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Subject: [idea] Game economy

2020-06-01 11:25:51
Completely agree with you. Removing extra money from game should be easy thing to do and there is lot of ways to do it.

But making mindset of users to constantly play on result and trying to be in top leagues is something we really need. Lot of users have strategy to sit in lower division for 10 seasons earning money and then make their move to try to win league or CC for few seasons before go back to lower division for next 10-15 seasons.

Solution:
Depending on strength of the league there should be bigger prize money for this teams. Of course this teams need to have great players and coaches to get there so salaries for this kind of players/coaches should be bigger, but as the prize money is greater they have money to pay it. Number should be calculated so top teams at the end have same amount of money as today. But now as salaries are bigger for top players/coaches and prizes for teams in lower divisions are not great it is not easy to be farm in lower division. Now it would take double time as before like 20-25 seasons for them to accumulate enough money and nobody would wait until 2027 to try to win league or CC and they will try to compete.
2020-06-01 15:37:00
Idea: When an team turns a bot, then all the players should go to the TL, not only NT players. This way more money could go out of the system.
And its very easy to implement, because there is already a condition for the NY players.
The only thing that would need to be added is to add random weak players to the team after.
2020-06-01 15:38:47
right ;)

Just from 3rd page:

Thats why for sure we will make some mechanism to withdraw bots in the end of season, and put their players/coaches on TL in first week of new season.

Only good implication about it:
1. with new season you will face only human players in your league (except lowest div, ofc)
2. money from bot will be removed
3. another amount of money will be spent on coaches and players
4. it will be in line with after season sponsorship bonuses, so it will help to balance prices in that period


But it still wont be enough to solve the problem.
2020-06-01 15:45:25
Piece by piece :-)
2020-06-01 15:53:08
An easy way could be creating random players (using common sense with skills/age) without club and put them in transfer list. All the money wasted in them would be out of the game inmediatly, as it happens with the trainers.

I agree, that same I posted in another forum.

This helps two things
get out money of sokker and decrease inflation,
generate players from small countries.
2020-06-01 16:27:54
I would avoid non-systematic solutions. This, combined with other solutions, could even cause too high inflation of players on the market.

We already have these options on how to add more players on the market/in the game:
- all players and coaches from teams which became bots during the season go on TL in the first week of new season
- reform of youth academy resulting in a higher number of usable juniors exiting junior schools
- slowing the worsening of old players
- there is still an option to give new users better starting players, but this would have to be tested and balanced really well
(edited)
2020-06-01 17:15:29
Only one of those things is an option that we have now. And salvaging players from bots is not very reliable solution.

Generating players without owners could be an on/off feature. Activate it when the market needs it, and turn it of after a few seasons.
Or if it was adjustable(amount of players, frequency), that would be even better. Crank it up or down depending on the situation on the market.
2020-06-01 17:37:48
kuksa to Raul
But it still wont be enough to solve the problem.

I paying for salaries 8 mil euro for season, so I can assume for this post 4 mil euro is average. Maybe less but you will get the point (you have more data so you know it more in detail). If we have 10 000 users it is 40 000 mil euro every season spend on salaries. If you want remove 1000 mil euro in one season from game you can just increase 2.5% salaries. By the time everything get to normal you can make counter compensation with something else.
2020-06-01 18:03:32
I have an idea, but I don't want to open another topic because it is dependent on some changes regarding the game's economy.

I will assume that we all agree on one thing, we all want people to fight for higher leagues and higher positions in the leagues.
You must give people incentives for that, more money. The best solution in my opinion is to boost sponsorships.
You also need to offer people more stable incomes, because now it's stupid to enter a higher league if the chances are that you are gonna be on the bottom. I already proposed that incomes from sponsors should not depend on the supporters' mood, but that is just one idea.

Now, this creates two problems:
1. It adds more money to an already inflated economy;
2. It makes it harder for new/weak teams to catch up.

Solutions:
1.
Money sinks, like the retirement of coaches.
2.
Helping mid and low level teams: rescaling the wages, draft etc.

[idea] Draft

Draft would generate players that are useful for the weaker teams, but not attractive for the top teams.
They would have special contracts:
1. You can sell them, but only after a season and after they play a certain amount of games.
2. You can release them.

The quality of the players should be such that the top teams don't want to bother keeping them for a season and using them in official matches.
The idea is that the weak teams would almost always keep them, average teams would sometimes keep them, and the top teams would almost never keep them.

How would the draft work?
1. At a certain point in the season, 12 draft players (of similar quality) would be presented to every league. Available information about the players would be: age, position, skill sum for the position.
2. Every user would rank the draft players (wish list).
3. The players would be distributed based on the leagues positions and the "wish lists." (The 1st position team would get the first player on his list)

This would help the bottom teams, and it would also make them fight for higher positions so they can pick the type of player they want.
2020-06-01 18:10:07
The 1st position team would get the first player on his list
This would help the bottom teams

This is a contradiction :-).
It should rather be last team gets the first player on the list. Like it is in NHL draft.
2020-06-01 18:11:14
-1 . Not really realistic
2020-06-01 18:19:36
It not a contradiction. When wrote "bottom," I meant all teams in lower divisions.
It would help all teams in lower leagues, but it would make them fight for better position to get a more suitable player(not much better).

It should rather be last team gets the first player on the list. Like it is in NHL draft.
That would be a reward for losing, no :)
2020-06-01 18:20:00
Now when we will have 2 league matches per week we also will have the income from tickets doubled. How do you plan to solve it?
2020-06-01 18:20:49
-1 . Not really realistic

What does that mean?
2020-06-01 18:21:14
That would be a reward for losing, no :)
Yes, but also helping to catch up.
2020-06-01 18:28:13
12 draft players (of similar quality)

Help them catch up with someone in their league? Maybe a little, but definitely not worth rewarding losing on purpose.