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Subject: Stiri si noutati SOKKER

2010-07-20 16:56:12
corect ! Toti am inceput de la teren namolos, asa este si normal. Nu pot avea toti stadioane cu acoperis retractabil..:)
2010-07-20 17:01:02
E bine, daca joc in CR acasa, inseamna ca adversarul e mai bun, deci ma elimina, asa ca las intrarea libera, macar nu ia niciun ban =))
2010-07-20 17:04:02
eu ,spre exemplu,am muncit 5 ani reali sa ajung in Liga I

..si doar 3 luni sa vii la noi in celula.:))
2010-07-20 17:07:44
Iar veniti cu ideile voastre, eu cu ale mele.Cand ai inceput tu jocul erau asa de multe echipe p-aici?Nici liga a V-a nu era poate.Era usor sa faceti rost de bani, de performanta de ligi superioare de stadioane mari atunci.Acum e mult mai greu.Ia incepe si tu din nou acest joc, sa te vad marsaluind ca pe vremurile tale, cand nu erau adversari:)
2010-07-20 17:07:58
ce(lula) mea vrei?? :D
2010-07-20 17:08:58
vorbesti total aiurea ,esti pe dinafara si prefer sa ma opresc aici,crezi ce vrei si fa ce sti!!!
2010-07-20 17:15:40
"esti pe dinafara"

Te rog, fara jigniri,daca se poate, ok?
2010-07-20 17:22:14
Doamne, ati inceput sa va certati si pe noutatile SK !! Nu era de ajuns pe marginea alegerilor ?..:)

Acum, daca ar fi sa resetez echipa, mi-af fi mai usor sa ajung inapoi in II, decat prima data. Problema este pentru cei noi-nouti veniti in SK. Este adevarat sa se ajunge mult mai greu in primele III divizii ca in urma cu 2-3 ani.

Culmea este ca ati cam avea dreptate amandoi, deci va ciondaniti total aiurea..:)
2010-07-20 17:27:30
Dupa ce am inteles(dar sunt pe dinafara:),aceste noutati vizeaza chiar echipele mari, ca sa-si poata intretine salariile mari la jucatori.Deci masuri de austeritate pentru toti, mai ales ptr. cei cu echipe mai bune si stadioane extra:)
2010-07-20 17:34:57
sa-ti iau 6 puncte, ce sa vreau?
2010-07-20 18:08:12
stirea completa:

Starting with Wednesdays friendlies we are testing a new version of the match engine. In the new engine we have added a little more combination play with short passes to make matches more nice to watch and to further decrease the strength of defensive tactics (tactics like 532). We are also allowing managers to set their own ticket prices.

Combination play

It might look like this is a little change.... but that's not true. In fact the modification is much bigger than the ticket prices added. As with that change there is a related testing process that took a number of weeks. How do we test? We generate hundred of matches and run them repeatedly. It takes up to half and hour. Than we analyse the statistics we get from the matches like average score, shots on the goal, number of passes, long and short, average pass distance, and dozens of similar stats. We check in the statistics to see if the engine performed close to what we wanted to achieve (usually its not:), view some matches and than make some parameter tuning and engine corrections and then repeat testing.... over and over for weeks. Despite this laborious testing, we are still not sure how the engine will perform in every single match. We have already tested combination play a few seasons ago, but that time it failed and we removed it from the match engine. Hopefully this time it will be a success as it is now a much better balance. Please report bugs on Bugs / Ideas (en) forum with match ID and minute, report bug only if weird situation is repeated at least twice in single match and if it is passing bug - especially if player passed instead of shooting or passed to the wrong player. We are mainly interested in NT matches bugs or with top club teams playing their first team squads. Reported bugs in other situation will make it hard to determine if the player was just low skilled, or the engine generated the mistaken action :]

Ticket prices

We are now allowing you to set your match ticket prices for each stand. Prices are able to be set on your stadium page. How expensive or cheap compared to the default price in the rules you set is up to you. We recommend you set prices depending on the size of the supporters clubs of both teams. The better the teams playing the higher you can expect to put the ticket price and still expect the same number of supporters attending your match. So you would get a higher income. Good club teams may expect even one and a half times bigger (150%) higher incomes on matches than before. Notice that if you set the prices much too high less supporters will come, and you can expect lower income. Same if the price is much too low, more supporters will come, but not so much to compensate for such a low price. You will get the highest income if you set the right price for class of teams playing in the match. Of course, if your stadium is little and you expect many supporters to attend the match, more than the total number of places in the stadium, you can set a higher price to get a higher income. However you don't get so high an income compared to extending the stadium.

Reason for the change, apart from making the game more varied and interesting, was saturation of the market with good players at high skills and high wages. Top teams, in many situations, were forced to trade many players to balance their income with expense on wages.
2010-07-20 18:26:42
Astia s-au luat dupa spanioli cu tiki-taka. Sper sa nu influenteze prea mult modul de joc.

Practic din cata engleza stiu eu inteleg ca jucatorii nu vor mai trimite pase lungi direct pe atacanti? Dar pasele pe extrema?? Pfff va fi foarte interesant sa vedem ce au astia de gand:P


(edited)
2010-07-20 18:34:10
si eu care voriam sa joc cu extrema maine :)).
2010-07-20 18:36:14
Daca era in vigoare si duminica, castigam barajul.Echipa adversa juca 5-3-2:)
Iar ai mei veneau cu tika-taka:)
2010-07-20 18:37:48
Tocmai cand ma gandeam sa joc si eu defensiv in III jap vin polacii cu modificarea. iar o sa joc cu mijlcaosii la 2 ideei de fundasi care e problema...
(edited)
2010-07-20 18:37:56
#1 to l-zsolt
sa vedem motorul "in actiune", nu sunt atat de sigur ca un 5-3-2 sau jocul cu extrema va fi mai ineficient.