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Subject: Sokker 2.0

2009-12-10 08:47:33
eheh it's a bug well-know...we have only to wait that dev fix these little probs

however even if he's 0cm he can play like 180 .)
2009-12-10 16:26:21
3. Youth school players value extimated and not any more sure from the beginning

As a matter of facts from this week on, the general evaluation of the player will depend on the general skill of the trainer. More the trainer is good, more the evaluation is precise in short terms.
What does this mean is not still so clear. Shall we say that if you have a general maximum skill trainer, you'll have a precise evaluation of the players entering the school in 1 or 2 weeks.
This is a modifications whose the way of working we'll discover on our skin.
2009-12-10 16:52:46
4. Height of players

This is for sure the most interesting modification for championship team or first team if you like.
So far, strokes have been a double-edged weapon for any team because of the total randomic behaviour of the playing engine and overall without any possible countermeasure.

From this season on, even this aspect will be cared. Every team could choose a match strategy basing on players height too. One could choose, for example, a high striker with a good wing or work for a good passing midfielders in case of less high strikers because of the vantage they have got accelerating.

Defensive phase will become more interesting : having high defenders will mean to protect from crosses and less high defenders will mean a faster spring up. That will make more interesting in next first matches to understand how it works and apply it to the team to obtain benefits both in striking and in defense.

Here would be interesting read Barros opinion as tactics expert... I prefer to not express myself : I'm already a newbie !!!

The only observation I could state "at ease" is that we'll note the reverberations of this concepts on the market.

2009-12-10 17:05:01
5. Defenders intelligence

I'll conclude this little sum up and comment with defenders intelligence.

This modifications regards playing engine so it will be rather invisible in the screens.
It will regard the experience and completness of defenders.

According to what we have read until now, experience will influence duels between players (example : shoulder-shoulder duels). Of course we don't know which will be the incidence of this skill towards pace and height, but, at least we'll know the skill of our players.
A personal note : probably this will incentivate to keep defenders longer in the team.

As for completeness, this is a factor that will influence the striking phase.
Having a more skilled defender in tecnique, defender will better stop balls. Having a better playmaking skill, will be able to take better and faster decisions about passing and having a better passing, this will result more precise or not a simple kicking the ball out of the field.