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Subject: [idea]instant youth players for A-team

2020-09-13 18:32:28
Dtox9 to All
There was a discussion about this a while ago, but I'd like to insert this idea in it's own topic.

Why don't we delete the skill ceiling for youth players, but place a ceiling for their skills instead.
This way, youth players you promote to the senior team doesn't always need to train at least 5 seasons before they're able to be an asset for your A-team.

F.E... you have this type of player within your youth... 18y/old Incredible 1 week

Let's say, next week he comes out with these skills

poor stamina - tragic keeper
very good pace - very good defender
average technique - average playmaking
average passing - weak striker

he's a very good youngster player for the current system, but completely useless for a senior team

Now let's say there's no ceiling on the youth skills he could look like this when he promotes at 18y old age

poor stamina - tragic keeper
unearthly pace - magical defender
poor technique - poor playmaking
tragic passing - tragic scoring

Thing is... this could be his limitations...

poor stamina [formidable] - tragic keeper [weak]
unearthly pace [superdivine] - magical defender [superdivine]
poor technique [formidable] - poor playmaking [very good]
tragic passing [outstanding] - tragic scoring [excellent]

The big difference here is... he could be an asset for the senior squad from the first week he promotes to the senior team,
but he has it's own limitations towards how much he can grow.

I'd implement talent as the limitation towards were you can grow. The better the talent, the higher it's limitations.

This way you force yourself to train more players towards their possibilities, you won't be able to train players pace up from tragic to superdivine [cauese that's not logical], and more importantly, you WILL have more players with less multiple superdivine skills.

Also, this way you can make the transfer market much more attractive and versatile for ALL managers.
Starting teams can buy players with less talent, but higher skills than now.
Richer teams can choose to invest more in talented players.
But each team can grow on it's own pace, cause they can be competitive much faster, but need to find a good balance to economical and sportive to be able to grow as a team.

This will also give a coach the desire to keep youth players who will be 19 or 20y old, because you now know, they still can be an asset to your team.

I'd say, make the skills of youth players gradually visible, but NOT the talent.
Once a player promotes to the youth team, make their talent visible, only to know how much a player can rise in it's individual skills.

So F.E., a player with talent 5 can rise up to a total of 35 skillpoints
a player with talent 4 can rise up to a total of 55 skillpoints
a player with talent 3 can rise up to 75 skillpoints

This way a player will keep less high players, cause they still might be able to rise up to 75 skillpoints above it's current total promotion skill points.

One last thing. Give each youth player at least 1 defined skill, so it's clear what type of player he is.
IRL, players promoting to the senior squad also have at least 1 defined skill. It's very clear for him to be a defender, a midfielder, a winger, a striker or a keeper. The better players will have 2 defined skills, like defmids or more complete strikers or defenders...
2020-09-13 18:58:20
One last thing. Give each youth player at least 1 defined skill, so it's clear what type of player he is.

Very good Idea.

Pace skill should be higher, like a Lot higher, makes no Sense 18 years old talented players with Pace so low.
2020-09-13 19:48:07
I don't like that distribution, that's insane. It would change this game completely. You eliminate surprise factor and it changes the game a lot, main training would decay, and almost all juniors would be useful (we could lose the illusion of YS when you "open the player" what is one of the part more special of sokker but the most). If we change so many things we will change the essence of the game.

I think is better that players enter before at school (13-14 years), so when they are 20-21yo they would be ready for the first team. Maybe increase a little the limits (like pace) but only a little.
(edited)
2020-09-13 20:21:50
I think is better that players enter before at school (13-14 years), so when they are 20-21yo they would be ready for the first team.

That comes down to the same thing...

And ruining the surprise, on the contrary... Now you know 19 and 20y old players will be useless, but not anymore with my system. Also, lesser players could make up in skill because of better talent, not because they train faster, but because they can train more...
2020-09-13 20:32:18
For me that's a drastic change. You change sokker the way we know (talent system, juniors...). I think it should be done in a slight way without changing much the system.
If we start to change everything we will have another game, only the name of the skills will remain...

I understand your point of view and it's good, but there are easier ways to do it as I said before. Those limits are so high.
(edited)
2020-09-13 20:52:21
This is just too drastic solution and also against the planned Dev strategy to lower the average quality of players. I would prefer if 19-20yr players pulled out of the junior school were at similar level as their teammates who left the junior school earlier (at the age of 16-18) and trained several seasons in main team
2020-09-13 20:58:34
I don't feel this to be a drastic change in the gameplay. The way you recruit, promote and train players stays the same.
It just comes down to a better system to have more productive youth players
2020-09-13 21:00:36
against the planned Dev strategy to lower the average quality of players

Also not true, cause you make all things less lineair.
The skills ceiling will prevent 5x divine players...
2020-09-13 22:47:05
In this way you need to change talent system, players would be totally different because almost all them would be useful and it's not real or funny (Juniors who come out in high levels will be useful almost always, you lose surprise)...and better than now, what we want to avoid.
I agree could be good increase limits to older players but not so high like you posted before.
I still think is better to get younger juniors and not to do such drastic change.
(edited)
2020-09-13 23:01:07
Sure... it's a proposal, not an obligation.

But I think you've misinterpreted my words a little bit.

I'm not saying almost all players should be useful, not at all...
But at least there should be some players with sortlike skills...
Now ALL, and really 100% of all youth players are useless within a senior team.
And that is the thing I'd like to change, nothing more, nothing less :-)
2020-09-13 23:09:42
Yes, I understand it and I like your idea but in a slighter way.

We'll see what Devs say about it.
2020-09-13 23:47:11
interesting. But that change the whole system, im quite sure that devs will never touch too much the core game code.
(edited)
2020-09-13 23:47:32
+1
2020-09-14 23:28:52
It could be a good approach to some change needed.

What if after incredible level, that player MAY have the option to boost 1 skill, lets say 3 levels below the general level.

For example,
19 yo youth, magical level. He could be outstanding pace
20 yo, unearthly level, he could be incredible defender.

This will be a reward to managers who train juniors to a high level, also will make some 20yo juniors not so useless when they are promoted.

Today, it is better to promote a 16yo player weak than a 19-20yo player divine level.
2020-09-15 02:22:37
One skill that must be high is pace.
2020-09-15 15:17:50
another option might be to raise the ceiling for individual skills with age...

16y old, max excellent
17y old, max formidable
18y old, max outstanding
19y old, max incredible
20y old, max brilliant