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Subject: Novosti
Ne znam ja to, ima onih Poljaka koji se bolje razumiju u te stvari :D
Jos nista ne uvode... a eto ide prijateljska utakmica, vec ovo ima uticaj na trening
Znači igrači u naprednom treningu dobijaju potencijalno puni trening u odabranoj vještini + generalni trening u ostalim.
Igrači koji su u formacijskom treningu dobijaju generalni trening + 10% u vještini koja je odabrana za trening njihove pozicije.
Dakle veoma je bitno i uklapanje u taj formacijski trening.
Igrači koji su u formacijskom treningu dobijaju generalni trening + 10% u vještini koja je odabrana za trening njihove pozicije.
Dakle veoma je bitno i uklapanje u taj formacijski trening.
- The player will moderately train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed to a minor effect.
Ovo piše za formacijski trening. Prema ovome je to tačno, samo što se ne znaju procenti..
Ovo „minor effect" bi trebalo da je isto što je do sada bio generalni trening..
Ovo piše za formacijski trening. Prema ovome je to tačno, samo što se ne znaju procenti..
Ovo „minor effect" bi trebalo da je isto što je do sada bio generalni trening..
Ova igrica je divna pa jbt hocel ikad poceti ova utakmica...svako nekoliko se mijenja kasnjenje utakmice ..Dobro su je poboljsali...
Dev Diary #68 - Training speed adjustment
Training speed
In the last few weeks, a lot of users reported that in the new training system there is a problem with training speed.
As we announced with the training reform, we wanted to slow down the training of top-level skills, but probably we made it too harsh.
We analyzed training data - the differences between the new system and the old one weren't too strong, but of course, it was.
Training reform is a huge change in Sokker, and we believe we all need to learn it, so after hearing your feedback we decided to move back with training speed modifications.
From upcoming training (27.10) all training updates will have the same speed as it was with the old system.
At the same time, we decided to boost a bit of general training speed (around +50%) and also formations training (+40%). So overall, training will be even a bit more effective than in the past.
Our long-term goal is to promote more diverse player profiles in the game, so multi-divine players should be really rare or even impossible to train.
But we will try to avoid training speed modifications, instead of it - we plan to add an extra training level (galactic one) that will extend our scale from 0 to 19 (we will also change counting from 1 to 20, to make it easier to understand for new users). But - that change will take some time, and all details will be announced with dedicated news.
Injuries at NT games
We also decided, to remove injuries from FRIENDLY NT games. It will work as an arcade game - players can get injured while playing, but it will not last after the game.
It means, that we will also remove the training bonus from it - if there is a potential loss, there should be also no gains from it.
For official NT games, we decided to extend the reward - players will get so much training as from club-friendly games (so around 86% of possible training efficiency).
Published on October 26, 2022
Training speed
In the last few weeks, a lot of users reported that in the new training system there is a problem with training speed.
As we announced with the training reform, we wanted to slow down the training of top-level skills, but probably we made it too harsh.
We analyzed training data - the differences between the new system and the old one weren't too strong, but of course, it was.
Training reform is a huge change in Sokker, and we believe we all need to learn it, so after hearing your feedback we decided to move back with training speed modifications.
From upcoming training (27.10) all training updates will have the same speed as it was with the old system.
At the same time, we decided to boost a bit of general training speed (around +50%) and also formations training (+40%). So overall, training will be even a bit more effective than in the past.
Our long-term goal is to promote more diverse player profiles in the game, so multi-divine players should be really rare or even impossible to train.
But we will try to avoid training speed modifications, instead of it - we plan to add an extra training level (galactic one) that will extend our scale from 0 to 19 (we will also change counting from 1 to 20, to make it easier to understand for new users). But - that change will take some time, and all details will be announced with dedicated news.
Injuries at NT games
We also decided, to remove injuries from FRIENDLY NT games. It will work as an arcade game - players can get injured while playing, but it will not last after the game.
It means, that we will also remove the training bonus from it - if there is a potential loss, there should be also no gains from it.
For official NT games, we decided to extend the reward - players will get so much training as from club-friendly games (so around 86% of possible training efficiency).
Published on October 26, 2022
Prejak trening. 2 skoka u naprednom koja su se morala napokon desiti i 2 random skoka u izdržljivosti