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Subject: [idea] Game economy

2020-05-31 12:42:13
That is why I also demanded a long time ago that there should be rules to limit the finances somewhat. For example, if a club has more than 100 million euros in its account, it has to pay a kind of tax of about 5% every week until it has less than 200 million again.

This also prevents you from just accumulating money like crazy and at the same time you can't use 100 million to sign up a finished squad for a so called cup run or something like that and forces a manager to do more strategic planning (this affects everybody) and makes sure that the active managers are rewarded.

So it is actually a good thing, even if this idea is not very popular. You have to think three times whether you really want to spend 25 million on an 18-year-old super talent. Then you have to scale back your sporting ambitions.
2020-05-31 12:57:55
''Statistics are like mini-skirts, shows a lot of things but does not show what is essentially'' Sir Alex F.

you can see what you want to see in the statistics or you can find the statistics you want to see. what I am saying is quite clear, although there are the same level of expenses as you, there are low sponsor income in the lower leagues. because they have no other chance to compete in that league.

You also give your league's average rating, but you get sponsor income from your score, not from that average. I try to be fair, not justified. your surplus income doesn't mean that other country users are clumsy. you approach the subject selfishly. we explain why the economic competition in the game is unfair. you come and say that my economy is great, game has no problem: D
2020-05-31 13:04:49
This is my case:

Weekly incomes: 355 823 $
Weekly expenses: 721 925 $
Balance without ticket sales: -366 120 $


Can you check your ticket incomes better, and calculate your real average?
Earnings from ticket sales in your "other matches" seem too low to be true.
Your ticket sales can't be that bad :)
I was in the 2nd division a few seasons ago, and losing a lot of games. I know that spectator mood influences ticket sales, but I was fine in when I wasn't winning so much. Also, I don't even need to lose a game for the mood to drop, the price of high ranking.
2020-05-31 13:20:00
Thats why for sure we will make some mechanism to withdraw bots in the end of season, and put their players/coaches on TL in first week of new season.

Only good implication about it:
1. with new season you will face only human players in your league (except lowest div, ofc)
2. money from bot will be removed
3. another amount of money will be spent on coaches and players
4. it will be in line with after season sponsorship bonuses, so it will help to balance prices in that period

But probably its still not enough, problem is more complicated. But for sure it will be a step in good direction.
2020-05-31 13:31:01
I am not being selfish.
Everyone's economy is great.
Look at the TL. Who is buying the most expensive players, people from 3rd and 4th Polish leagues.
2020-05-31 13:54:55
yes we went out of the subject a bit, league levels and revenues should be discussed separately.
this is what we really want to tell. By buying and selling, you can establish a competitive team in a short time. however, it takes many years to train players. That's why most of the players prefer to buy and sell and the pool of players is decreasing day by day. only the rich will be richer in this system.
2020-05-31 14:12:33
Ma average for last season including league, cup and friendly was: 342 624 $, my salaries were higher thou. I was in positive, but not by much.
So that does not create much inflation.

You showed only your expenses, but what was you income? Sponsors and tickets? That will show the difference between first league and second league even if the country where i play is bigger.

And we are top level. Think about those at the bottom, they do not have big stadiums to be able to earn money from tickets. Giving them even less would ruin them.

The people who pay big money for players did not get the money from excess ticket sales. The are buying and selling players.
Transfer "cheats/bugs" should be fixed and culprits punished. Yes Raul DEV's/Admin's/Mod's should do that. There will be some top players that will be pissed of, but it would help the game more than to hurt it.
2020-05-31 15:40:05
Last season I was breaking even, not including incomes from cup games nor the seasonal bonus.
I always had good 2-week balance, on every level. Income from tickets was always good.

I think that you made some mistakes with your stadium, from building those corners, to setting those prices.
But even you had a positive season. And add the seasonal bonus to that.

Here is the thing.
5-10% of every transfer money disappears. So money is constantly bleeding out of the game via transfers.
We are getting no new players, so, those 250k € that every team gets is not a factor anymore.
We barely recruit new coaches, also not a factor anymore.
So, if you ignore sponsors, tickets and salaries, money should be leaving the game.
But when you look at the market, it's crazy inflated.
So, the combination of sponsors, tickets and salaries must be creating nice profit for an average user.

