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Subject: [change]Fans mood

2020-04-22 22:18:07
jezo to All
Fan mood is not made too good . i won 1:0, 2:0 often and fans was angry and mood droped -2. If we play top league is difficult win, but fans want huge victory. It is football manager and no hockey manager....

If we play cup vs team from 2/3 league, fans waith huge victory. But we play cup and friendly and for lot of guys is important trainig and no result.... We play with worst team like have opponent and fans are after match too angry.

I know it is official match, but for me training match with bonus....Fans mood could be little change...
2020-04-23 00:03:17
+1 need adjustments
2020-04-23 01:09:18
+1
2020-04-23 01:19:11
I think when you win, mood should never drop, in fact, always go up. Maybe the happiness isn't really great when beating the number last with 1-0, but a win is a win, it are 3 points. Beating a lower team mood +1 and winning from a higher team mood +2 or +3

Loosing with not large numbers from a higher team should keep mood the same (or -1), only loosing with big numbers 5-0 and more from a higher team mood should drop -1 or -2. Loosing from a lower team does hurt, mood -2 or -3

Draw against a lower team, mood should drop -1, draw against a higher team, mood should stay the same. But when you are last in the league, a draw against the number 1 could even be +1

Something like this

EDIT text

(edited)
2020-04-23 07:21:45
+1
2020-04-23 07:22:15
Agreed. And the impact of cup is too high. Most use cup for training and at some stage you get your ass kicked by someone who’s trying to win the tournament and end up losing several levels in fan mood, which means hundreds of thousands or even 1M+ in ticket revenue during the next few weeks.
2020-04-23 07:29:03
cup is official tournament some train in cup some in championship hard to say but yes for loosing a lot may less penalties there but cannot penalize winner so winners should be still boosted
2020-04-23 07:32:24
If I’m not mistaken, I have a feeling that cup has higher impact in fan mood than league games. Close to the effect of qualification game. There also is a possibility that I’m mistaken but that would be the first time. In several minutes.
2020-04-23 08:23:19
+1
2020-04-23 09:26:21
i play bad right now. Have 2 season problem and lot of match play better but lost and i fell it in my fans mood, and it is ok. No problem....

but if have 3 tittles in round have too problem when win only 1:0

my opponent in league have 3 tittles in round and he wrote 2x drop mood and won match this season. Top league, top team = similar chance. Fans can not want huge victory...
2020-04-23 12:17:52
+1
2020-04-23 12:20:07
+1

definitely to be adjusted in some way.
2020-04-23 13:23:09
+1

Sometimes when I loose in a FRIENDLY game, fan mode dropped. It is not ok.
2020-04-23 13:47:25
+1 fan mood must be changed with less impact for friendlies matches.
2020-04-23 13:53:48
Sometimes when I loose in a FRIENDLY game, fan mode dropped. It is not ok.


I didn't check it anymore for some time, but in the past it happened maybe a few times with my team.

The impact of friendlies is small. When mood is 4.1 and loosing makes it 3.9, mood seems to be dropped 1 level, but in fact it only dropped 0.2.

Not sure if these numbers are correct, but I use these numbers to show the difference in visual impact vs actual impact.
(edited)
2020-04-23 14:01:49
It is a pitty Sokker isn't using progress bars, makes it lot more easy how high or low mood, skills, or what ever something is, instead of text with hidden background values.

Something like this, but with some scale of 0 to 10 or % added: