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Subject: [Idea] Hidden point in skills
- 1
I think it would be very funny that there was a bit of mystery about the value of the players.
This could be achieved by generating 0 or 1 or 2 hidden points for each skill when joining the player.
These hidden points would add to the normal skill points to determine the player's performance during the games.
A Superdivine could therefore be 18 or 19 or 20 ...
and it would be up to each manager's ability to evaluate their purchase by looking at previous games.
For those who do not have time to watch the games, the figure of the observer could be introduced, who could provide by paying "small clues" on the quantity of hidden points.
This could be achieved by generating 0 or 1 or 2 hidden points for each skill when joining the player.
These hidden points would add to the normal skill points to determine the player's performance during the games.
A Superdivine could therefore be 18 or 19 or 20 ...
and it would be up to each manager's ability to evaluate their purchase by looking at previous games.
For those who do not have time to watch the games, the figure of the observer could be introduced, who could provide by paying "small clues" on the quantity of hidden points.
++++++1 i m agree with this proposal. But We can simply divide real skills by x and visually hidden skills under 5 or 6 visual "stars" icons.
But for sure, many sokker users enjoy for years predictable skills (trading strategy, tactical strategy) thats a sokker habit ! we can expect of lot shield against this idea.
(edited)
But for sure, many sokker users enjoy for years predictable skills (trading strategy, tactical strategy) thats a sokker habit ! we can expect of lot shield against this idea.
(edited)
Or nature, like in Pokemon games :D
Examples:
Modest: +1 play, -1 striking;
Jolly: +1 pace, -1 play.
Examples:
Modest: +1 play, -1 striking;
Jolly: +1 pace, -1 play.
-1
It's called form in sokker. It's not hidden though and it is good so.
It's called form in sokker. It's not hidden though and it is good so.
Could you motivate you disapproval ?
Maybe my English is not good enought...
Let me explain better.
:-)
This hidden points will be native and will don't change in the time , nothing to do with form.
Hidden points will rewards managers able to judge performance and to understand the true value of the players.
In real life players have no written on shirts Pace=15 , Play=14 ... and so on .
Managers and talent scout look at the matches and do their job.
When you'll have to buy a player you'll see some matches and with some efforts you will able to understand if the player deserve a good offer.
Will be very enjoying to discover a champion with a lot of hidden points.
Maybe my English is not good enought...
Let me explain better.
:-)
This hidden points will be native and will don't change in the time , nothing to do with form.
Hidden points will rewards managers able to judge performance and to understand the true value of the players.
In real life players have no written on shirts Pace=15 , Play=14 ... and so on .
Managers and talent scout look at the matches and do their job.
When you'll have to buy a player you'll see some matches and with some efforts you will able to understand if the player deserve a good offer.
Will be very enjoying to discover a champion with a lot of hidden points.
-1
this idea is similar to the idea that we had when the youth system were modified (from exact talent to uncertainty in the estimate). I was one of those that made that proposal.
But the ugly reality is that is impossible to understand a +1 in a skill looking at matches. we don't see the difference between 5 and 10 in youth team championship.
Now we see how that idea is good in theory, but doesn't work.
this idea is similar to the idea that we had when the youth system were modified (from exact talent to uncertainty in the estimate). I was one of those that made that proposal.
But the ugly reality is that is impossible to understand a +1 in a skill looking at matches. we don't see the difference between 5 and 10 in youth team championship.
Now we see how that idea is good in theory, but doesn't work.
- 1