I would love if we had some data about these things to know for sure what is going on. But I think that my logic is pretty sound.

Now, there is one factor left. Deleted teams.
How many of them got deleted with full bank accounts, and how many of them got deleted after they spent all their money? Who knows...

I think that coach retirement is a way to go. Some users are against that, but they are being completely subjective.
That would benefit new teams, because now they are the only ones who have to get new coaches. Make old teams do the same.
Also it would help weaker teams to have more balanced expenses. I know that a lot of users in Bosnia recruited unearthly coaches just to mimic the top teams. Making them lose unearthly coaches and getting something more reasonable would help them.
2020-05-31 15:54:24
Here is your transfer history

Statistics:
Transfers income: 360 301 421 $
Transfers expenses: 349 003 454 $
profit/loss: 11 297 967 $

Placing a player up for sale involves a transfer fee of 2.5% of the starting price.
After the transfer, the seller has to pay tax of 5% on the received price.
If the player is not originally from your team and is aged 23 or under, then a further 5% of the received price will go to his original club.


Let's say you did not put players on TL for the starting price so you did not pay this fee. And let's say that those further 5% from selling 23y and younger players equals the money you received for reselling your juniors. Then you would receive 95% of the total transfer income. That would mean you received from sales total 342 286 350 $, BUT your total expenses are higher than that (349 003 454 $), not mentioning the money you have on your account now.
(edited)
2020-05-31 15:57:04
Last season I was breaking even, not including incomes from cup games nor the seasonal bonus.
So counting cup games and seasonal bonus you made profit of lets say 1 333 330 $
That's not really enough for blaming tickets sales for player prices of 23 333 275 $
2020-05-31 15:59:04
Thing is... It shouldn't be possible to relegate into the lower divisions, training super expensive mega talents and still make money and gain team wealth without any sportive desire...
Then it's not football anymore, but just business.
The game should "build" a player mindset, to prevent players to go to teams with a dropping trend in their club rating.
So newer teams, who try to build a team and try to get better, will increase their club rating and therefor "unlock" the possibility for talented young players to transfer to that club.
Ratings should have a lot more influence and club wealth should be dependent on that!
But in order for that to work, the ratings must be reformatted, cause now it's just a big mess...
2020-05-31 16:00:57
Not sure what did you want to say with that calculation. It just shows that i am at loss in transfers.
And yes, i have money in my account after 15.5 years i managed to do some profit. Is there something wrong with that?
2020-05-31 16:03:25
2020-05-31 10:22:45
BlueZero to manus
The money supply circulating the game is increasing because (overall in the game) the income from tickets/sponsors overweights outcomes from salaries, stadium maintenance, junior school maintenance, including other irregular expenses like transfer fees, stadium expansion, or coach recruitment.

I disagree, i am in red numbers when taking only this "balance" into consideration.



I wanted to point out that you are not in red numbers if we consider this balance for the entire history of your team.
2020-05-31 16:11:32
Raul to BlueZero
Unfortunatly, we dont have any DEV tools to measure economy, it would be good to have some global data to check current situation and trends (like avarage club budget, avarage club budget in 10% richest clubs, average prices, etc)


I think that you need those numbers to effectively deal with the problem and come up with the long term solution.

How much money came into the circulation because of the new teams and how much left with quitting ones would be just a wild guessing
2020-05-31 16:12:48
The only thing i am argumenting is that ticket sales are ok. Should not be lowered.
I never said that i am going bankrupt.

I am saying that the reform should start at the transfer market, first fixing bugs, second punishing culprits (there you can flush out excessive amount of money from the game, they will be pissed of, but they deserve it, punishment hard enough so they will have to restructure their 80+ teams).

Lot of money stayed in the system just because users left selling the whole team and buying NT players to let them rot.
With the influx of players after the marketing will be well done the prices on the market will adjust too.
2020-05-31 16:17:05
We need to reward the teams playing for winning to avoid the farm team syndrom. The problem is there...