Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: [change] talent reform

  • 1
  • 2
2020-05-22 11:20:20
Well, i wanted to explain and detail the "background"... i'm agree that my proposal is (too much) technical.

devs decide to "HIDE" the talent because the progression system is too much linear and predictable, this will make the game a little too much...BORING. But that"s a tricky solution.

If i explain to users how to calculate a talent (actually) using linear regression statistics or explain how we can predict and calculate progression of your team during time, the actual system would appear to you complicated, random, and very... boring.

Actually, most users didn't even know how really work talent influence ... and they answered that changing things will be more complicated ! :-) That make sense but ... making things absurd :-)

Taking into consideration that nothing is more complicated on the "foreground" for users in my proposal and i propose a solution to NOT HIDE and show the talent influence that don't even exist in the actual User Interface. see point 2) and A.2 for the solution.
(edited)
2020-05-22 11:31:14
Ok I read again your proposal and I would say +1 for the second option, but just because I like a little of randomness in the game to make the things less predictable.
  • 1
  • 2