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Subject: [Newbie] The Match

  • 1
2009-01-23 20:36:51
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比赛

比赛根据现实生活中的英式足球比赛规则进行。

出场阵容

每场比赛您需要挑选11名首发球员和5名替补球员,受伤需要7天以上才能恢复的球员不能上场。7天以内康复(轻伤)的球员可以上场,但实力会打折扣。累积3张以上黄牌或被罚红牌的球员将停赛一场正式比赛。伤停的球员将无法上场,即使您将其设置在首发阵容之中。

您需要为每名球员指定场上位置:
GK - 门将
DEF - 后卫
MID - 中场
ATT - 前锋

该设置将会决定球员的场上表现(例如:后卫应该负责抢断而不是过人,后卫频繁过人会导致丢球从而给后防制造麻烦)。每个位置可以安排的球员都有最大数量的上限(守门员=1名、后卫=5名、中场=5名、前锋=3名),如果您提交了不合理的战术设置(例如6名后卫),或者没有为比赛设置首发阵容,本周内您的球员将无法得到任何训练效果,除非您设定的训练项目是体能。

阅读“训练”一章以了解训练如何进行。

如果某一方安排的首发球员少于10人,或为比赛事先设定的战术者被删除,则判定对手自动获胜。获胜球队的训练仍然照常进行。

换人

比赛中球员受伤后系统将会自动换人,替补名单上与受伤球员相同位置的第一名球员将被替换上场。

此外,还可以为比赛设定其它指令,您可以预先设定换人的时间和条件。同样您也可以设置点球和前场任意球的主罚球员,但是您不能设定角球主罚球员。

注意:如果您没有事先设定任意球主罚球员,任意球或角球将由离球最接近的球员主罚。

弃权

- 首发球员少于10人,判0:5负
- 预设战术被删除并且没有选择新战术,判0:5负
- 如果双方首发球员均不足10人,则判:
* 0:0 - 联赛制
* 1:0 - 杯赛制

2D比赛录像

您可以观看比赛的2D录像,观察球员的个人表现,逼真的技术动作,以及察看战的实施术情况。

导航键:
- [Home], 球员名字开/关。
- [空格键], 键盘控制面板开/关。
- [左箭头键][右箭头键] 正常/快进,现场直播的比赛无法更改播放速度的快慢。
- [下箭头键] 暂停。
- [alt] + [F4], 关闭。

赛后技术统计

比赛后有关双方球队的以下数据将被统计和公布:
- 控球:控球时间,主罚定位球的时间未被计算在内。
- 本方半场:皮球在本方半场内停留的时间,如果超过50%,不要庆祝,这意味着您的球队更多是参与防守,而非进攻。
- 射正球门
- 犯规
- 红黄牌
- 射门、传球、防守的效率,基于所有球员的平均表现计算(例如,防守队员从对方脚下抢断下球将计入球队整体表现),贡献值取决于防守技能、当前状态和成功与否。最优秀的球员有时也会失误,需要注意的是球员表现针对的是个人平均,并不考虑球员的位置。这取决于你制定的战术。

个人表现

点击个人表现可以看到所有上场的球员个人技术统计:

- 表现: 个人表现,取决于总体表现,球员技能占优次数越多,表现越好。个人表现根据球员的具体位置在计分方式上略有不同,例如,对前锋来说,射门质量最为重要。状态决定技能发挥,同时也会影响个人表现。
- 上场时间
- 射正球门
- 犯规
- 进攻 - 进攻表现,带球、传球、过人等。
- 防守 - 防守表现,铲球、追击等。注意,后卫并不一定是防守表现最高的,因为对于进攻风格的球队来说,防守最活跃的有可能是中场队员,甚至是前锋。

文字报道

报道比赛中所发生的最重要内容,例如:
- 进球。
- 横梁、门柱等得分机会。
- 有威胁的射门。
- 红黄牌。
- 换人。
- 点球。

The match in Sokker

Matches are played according to the rules of real world football.

Selection of the line-up

For each match you should select eleven players and up to five on the bench. Players with an injury lasting longer than 7 days cannot participate in a match. The players not fully cured (less than 7 days to recovery, marked as having a slight injury) may take part in the match but will play below their full capacity. A player with 3 or more yellow cards or a red card misses one official match (you will find a red card next to his name). The players not fit for playing or penalised will not participate even if you select them to the line-up.

