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Subject: [GD] Most expected changes
If would be unfair if you get a fixed system and I random system. When we all have the same system it is fair. Maybe annoying and it doesn't feel okay, but not unfair.
I also don't say this current system is ideal, and things could or maybe even should be changed. For example the situation 1 player going at the keeper and getting tackled by some other player. This could be a card or not (yeh random as we don't really see what happens as it is a game). But some foul in the middle of the pitch, then your idea could work well with injuries and cards.
Maybe a mix.
Make the position of a foul also part of the game. That makes it less random, as there are situations cards are given without injuries.
I also don't say this current system is ideal, and things could or maybe even should be changed. For example the situation 1 player going at the keeper and getting tackled by some other player. This could be a card or not (yeh random as we don't really see what happens as it is a game). But some foul in the middle of the pitch, then your idea could work well with injuries and cards.
Maybe a mix.
Make the position of a foul also part of the game. That makes it less random, as there are situations cards are given without injuries.
What you say about implicit fairness of the system is true on the long period, for a large number of matches. The unfairness of the event becomes evenly distributed among players on the long run, so it become a fair unfairness for all (but remains a series of evenly distributed unfair events). If you allow me, an evenly distributed number of unfair events does not equal a system in which there are no unfair events (that is the definition of a fair system).
During the single match the event is still plainly unfair for the manager that suffer form it.
Secondly, I never stated that the injury event should be the only one that implies yellow or red cards.
I only proposed the events in which the cards should be guaranteed.
On the other hand, your proposal on the relevance of the area of the field in relation to the foul is a very good idea, and could square the circle.
A system that will take into account the area of the field in which the event takes place, the subjects position in relation to the line of the defenders and a resulting injury and its gravity, would be near to the ideal for "guaranteed cards" (that does not exclude, lets say, random cards) But I guess it will imply a total and complex resetting of the foul system.
If the devs could achieve that it would be wonderful.
During the single match the event is still plainly unfair for the manager that suffer form it.
Secondly, I never stated that the injury event should be the only one that implies yellow or red cards.
I only proposed the events in which the cards should be guaranteed.
On the other hand, your proposal on the relevance of the area of the field in relation to the foul is a very good idea, and could square the circle.
A system that will take into account the area of the field in which the event takes place, the subjects position in relation to the line of the defenders and a resulting injury and its gravity, would be near to the ideal for "guaranteed cards" (that does not exclude, lets say, random cards) But I guess it will imply a total and complex resetting of the foul system.
If the devs could achieve that it would be wonderful.
A system that will take into account the area of the field in which the event takes place, the subjects position in relation to the line of the defenders and a resulting injury and its gravity, would be near to the ideal for "guaranteed cards" (that does not exclude, lets say, random cards) But I guess it will imply a total and complex resetting of the foul system.
That would be nice indeed
That would be nice indeed
Reduction of bots leagues, theses do not have any value for the game.
But then also leave out the "stupid injuries" like running with a ball... injured!
Kicking a ball, often with GK,... Injured!
Catching a ball (GK)... Injured!
That's just stupid.
Shit happens and it's not stupid... it's life!
;-)
And what if who plays too much during a season had more probability of muscular injuries?
Stupid? Maybe... or maybe not.
:-)
Kicking a ball, often with GK,... Injured!
Catching a ball (GK)... Injured!
That's just stupid.
Shit happens and it's not stupid... it's life!
;-)
And what if who plays too much during a season had more probability of muscular injuries?
Stupid? Maybe... or maybe not.
:-)
This topic is actually too large ("Most expected changes") to get clear talks. Better add new topic with one point (if not already exist). My two pences.
Edit: wow, actually this topic is open by the 'community manager'... well ok, a beginner's mistake, i hope ;-p
(edited)
Edit: wow, actually this topic is open by the 'community manager'... well ok, a beginner's mistake, i hope ;-p
(edited)
- A growing community. For that, the game needs to be attractive to new users. Definitely the wait time to watch the matches didn't help. Also a begginers interactive guide would be very useful and, perhaps, a modern wed design?
- Managing rather than calculating. I love Sokker because of his rich capacity to manage your team, but some tedious actions could be made easier like using the tactics editor or the management of the training, for which it's mandatory the use of an external assistant to be minimally efficient
(edited)
- Managing rather than calculating. I love Sokker because of his rich capacity to manage your team, but some tedious actions could be made easier like using the tactics editor or the management of the training, for which it's mandatory the use of an external assistant to be minimally efficient
(edited)
Ex Junior system is better than now. We knew what is talent of young players...
Here is heigh cm . But i think this is not working... This is very important skill for stoppers and attacker players ...
Coaches going same level long time. I hope coaches will grow after 3-4 season ...
Buying 5-6 M player and injuries 3-4 week . This is too long ... If will be medic (level) , he can refuse day of injuries ...
