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Subject: [idea] Game economy

2020-05-29 09:19:27
slavista to All
I would like to open the discussion about the game economy and I hope others will join.

Everyone can see that inflation is getting out of control. The prices on the market rise every season. Most of the people here, if sold their entire team would receive so much money that they could spend 25M on 18yr junior if they wanted. It feels like a lifetime ago when I often struggled with money and frequently had to sell players in order not to bankrupt.

I don´t have data for analysis, so I will just work with the concept in general.


How do you earn money in Sokker?
Sell players/resells of your juniors] – money flows from other users, no issue of new money. But many people have so much money that if waking up sleeping managers, it can cause inflation
sold tickets + subscriptions] – the issue of new money
sponsors – the issue of new money
post seasonal bonuses – the issue of new money
starting money for new teams – only 250k, but still an issue of new money


How can you spend money in Sokker?
Irregular outcomes:
Buy players – only 5% sinks. You spend your money but 95% of that money stays in the game
Buy and recruit coaches – 100% sinks, the best way to sink money in Sokker.
Stadium reconstruction – 100% sinks, but many teams have already built the stadium they want so they don't need to spend any more money here
cost of adding new player on TL

Regular outcomes:
players+coaches salaries – highest regular outcome
Juniors – up to 30k euro every week
stadium maintenance – not much but at least it keeps everyone from having 100k stadiums

Other small outcomes:
pitch maintenance, new lawn - insignificant, I just have Angel grass and I don't care
Change team name and arena name – rarely used and insignificant



We have two possibilities for how to deal with inflation. Sinking already existing money and controlling the issue of new money.

As you can see there are only two big sources of money sink in the game (coaches and stadium) and both of them are used much less than in the past.
Coaches - I think if we push users to buy/recruit new coaches again, it could really help the game economy. And it is necessary anyway because we need to solve the problem with 100yr coaches and their retirement. The regular change of coach staff should be a normal aspect of the game.

Stadium - I remember when stadium construction was a very big deal, but since the inflation and reconstruction prices staying the game, I could easily build 200k stadium now if I wanted. Most of has have already built stadiums they wanted and they cannot spend any money here anymore. So increase of reconstruction prices alone won't help. The only way how to spend more money on the stadium would be in stadium facilities. But I am a little bit worried because many people would just buy the best possible and did not care anymore.


There were ideas for additional tax on superrich people, who have on account (x)M or more. But I prefer if they had the option to invest the money somewhere. I also think that there should be more ways how to spend the money, but can't think of any now.

Controlling the issue of new money is perhaps too complicated. Not sure if this is possible to implemented and if it works in any games. I had an idea of having the information about the total money of all club accounts in the game. And if it was dangerously raising then the issue of new money could be restricted, some taxes implemented or some new ways to spend the money introduced. I am in favor for the last option in general


(edited)
2020-05-29 15:13:30
Nice topic.

So far only this one is known:

Coaches - I think if we push users to buy/recruit new coaches again, it could really help the game economy. And it is necessary anyway because we need to solve the problem with 100yr coaches and their retirement. The regular change of coach staff should be a normal aspect of the game.


Influence of every coach and their respective skills (?) will be revealed, so a lot of people will try to buy better coaches for sure.

They will probably change formulas on tickets and sponsors etc.

We will find out more on this in near future, I guess.
2020-05-29 15:57:22
I also would like to see coaches retire.
It would bleed some money out of the game.

This change would also be in favor of new users.
As thing are now, new players have to get new coaches, but we don't.
Not a good environment for new users.
2020-05-29 16:02:54
While i agree there is a problem with the economy, i also think that this would need to be handled very carefully.
I myself am struggling with keeping the funds balanced.

My two weeks average is in red. => i have more expenses than income.
The only way i can survive is by training and selling players. I mostly promote trainees to the first team and sell the old(er) players.
So if we want to adjust it we need to be careful, i don't want to go bankrupt :D

My biggest expenses are the wages of coaches and players => sink
and buying of new players => this is not a big sink for the game but it is a huge sink for my teams economy.

Coaches: - making them retire should be implemented, but that would mean that the prices of trainers would go higher. Not everyone can afford to replace trainers. The rich will have the money -> better training -> the gap between rich and poor will grow.

tax on super-rich people vs option to invest the money - i would go for giving them the option to invest it somewhere. But on other hand it should not give them any advantage -> higher advantage -> the gap between rich and poor will grow.

The first thing that needs to be done is to find out, how the teams get richer (may not be always bad, its progress). Then adjust it so its slower.
One of the things that is not good is fast-trading players. Some may disagree thou.

if sold their entire team would receive so much money that they could spend 25M on 18yr junior if they wanted.
So now they are left with one 18yo player, i don't see anything bad for the game. The seller will reinvest the money back to the economy.
2020-05-29 16:15:26
Nice topic and a really big problem.

