Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: [idea] auto-bidding and/or direct selling.

2020-06-14 14:50:56
2) -1
Almost impossible to control


Why ? can peoples give a f*! real example for this, just one please ^^

Actually IT IS controllable since DEvs/admins transfer prices are supposed to be verified ... Direct selling, like any selling actually will be recorded in a database, and controllable.

Most arguments against are about (impossible) controls, but if everything is impossible to control that's happen now because hey i can sell my poor skilled player at 10 Millions, i just need a "friend" without conrols, i dont need direct selling or any auto-bidding system for this....

I m tired to repeat this time after time, its like peoples didn't read anything except two things 1) "auto-bidding" 2) "direct selling" . My god :-)



2020-06-14 15:24:39
+1
2020-06-15 03:36:39
Even if there are contracts directly set in the rules that can apply for each player...
something like... the minimum price must be 200 times the wage and the maximum must be 1000 times the wage
There is always private information in each negotiation... however, how can admins be sure that I have not contacted the other manager in real life and offer them real money to make a favorable deal within the limits?

One of the main axis of this game is the transfer market, sometimes includes luck for sure... Economics works perfectly in the free and perfect markets (Econ 101), you must avoid things that deviate from it... private negotiations will distort prices, hiding information, and most likely increasing inflation...


2020-06-15 08:08:01
wages is not a good candidate (for example, a low wages 1k€*1000 it's a huge minimum price :))

But we can query a transfer database records, finding the average prices for a total skills/age to set a minimum price. That's also a simple calculation we can use to tell at every buyers the "average recommended price" in-game and a basic controller for admins to control transfer.

But once again, this topic is not mainly about controlling prices, but two proposals to avoid spending (wasting) time on the market waiting for the "last" minute postponed at each auction. That's very boring for many users, and for me, it's the cause of overbidding because buyers are tired of waiting.
2020-06-16 16:38:15
I am going to propose some things, because I think these ideas can be developed and for me the bidding system is also a pain.

1. - Auto-bid system could be set to work only at the final hour of the bidding, that way you wouldn't have superb high bids from the beginning.
- Another thing one can use is something like the forex trading system where you set a limit order and a stop order, so for instance, a guy was put on tl at X money, then you go and set the limit order Y (this would be the buyer baseline) and the stop orders Z_low and Z_high (this would be the buyer lower and upper prices), then 1 hour before the end of the bidding, the system would check the X value if it is lower than Y-Z_low, the system would set X = Y-Z_low. If within this last hour the X value rise upon the Y-Z_low then the auto-bidding would go as normally does until reaches the X = Y+Z_high.

2. I am not a fan, but you could control the possible cheating strategies by charging something like a penalty wage. Say, you want to buy directly a player then you would have to pay an extra 50% wage each week in order to do so or something like that, and also the seller would have to pay more than the currently 5% tax (say 25%). You could just regulate some players as well, for instance, the players below some X value (at tragic form) etc... in order to disencourage the cheating strategies with bad players.

(edited)
2020-06-16 17:03:37
1- we loose the benefice of auto-bid for those who dont want to stay on TL.

why not, auto-bid need a management of course. For the simplicity my idea was to put a max bid, then it rise the bid with default value (like actually) until that dont reach the max. But of course auto could be deconnected and we can rise "by-hand". Technically, unfortunately Auto-bid need script programming whatever the system we choose, not sure DEvs will work on its since that not even in their roadmap :-/

2- Direct purchase is much easier to implement, that's why i prefer bet on this solution.

Actually (and in past) admins can already charge a tax to each clubs when the transfer is really lower/higher than an average price. If it's 1m€ under the reference price, admins charge the sellers 1m€.

2020-06-16 17:30:27
1- we loose the benefice of auto-bid for those who dont want to stay on TL.

I don't get it. You don't have to stay on TL, just set the limit and stop orders whenever you want (have time, or so), but the auto-bidding system would work only within the last hour of the bidding. That would be automatically done by the script.
2020-06-18 09:16:30
Disculpa por escribir en español
Lo primero que tienen que hacer es limitar el número de número de jugadores por equipo
Segundo que el sistema le coloque una cláusula a cada jugador, por ejemplo como actualmente es el valor de los jugadores, la cual seria el precio máximo del jugador y quién quiera hacer una oferta mayor a dicha cláusula debe pagar un impuesto del 100% de la cantidad que pago por encima de la cláusula
Y tercero que las ofertas sean ocultas para los demás usuarios, de esta manera cada usuario decide cuánto está dispuesto a pagar por cada jugador