For each player you should select their position out of:
GK - the keeper
DEF - defender
MID - midfielder
ATT - forward

This assignment determines the way a given footballer is going to play (e.g. defenders should tackle the ball rather than try to dribble past the opponent and thus leave his team in trouble if the ball is lost). Each position has a maximum number of players that may be assigned to it. These are: 1 for GK, 5 for DEF, 5 for MID and 3 for ATT. If you play more than the maximum allowed for an area (for example 6 DEF) or do not set a lineup you will lose training unless you switch to stamina.

Read the chapter ‘Training’ to find out how a given position trains.

If any of the teams assigns less than 10 players or deletes the tactics set for the match, the opposition team will automatically win the game. The footballers set as starters in the match from the winning team will train the same way as if the match had been held without substitutions.

Substitutions

During the match it may be necessary to replace a player on the pitch with one from the bench in the result of an injury. At that moment the player on the top of the substitution list for the given position goes on to the pitch.

Other than the lineup, it is also possible to make other orders for the match. In order to make a substitution, you need to set the minute for it to take place, and the condition in which you want it to take place in. It is also possible to set the player which you want to take a penalty kick or free kick (only in the opponent's half). You can not set the player that takes the corner.

For the conditional orders listed below, the minute will mean minute to start checking condition, not minute when condition is checked (if you set a condition in the first minute, it could happen in the 89th minute for instance as the event will be checked all game, rather than just in the 1st minute as it would have been before):

* player has yellow card
* red card or no player
* player is slightly injured

Note:
If You do not set a player to take a free kick, the free kick or corner kick will be taken by the player who is closest to the ball.

Walkovers

Team will receive a walkover when:

- The opponent sets less than 10 players in the match (5:0),
- The tactic is removed from the tactic editor before the game and a new one is not selected (5:0),
- If both teams lineups mean the game is a walkover, the following will happen:
* 0:0 - if this is league game,
* 1:0 - if this is cup game.

Video coverage of the match

For each match you can watch TV coverage to see how your players did during the match, see their most interesting action and find out how your tactics worked.
For navigation use the following keys:
- [Home], player names displaying on / off
- [Space], panel with keys on / off
- [left][right] arrows, slowing / acceleration of the coverage, live coverage cannot be edited
- [down] arrow, pause
- [alt] + [F4], terminate the coverage

After-match statistics

After the match the statistics for both teams are available:
- keeping the ball, possession time counted from the moment of gaining to the moment of losing. Set pieces do not count.
- playing on the given half, the time when the ball remained on one team’s half. If your team’s ratio exceeded 50%, do not celebrate - it means ithe players mainly defended rather than attacked!
- shots on goal
- fouls
- bookings
- efficiency of shooting, passing and defending, calculated as an average of marks for individual moves of all players (e.g. defender tackled the ball from his opponent or just attempted to then his defending skill shown during that move is taken to the total marks for the team). What he contributes depends on his defending skills, current form and whether he was successful. Even the best players mis-kick sometimes.
Remember that the marks concern the average individual performance of your players and do not take into account the fact how your players played as a team. That depends on you, specifically from the tactics you choose.

Individual after-match player marks

Upon clicking on individual marks you can see a table with marks and statistics for all players participating in the given match. The columns indicate the following:
- The mark: general mark for the player, depending on the overall performance. The more chances the player gets to take advantage of his skills the higher mark he gets. The mark depends on position; different factors are taken into account, e.g. for forwards the most important thing is the quality of his strikes (if he had any opportunities). Player’s form determines his skills utilisation so it also influences his marks.
- Time of play minute of entering / leaving the pitch
- The number of strikes on the goal
- Fouls
- Off. - percentage of offensive actions - time of play when the player moved with the ball, passed it, dribbled it past opponents.
- Def. - percentage of defensive actions, the time when the player tackled the opponent or chased the player moving with the ball. Note that this factor does not have to be highest for defenders - for teams constantly attacking; the most active players are midfielders or even forwards.

Commentary

Summary of the most important actions, such as:
- Goals.
- Shots when the ball hits the bar, post or a near miss.
- Shots when the keeper had problems with saving.
- Yellow and red cards.
- Substitutions.
- Penalties.
(edited)
2009-12-30 12:17:32
Translation added.
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