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Subject: [idea] Form Tendency & Counseling

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2020-07-10 20:53:42
_james to All
Current form system

As far as I know, it works like this, a random number from -3 to 3 (a guess) is added to the form, and that is it. Completely random change with no way to influence it. But we want to be able to do something, because we all hate having a player who is stuck at 0 form. That is why I came up with this set of ideas.


New form system

With the new system, a random number would still be added to the form, but in this system a tendency number would also be added:

form = from + (random(-1,5 - +1,5) + tendency(-0,5 - +0,5)) * multiplier(1,8)
Multiplier is here just to make the calculations easier.
Values are just an example, and can be different.


Tendency is something that could be described as the state of mind (in the rules), and it is a number that would gradually change on a random basis:

tendency = tendency + random(-0,1 - +0,1)
Values are just an example, and can be different.

All of this seems counter intuitive, if the player has 0 form, he probably got it because he has a negative tendency, and thus it is even harder for him to improve his form. But this is where we get control. There would be an option (or options) to change the tendency with counseling (psychologist).


Counseling - Tendency reset

Zero reset
The basic idea for counseling is that it would be a one time expense that would reset the tendency to a certain number (zero).
Picture 1 shows two players with 0 form and -0,5 tendency (both share the same randoms). Blue cell is the point of the tendency reset for the Player 1. As you can see, tendency needs to accumulate in the form in order to make a real difference (difference in form is much bigger in week 16 than in week 8), so you need to wait some time to see if the form is gonna improve. This is good, because it can't be abused (no point in using it too much), and it can be a cheap option (won't discriminate weak teams). The problem is that it needs quite a number of resets (picture shows one good scenario that happens after 10 or more attempts), so you still might end up waiting for seasons for the form to improve.

Picture 1

Positive reset
This would reset tendency to a positive number, for example 0,1 (Picture 2). This makes recovery more successful and faster. There could be more options with different prices that need to be determined carefully. The recovery is still far from guaranteed.

Picture 2

Successive counseling with progressive pricing is another possibility. First counseling would reset tendency at 0,03, for example, and every successive counseling would add 0,03 while the price doubles. This could be an expensive option with high success rate.


These ideas are FAR from finished, they need polishing from Polish devs :D
I solely focused on players with the worst form and the worst tendency, there are many other situations of course. Another interesting usage for counseling would be to prevent player's form from dropping to zero (when you notice the form dropping).
If there is a chance for implementation, formulas and everything else needs to be reevaluated and tested. Another thing to note, this means adding a new player attribute, I don't know if that would be a problem.
(edited)
2020-07-10 21:02:25
I regret posting this.

I'm just gonna give somebody a headache... Sorry :)
2020-07-10 21:57:24
Completely random change with no way to influence it

That's not true

Look at this
2020-07-10 22:04:15
Collecting data, Zuckerberg :P

What is that graph supposed to disprove?
2020-07-10 22:16:55
the stats are good but the question is how can u influence the form ? as a know official answer is that is that form is pretty much random... and from case to case some thing can help ( like playing only 1 match per week or in certain position, transfer to another team, etc )

i think a psychologist would solve at least partially the problem of the form... and other think useful would be a better rating system for player ( from 1-10 )...

then decide the percentages in which the two aspects can influence the form... for exemple : 33 % psychologist 66 % rating... or something like that... would not be so hard no ?

also a doctor for the injury is a must i think
2020-07-10 23:18:04
Maybe nothing, unless you compare it to the form of all the players of Sokker, which is like an horizontal line :)

Anyways, psichologists and other new staff seem good ideas
2020-07-11 12:24:33
Form today is an unexplored and non used characteristic of the game.

Imho it must depend on minutes played, Previous form, plus a random factor...

Form Today = a*form yesterday’s + b * minutes played+ random
a and b, are parameters to be set


(edited)
2020-07-11 12:54:41
Knary, it is more than just how many minutes played, e.g. position also matters.
Additionally, age is also a factor of form, so things that work to raise form of young players do not work with older players.

But as you realized, it is unexplored, because it is easier to say "it is random, change it!". People do not invest time to explore the game and prefer to destroy our beloved game with thousands of changes... They do not understand corner kicks and freekicks, so lets change corner kicks and free kicks. They do not understand economics, so lets change economics and boost more money, they do not understand tactics and player skills, so lets change the match engine...
Allways change something else, than changing the own way of thinking...
2020-07-11 13:24:57
+1
2020-07-11 13:55:51
I think there's a problem of consistency in the way the rules explain the different sections. If some concepts are fully explained, one would assume that the rest of the concepts are also explained with the same detail, and the rest is just random.

Maybe rules should stay something like: "form varies depending on some factors, one of the most important is random". This way you can expect something hidden, but still you have to work on to discover it.
2020-07-11 14:15:18
Terrion, you are right.
On the other hand I observe the game as a training method to be more observative and more objective, than rely on things I have read. Like in RL. ;)

PS: Or do you think, that you learned all important things in RL on school & on books and they were true? ;P
2020-07-11 17:22:04
Yeah, but a subtile tip wouldn't hurt so much :P
2020-07-11 18:10:09
What are you talking about?
What have you "explored"? Please enlighten us.

What do we don't understand about stupid free kicks in this game...?
2020-07-11 21:17:05
ME is suited for superdivine skills, greg wrote it many years ago. So, that is why free kicks, corner kicks, passes, heading and all other elements are so inconsistent for average player with lower skills.

_
(edited)
2020-07-12 00:49:11
"ME is suited for superdivine skills"

Majti_orion, are you really sure about it?
I ask, because I have experienced many goals from corner situations (even with U19) without having any player with superdivine skills. Rather formidable skills...

The same applies to passes, headings and other elements.
Only with freekicks I had no fortune, but I am sure there is a way...
2020-07-12 10:42:02
I think, if you look at most players irl today, at the age of 16, their "position" is decided!
So it means its clear which position they should play. That's why I stated before I'd like to see a more outlined youth player when he comes out of the youth. With 1 right column skill clearly better than the others, so he should receive training in that order to be able to fulfill his potential! That way, if he's playing on his position, his form will at least not drop drastically!
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