I think taxing should be the way to go.

Do you think wages should only rise even with the skill decrease in older players?
2020-05-29 16:19:57
Give some penalties to the users who exploited the arcade bug for wild trading and we will take back some money from the game.
2020-05-29 16:28:17
Coaches: The inflated market with coaches would sink more money and you can avoid the market by recruiting a coach. I don´t think that this is a problem.

The possible side effect of tax on super-rich people could be that they would buy players (thus inflating the market even more) to get rid of the money to avoid paying taxes


The first thing that needs to be done is to find out, how the teams get richer (may not be always bad, its progress). Then adjust it so its slower.

Well, they trained players and sold them for profit. Over the years they repeated this so many times that they have earned fortune. No one got super-rich just because of the money from sponsors and fans. But originally this money has to come from the teams that made the profit mostly from newly issued money. And we must not forget that they were tens of thousands of users who left the game so they had the big impact on the money flow as well.



2020-05-29 16:33:24
recently a player in Colombia, who left his team many years ago, came back and asked the admins for his team again... when he received his team he has around 37 500 000 $... I think that's a little unfair.
2020-05-29 16:41:48
I forgot about putting players from banned/bot teams on TL. That is a really good incentive from Devs. It created new opportunities for spending the money and all the spent money sinks because those players are without the owner.
2020-05-29 17:00:04
first i thought is this but actually its quite opposite money goes in bot but good stock that can be re sell after is in the team that buying so basiclly is the oppoist
2020-05-29 17:27:34
Nice thread ! :-)

Some issues :
1- Fix a limit of time contract ofr each player in a team and pay a fee to keep him x seasons. Fee must related to his salary.
2- Add a tax for team having more than x M € is not good for top level teams who are top level managers but it will force farm teams to use their money or loose it when staying at lower league levels
3- Coach retirement : good idea but must be well implemented when starting with new SK version otherwise some teams could loose all their coaches in a second and could loose a lot to build a team and could discourage easily.
4- To help new teams and to have more control on market price, we could incite to open YS and when a junior enter in the main squad, his salary could be reduce by 50%.
5- Create a medical staff to permit to reduce the frequency of injuries but the cost must be high enough to spend money.
2020-05-29 17:29:57
you can avoid the market by recruiting a coach
Recruiting magical coach is a lottery, which is more expensive that the market itself, even if you recruit a magical coach, he will probably have huge wage because of keeper skill (for whatever reason). So you need to keep recruiting.

Well, they trained players and sold them for profit. Over the years they repeated this so many times that they have earned fortune. No one got super-rich just because of the money from sponsors and fans.
In that case they have don a great job. They should not be punished.
2020-05-30 12:19:35
The increase in the number of users who are disturbed by this situation is positive for the game. I have expressed my problem and solution idea in the forum thread (financial fair-play).

The main source of this problem is the gradual contraction of the player pool. users who buy and sell may be happy with this situation, but this is a situation that harms the competitive structure of the game. each team manager will have his own understanding of play, I respect that. but if one group of players dominates the other group in this way, it will make the game monotonous and colorless.The administrators have a duty to balance the understanding of this game.

As an additional solution, traders can make high profits in the short term without much effort. there is a need for a system in which they share this profit fairly with the academy club.

As we know from football manager, there is a player quota raised by the club. we can apply it to sokker's transfer department. For example, a user must train him for at least 3 seasons to get 100% share from the transfer profit of the player he bought. if it sells earlier, like 6 weeks, 3x16 (3 seasons - 16 sokker weeks) / 6 = 8, then the share of the transfer will be 12.5%. the remaining 87.5% is paid to the previous coach. In this way, educating players in the long run will win again in the long run.

numbers, proportions are completely relative. The academy and the seller should share fairly in the transfer economy I want to explain.
2020-05-30 14:56:13
Then what with players bought, older than 30?
They must be 3 seasons trained in order to get the full 100% of the transfersum, but their value will be 3x less...
So in this case, Buying players, older then 27 will be a loss any way you turn it...
It should be the rule for players coming out of the youth school... THEN it would be justified...but only then...
(edited)
2020-05-30 15:33:53
Of course you're right. The transfer fee can be released after the age of 27 because after this age, player evolution is almost stopped. I don't write all the details and possibilities here as a project because I am just a user, this is the job of administrators. I just wanted to point out that we need a system that is similar and everyone can get the right :)

edit: vocable

(edited)
2020-05-30 16:00:02
I think the way to equilibrate creation and distruction of money is taxation:
-a tax in trade that grows a lot in the first 3 season from bouying.
-a tax in money account of teams (patrimonial tax), not using money should COST.
(edited)