Subpage under development, new version coming soon!
Subject: [change] Separate Card Record for Cup and League
If they were separate you don't need to make a decision, I can just play them in both League and Cup, with no risk. Not management decision.
You still have to make this risk with a player with 2 yellow cards, because he might be of the roster for the next round of the competition in question.
You still have to make this risk with a player with 2 yellow cards, because he might be of the roster for the next round of the competition in question.
The problem of getting a card in the 1st minute will still exist in this case regardless of whether the card system is separate or not.
If a trainee of mine gets a red in the 1st minute of the cup, he loses training that week, and takes up a training spot. The next week you just play in the match he is not red carded for (the same as the current system).
The only difference between the two is if your trainee gets a red card in the league match between the two systems. In the current system, he missed training, but your 10th trainee gets training, in a separate card system, you could play that player in the cup if you wanted, but then your 10th trainee misses out, so in the end, it all pretty much evens out.
DEVs want us to play for results (not just training), and you can't manage for results if you lose someone one round of the cup, and then can't play with them the next round because cards are separate. But if cards are combined like now, they don't miss the cup, therefore with good management, you can always have the best team on the park for the all important cup (or league if you choose).
If a trainee of mine gets a red in the 1st minute of the cup, he loses training that week, and takes up a training spot. The next week you just play in the match he is not red carded for (the same as the current system).
The only difference between the two is if your trainee gets a red card in the league match between the two systems. In the current system, he missed training, but your 10th trainee gets training, in a separate card system, you could play that player in the cup if you wanted, but then your 10th trainee misses out, so in the end, it all pretty much evens out.
DEVs want us to play for results (not just training), and you can't manage for results if you lose someone one round of the cup, and then can't play with them the next round because cards are separate. But if cards are combined like now, they don't miss the cup, therefore with good management, you can always have the best team on the park for the all important cup (or league if you choose).
It's not the same decision, you are relying on luck in what you say, whereas you could intentionally play someone on two cards in the current system, to try and lose them for a different match that is less important/not play them in the previous match, so they are fine for the important one.
In your idea, it's just luck whether you get a red this or next round, again no management required
In your idea, it's just luck whether you get a red this or next round, again no management required
teams get to "clean" league-red-cards easily with the cup game and that makes a difference which I don't think is fair.
(edited)
(edited)
They can definitely attempt too. It is pretty hard to do as you need to make sure they get the yellow in the correct rounds of the league, or else get knocked out of the cup early, but given every team can do it, it's probably less of an issue of fairness, but more of an issue of you don't think it is right doing so.
But then to clean league red-cards, it may mean you need to give up a training spot, and you can also end up with the opposite of "dirtying" league cards with the cup, so kind of both directions
But then to clean league red-cards, it may mean you need to give up a training spot, and you can also end up with the opposite of "dirtying" league cards with the cup, so kind of both directions
It's not logical for anything. Not for training and not for system, and not real.
That's another reason. Sometimes you have the hope that the rival has a loss by sanction and magically it disappears in another competition.
(edited)
That's another reason. Sometimes you have the hope that the rival has a loss by sanction and magically it disappears in another competition.
(edited)
Not all players have the same importance, the most important player can get an early red card and lose training for the week. You can also switch to pace, and still all 10 get the training.
DEVs want us to play for results (not just training)
So, do they want a system where a team that still plays in the cup is punished? (red-card trainee losing training)
DEVs want us to play for results (not just training)
So, do they want a system where a team that still plays in the cup is punished? (red-card trainee losing training)
It's not the same decision, you are relying on luck in what you say, whereas you could intentionally play someone on two cards in the current system, to try and lose them for a different match that is less important/not play them in the previous match, so they are fine for the important one.
In your idea, it's just luck whether you get a red this or next round, again no management required
It is pretty hard to do as you need to make sure they get the yellow in the correct rounds of the league
So your thing is also relying on luck, since your player needs to get a card, no management required.
In your idea, it's just luck whether you get a red this or next round, again no management required
It is pretty hard to do as you need to make sure they get the yellow in the correct rounds of the league
So your thing is also relying on luck, since your player needs to get a card, no management required.
not every team can do it, you have to stay in cup, and you could say "it is an incentive to the ones fighting both tournaments", but that could be the result of easier legs
for instance this guy: Cartagena Azul, league game 1 Kotov takes the Deo's legs away with a terrible tackle, but it is ok, he missed the cup game (not problem, he won 6-0), cleaned the red card, and the next sunday the team could line him up for league game 2.
for instance this guy: Cartagena Azul, league game 1 Kotov takes the Deo's legs away with a terrible tackle, but it is ok, he missed the cup game (not problem, he won 6-0), cleaned the red card, and the next sunday the team could line him up for league game 2.
So your thing is also relying on luck, since your player needs to get a card, no management required.
You say the current system needs no management yet your idea reduces the amount of management needed. Makes perfect sense :'D
You say the current system needs no management yet your idea reduces the amount of management needed. Makes perfect sense :'D
You say the current system needs no management yet your idea reduces the amount of management needed. Makes perfect sense :'D
Why should the thing that you wrote make sense? MY OPINION. NOT MY OPINION.
