with the ball. Faster players have a better chance of running away from the opponent, as well as catching him. Additionally keepers with a higher pace skill are more effective at challenging strikers.

Passes

This skill determines the accuracy of player’s passes (both kicks and headers). The accuracy means both the right direction and power, so that the team-mate will be able to receive the ball as easily as possible.

Playmaking

Players with high playmaking skill make their decisions who to pass to quicker, as well as choosing the best positioned player to pass the ball to. If your player’s playmaking skill is poor, he may start to look around for someone to pass to causing him to lose pace and therefore will be easier to tackle. Higher playmaking skill also increases a players ability to make running passes.

Defending

The higher the defending skill, the greater the chance of tackling an opponent, and the greater the distance from the opponent that a defender will be able to make a tackle. This is the skill most desirable for defenders. However both the midfielders and strikers may, thanks to their high defending skills, create an opportunity by intercepting the ball from opponent in his half. Whether a player is able to make a tackle or not is also dependant on the other player's technique. The greater their technique, the more chance they have of dribbling past the player.

Striker

Determines the accuracy and the force of kicks. Players with higher striker skill mis-kick the ball less often (e.g. sending the ball high over the bar) and their strikes are more difficult to save. This skill is important for all players that are likely to have a striking opportunity, not just forwards.

Technique

Many of the game aspects depend on technical skills.
- skill of controlling a pass; a player with a low level of technique may fail to control even the simplest balls.
- pace of dribbling; players with poor technical skills significantly lose pace whilst moving with the ball
- skill of passing a defender with a one on one duel and controlling the ball during a feint
- chance of mis-kicking while trying to make a one-touch pass.

Goalkeeping

This skill is only useful for keepers. It determines effectiveness of saves and their quality. Thehigher the skill, the more often the keepers catch the ball or clears it cleverly (away from the strikers).

Stamina

During the match, the players get tired. When this occurs they become less accurate as they lose some of their skills. Only playmaking remains unchanged throughout the match. The degree of fatigue is not directly dependent on length of play but on the activity of the given player. The more he runs and participates in the game the more he gets tired. Players with higher stamina will suffer less fatigue than others. Also be aware that untrained stamina goes down in time.

Skills order
0. tragic
1. hopeless
2. unsatisfactory
3. poor
4. weak
5. average
6. adequate
7. good
8. solid
9. very good
10. excellent
11. formidable
12. outstanding
13. incredible
14. brilliant
15. magical
16. unearthly
17. divine
17+. superdivine •(player skill has reached maximum)

(edited)
2009-12-30 11:53:02
Translation added.
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