Here is heigh cm . But i think this is not working... This is very important skill for stoppers and attacker players ...
Coaches going same level long time. I hope coaches will grow after 3-4 season ...
Buying 5-6 M player and injuries 3-4 week . This is too long ... If will be medic (level) , he can refuse day of injuries ...
What I don't like in Sokker ? Hum, maybe two things :
- first, I'm bored with my junior team because I can't know if my players are def, mid or strikers. I don't want to know everything about their characteristics, just not wasting my time in searching if they are rather defensive or offensive.
- and the second thing is about the form of players. I agree I can't totally control it, but it's difficult to me when a player keeps in weak form (or worse !) for many seasons of sokker, hence without I can't do anything to change it...
That's all !
- first, I'm bored with my junior team because I can't know if my players are def, mid or strikers. I don't want to know everything about their characteristics, just not wasting my time in searching if they are rather defensive or offensive.
- and the second thing is about the form of players. I agree I can't totally control it, but it's difficult to me when a player keeps in weak form (or worse !) for many seasons of sokker, hence without I can't do anything to change it...
That's all !
One thing that always bothered me is the structure of forum threads. Mainly, the fact that it is difficult actually know to which of the comments someone is replying to. We have the “reply” option in every forum, but we can’t know exactly to which comment the user is replying to. We just know who the user is replying, but it’s difficult to determine the specific comment he/she is replying to. Maybe a system like Facebook is implemented, where a small indentation is seen whenever replying to a specific comment, would solve the problem.
It would also be great if we could get notifications (like when someone outbids a player offer) every time we get a comment replied on.
It would also be great if we could get notifications (like when someone outbids a player offer) every time we get a comment replied on.
I talk about cards...
Sometimes the last defender that does foul not even warned, when he should be sent off.
Sometimes the last defender that does foul not even warned, when he should be sent off.
-prices stability (there are a growing inflation in the game since stadium prices modify, too much money in the game)
-form regulation (eliminate form or give us a way to deal with it)
-trading regulation
-form regulation (eliminate form or give us a way to deal with it)
-trading regulation
+1
+1 (just possibility for us to manage a little bit with the form)
and +1 !
(edited)
+1 (just possibility for us to manage a little bit with the form)
and +1 !
(edited)
- Injured players get general training. Why? it is not my fault, it's too much punishment for something random. A 30 days injury is a 1/4 part of total season training lost.
- Training match between A and B team or even A vs A clones xD just for fun or to test a new tactic (compare tactics)
- High playermakers being more intelligent in the game (passing to de mid defender is not always the best move to make ¬¬)
- Player skill decision based on current skills, form a midfielder if I have high scoring I'll try long shots more often, otherwise i'll try passing the ball because is best option for example. Some other minor things like triangulations.
- Tactic editor new version, allow me to move more than one player at once, a selector is too easy to implement.
- Show magical hidden abilities like "score nose" (yes theres player who seams to be natural goal scorer) and crystal bones (too much injuries)
Other opinions
+10000 (just possibility for us to manage a little bit with the form)
+1 Red card almost guaranteed for injurie a rival player
- Training match between A and B team or even A vs A clones xD just for fun or to test a new tactic (compare tactics)
- High playermakers being more intelligent in the game (passing to de mid defender is not always the best move to make ¬¬)
- Player skill decision based on current skills, form a midfielder if I have high scoring I'll try long shots more often, otherwise i'll try passing the ball because is best option for example. Some other minor things like triangulations.
- Tactic editor new version, allow me to move more than one player at once, a selector is too easy to implement.
- Show magical hidden abilities like "score nose" (yes theres player who seams to be natural goal scorer) and crystal bones (too much injuries)
Other opinions
+10000 (just possibility for us to manage a little bit with the form)
+1 Red card almost guaranteed for injurie a rival player
And of course bonus sponsor money for have a real great name of team like FC Potatoes
The Cup is a problem for 2 reasons.
Firstly, in countries that have the most cup rounds they can get much more additional training than other countries who only have a few cup rounds. This is unfair.
An easy fix would to have the training gained from the cup to be the same as that gained from friendlies. Therefore, all countries would get the exact same training which is much fairer.
Also, such countries have an additional benefit from the cup, some teams can gain alot more money from the cup simply from playing the additional cup rounds. Not sure how to fix that, but point 1 definitely needs addressing imo as I don't see why teams should benefit twice.
Firstly, in countries that have the most cup rounds they can get much more additional training than other countries who only have a few cup rounds. This is unfair.
An easy fix would to have the training gained from the cup to be the same as that gained from friendlies. Therefore, all countries would get the exact same training which is much fairer.
Also, such countries have an additional benefit from the cup, some teams can gain alot more money from the cup simply from playing the additional cup rounds. Not sure how to fix that, but point 1 definitely needs addressing imo as I don't see why teams should benefit twice.