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Subject: [change] Remove excessive randoms

2021-03-28 12:50:34
Yes, you are right, but it doesn't affect junior’s linear progress, at all.

edit: anyway, accordingly to dev's diary 23,:Analytic level 5 will "accurately measuring pops". :)
(edited)
2021-03-28 13:32:46
Can't wait!

2021-03-28 13:33:43
Hahaha
2021-04-01 10:05:55
13 junior. Am I crazy or is this too weak for a 13? He is definetly a 13.


Zemir Emšo, age: 17, height: 162 cm
value: 89 250 $, wage: 1 225 $
club: Ursa Ratnici, country: Bosna i Hercegovina
very good form, tragic tactical discipline

average [5] stamina hopeless [1] keeper
solid [8] pace adequate [6] defender
solid [8] technique good [7] playmaker
adequate [6] passing tragic [0] striker
(edited)
2021-04-01 10:20:54
sulm skills 41.
13 * 3 = 39.

Looks ok for me.
2021-04-01 10:30:04
Skill sum is not everything, 10+10+4+4 is better than 8+8+6+6.
2021-04-01 10:35:03
So I misunderstood the question, I thought you were thinking that he was not an incredible junior.
2021-04-01 10:50:50
You understood that part.

Now, I'm telling you that players with the same skill sum can be of very different quality. I hope that junior pulls are not based just on skill sum. I suspect that there is a random factor here.
2021-04-01 22:33:30
Still he IS incredible. He even got 2 extra skillpoints within the incredible skill...
Your ''random'' is completely not relevant...
Even if you say, he has cloud talent, he has 25469.154RD talent... It doesn't matter.
We calculate a youth talent on his skills, not his random factors or his hidden talent.
It's like looking at the curves of a youth player within the youth school.
You have no clue which estimation is accurate, so how on earth would you ''calculate'' a talent, based on maybe's, perhaps's and probably's...
When they come out of the school, the only thing you do know is his actual skillsum and the skill distribution.
You say, 10+10+4+4 > 8+8+6+6
I say... based on the skillsum AND distribution it's exactly the same.
based on extra's... the one with the most extra's is better.
based on talent... the best talent has the upper hand...
But...can you say with only the skillsum and distribution which is the better? You can only copy the youth trainer...and take an estimated guess, which may or may not be accurate
2021-04-01 22:49:32
Damien2a
Skill sum is not everything, 10+10+4+4 is better than 8+8+6+6
.

I agree with James, but the eye of the trainer is so bad (even with 16 trainer) that we can say this is covered.


As per asisterrion, skill difficulty increase 10% for each level, Also there is a different dificulty depending on the skill.....

Then If (just as example) I could choose how to spend 10 points on a junior, I will give everything to pace and then train by myself tech and striker. This is much better than 3 pace, 4 tech and 3 striker. Same sum of skills but it is a totally different "hidden points" sum
(edited)
2021-04-02 12:57:53
10+10+4+4 IS better. Do I really need to explain this?

You can know the exiting skill of a junior. You can see the trend, and there are usually some periods of stability in the graph. It is not hard to know this with a junior with a decent talent and 15+ weeks.

Is it really that hard to believe that there is a random in junior-player conversion in regards to overall quality? In this random-ridden game? Also, the metric for player quality in this game is the player value, how come that junior-player conversion uses skill sum? If that is the case than that is the problem.
2021-04-02 13:03:31
Then If (just as example) I could choose how to spend 10 points on a junior, I will give everything to pace and then train by myself tech and striker. This is much better than 3 pace, 4 tech and 3 striker. Same sum of skills but it is a totally different "hidden points" sum

Exactly. I assume that there is a hidden point system, that is why I think that there is some random here.
(edited)
2021-04-02 13:53:50
sulm skills 41.
13 * 3 = 39.

Looks ok for me.

Why do you have to do 13*3 to find out if the level reflects the skill sum (or vice versa)? what is "3" in this equation ?

i personally think the junior school is quite okay... a lot of young super talents get lost on the way in real life also, some get bored, some start doing drugs, some find out the use of girls on this Planet... only the strong survive :-)))
on top of all this small teams will never get good players because they will not afford to invest big bucks in the youth team!

tululu!
2021-04-04 23:33:05
3 is the reflection of the maximum talent value... which is actually 3.1, but since the low difference AND the possibility of any hidden extra's it's the fastest way to calculate the (almost) exact youth skill value.
It comes down to each 3 skillpoints representing 1 skill value for fresh youth pulls.
Therefor, a player who was estimated incredible (13) will always have 39, 40 or 41 skillpoints. If he has more or less skillpoints, the estimation was false...
This is also the reason why youth players never have more then 34 weeks to go within the youth school, which represent a maximum possible skillrise of 11 points AND the starting level will never be higher than GOOD (7)
SO the maximum value for a youth player to achieve is 7 + 11 = 18 = Superdivine!
2021-04-16 14:39:20
SO the maximum value for a youth player to achieve is 7 + 11 = 18 = Superdivine!

In reverse, It also means that 34 (max weeks) / 11 (max skill rise) = 3.09 (max talent, probably 3.0 to reach level 18.0+). The loop is closed.


Y.S is all random.

- Junior own talent : random (max "3" to 5-6 ?)
- starting level : random ( max 7 to 0 )
- distribution ok skills at start : random (max 21 skills distribute on 8 skills, )
- total weeks : random (max 34 to 1 ^^)
- age start : random (16 max 18)
- number of new juniors each week : random (max 6)
(edited)
2021-04-16 15:10:33
The super low form of the player is what bothers me. The form should range between 11 and 18 for example.

Okay, a player is not at his best level, but players with very low form are useless and they stay that way for seasons.

As with injuries, the influence of the form should be less.

Injuries maximum 10 days
Form - Levels 11 to 18
I think it would improve the game a lot.