Do you think that you caught me contradicting myself or something?
What is the point of the thing that you just wrote? All arguments beaten so you use these tactics, trying to discredit me?
Go sleep. I know it's early, but you need it.
Why should the thing that you wrote make sense? MY OPINION. NOT MY OPINION.
Do you think that you caught me contradicting myself or something?
What is the point of the thing that you just wrote? All arguments beaten so you use these tactics, trying to discredit me?
Go sleep. I know it's early, but you need it.
+1 for the idea (I said it before in other topic - but still this is a flaw that needs correction.
@Achmid: Here you have a big advantage against bigger countries... You play lots of bots and low level teams, so you're not required to use your better players on not-trainee places for the cup, since you win the match with 3 star players anyways...
If you have to use 60% of your A-squad on both to be able to advance in the cup without losing too much in the league, and you have 2 A-team players fall down with 3x yellow suspention on sunday so they cannot play on wednesday and there you have to play a strong opponent, you're screwed!
And if you think logically, you know I'm right here, cause it doesn't make sense that you got fired at work, because you got a fired-up argument with your wife! (Unless she's also your boss :-p)
@Achmid: Here you have a big advantage against bigger countries... You play lots of bots and low level teams, so you're not required to use your better players on not-trainee places for the cup, since you win the match with 3 star players anyways...
If you have to use 60% of your A-squad on both to be able to advance in the cup without losing too much in the league, and you have 2 A-team players fall down with 3x yellow suspention on sunday so they cannot play on wednesday and there you have to play a strong opponent, you're screwed!
And if you think logically, you know I'm right here, cause it doesn't make sense that you got fired at work, because you got a fired-up argument with your wife! (Unless she's also your boss :-p)
All arguments beaten? Are you reading your posts accidentally because they are all the ones that have been beaten.
You still haven't even mentioned why you want this change and what benefit it brings.
We already know it doesn't increase the managment needed, and you have complained about the ME being too luck based, yet you bring in an idea that is purely luck based.
So explain how this actually improves the game. If you can't do that, then why is it necessary?
You still haven't even mentioned why you want this change and what benefit it brings.
We already know it doesn't increase the managment needed, and you have complained about the ME being too luck based, yet you bring in an idea that is purely luck based.
So explain how this actually improves the game. If you can't do that, then why is it necessary?
I've got no idea what you meant by fired at work or wife being a boss, but it did make me laugh, maybe you can expand on this comment, it sounds like a fun story :D
(edited)
(edited)
To put it in simple terms, if you are using your first squad in the league and one of the players gets a red card, you can use him again in the next round of the league, zero management required.
I thought that it is obvious from this, sorry for not explaining it to you.
So, with separate records, if a player gets a red card in the league, and you wouldn't be able to use him in the next round of the league so you would have to manage without him.
If you are gonna post replies, can you actually answer some questions.
I am puzzled with one of your previous comments, the one I marked with green and red text, what was the point of that?
Instead of that, you do the same thing again.
We already know it doesn't increase the managment needed, and you have complained about the ME being too luck based, yet you bring in an idea that is purely luck based.
YOUR OPINION. NOT REALLY MY OPINION, BUT LETS SAY THAT IT IS.
What is this, dude? You are imagining some opinion of mine, from a different topic, and then applying it in some parallel universe where you are absolutely right. Is this, you beating arguments?
So explain how this actually improves the game. If you can't do that, then why is it necessary?
Here is a few:
- As sviktorov already pointed out, it wouldn't punish cup competitors via lost training.
- It wouldn't create absurd situations that I am currently facing.
- It would give a better fighting chance to weak teams, when the strong opponent is saving some players for the next round (AKA management).
- It is unfair that your cup opponent, who has nothing to do with your league, benefits from something that happened in the league (a card). That wouldn't happen anymore.
I thought that it is obvious from this, sorry for not explaining it to you.
So, with separate records, if a player gets a red card in the league, and you wouldn't be able to use him in the next round of the league so you would have to manage without him.
If you are gonna post replies, can you actually answer some questions.
I am puzzled with one of your previous comments, the one I marked with green and red text, what was the point of that?
Instead of that, you do the same thing again.
We already know it doesn't increase the managment needed, and you have complained about the ME being too luck based, yet you bring in an idea that is purely luck based.
YOUR OPINION. NOT REALLY MY OPINION, BUT LETS SAY THAT IT IS.
What is this, dude? You are imagining some opinion of mine, from a different topic, and then applying it in some parallel universe where you are absolutely right. Is this, you beating arguments?
So explain how this actually improves the game. If you can't do that, then why is it necessary?
Here is a few:
- As sviktorov already pointed out, it wouldn't punish cup competitors via lost training.
- It wouldn't create absurd situations that I am currently facing.
- It would give a better fighting chance to weak teams, when the strong opponent is saving some players for the next round (AKA management).
- It is unfair that your cup opponent, who has nothing to do with your league, benefits from something that happened in the league (a card). That wouldn't happen anymore.