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Subject: [idea] Reset money every season

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2021-08-25 19:08:39
Why should i use it on salaries? If i can wait 2-3 seasons make some sales and then buy some better players my team is going to be much stronger. For me this the difference between gambling and lose it all (reseting money) and investment.

The first time i played the game in 2007 i didn't saved money and i had short-term results. Now doing the exact opposite my team is growing pretty well.
2021-08-25 23:59:24
If you play on weekly basis against teams who were ''potting'' money and had +100M to spend on a team to play against you and all others... you'll understand.
2021-08-26 08:12:37
I understand what you mean. On the other hand don't you want to have an emergency fund in case of injury or injuries to be competitive on you league? Or to build your stadium without considering the limited amount of money that you take every start of a season? Unless this amount is so huge that covers every move you want to make.
(edited)
2021-08-26 08:51:49
...so easy solution, buy players for your money before reset of season and sell them afer :D this is useless idea ;) what about investments to the stadion, coaches etc. ? Its not fast pace kids game for smartphones either
2021-08-26 09:34:57
Of course my idea is useless and i don't have arguments. That's me!

So let's say that's an excellent idea. I want 50 millions each season from the sponsors and the members.

Yes, i totally agree! It's not a fast pace kids game! That's why this manager is awesome and you MUST make an economic strategy to be competitive.
2021-08-26 09:41:55
My idea is:

Every season, you have a fixed money budget, for example, 100 000 000 $ (depending on your fanclub size or whatever is currently taken into account to calculate the sponsors money)

Then you subtract your players value, and the result is what you get

If you buy players before the end of the season, your budget for the next season will be reduced in that quantity, so it doesn't matter if you buy them before or after the reset

Maybe, instead of subtracting the 100% of the value of the players, it's better to subtract a lower quantity. It's something that would need a study

And, if you want to upgrade your stadium, that season you would have a lower budget. But when you are beginning it will pay off
(edited)
2021-08-26 09:45:27
My idea: play FM scenarios :)
2021-09-01 11:47:25
An alternative perhaps might be one I have seen in other games, which puts not a cap, but somewhat a limit in order to dynamize and encourage the flow and spirit of the sport competition instead of the nonsensical hoarding of money. (So it might work quite well as a measure to put in check daytrading and the like ^^.)

This would be, to consider a 'safe limit' for the maximum amount a club can have. It can be of course exceded, but then it would be 'adjusted' and reduced towards maintaining thet limit. It might be this way (numbers are mere example / estimation).

- all clubs might have a maximum operative budget of, let's say, 50 millions ($/€) -or more-, which would include the amount in the budget AND the total vaue of its players (juniors in the school and coaches would not count).

- at the end of each season, all clubs which exceeded that amount would be deducted from their budget the 50% of the excess. And this might (and it would be ok) put the club balance on red numbers.

- so, for instance, a club whose total were 40M would not be deduded anything. The same for a cllub with 50M. But a club whose total were 60M would be deducted 5M (50% of the 10M excess), then carying to the next season 55M. And a club with 100M overal would be deducted 25M, so keeping only 75M.

The reason of including the value of the players would be, obviously, to prevent exploits which would undoubtedly happen if only the budget were considered (i.e., buying expensive players on weeks 14-15, to sell them on weeks 1-2, to 'bypass' the adjustment reduction between seasons).

And the same for the posibility of going into negative (if the deduction would stop when reaching in 0€ in the budget, the exploiter could expend all the money in his/her budget in players in order to bypass the control this way).

The limit would be so good enough for managing a club (for instance, a team of players vaued 25M shoud be a quite good squad, and 25M a quite good budget for expenses, with a good margin for distribution between one side and the other if necessary).

And, as it would posible to exceed it, managers whowould want expand it could be do it so, if they want. But knowing they won't be able to freely and insanely hoard as easyly as before.

As for that 50% (or more reduction), it could be seen as anyone want (taxes, dividends for investors, bribes and favours, divertments due to executives' -and owner's- corruption, etc). When money gathers, 'vultures' do so, so excuses should not be lacking ^^.

The 'safe limit' (50M) might be increased or reduced betwen league tiers, yet not too much (for instance, 5M each step).

Of course, everything should be obect of consideration and study (amounts, calculations, implementation, etc). This is only a raw suggestion.
2021-09-01 18:29:14
Do you actually mean value of the players, or wage?
Cause with value, most top teams will seize to exist I'm afraid.

Also.... people with older players will be punished even more... They cannot build a reserve to buy new, younger players with this rule.

The amounts should be way higher imo. 50M is not good enough to manage a 70 rating team...

I would suggest 100M for each league up to 4th class.
125 for 3th class
160 for 2nd class
200 for first class

And I still would like the annual entry fee to be allowed to play within that league.
If you cannot pay... all the way back to bottom league.

Bottom class = no entry fee
3th class = 150k
2nd class = 500k
1st class = 1M

Prices should be higher too for playing champion in your league.
The game should encourage sportive succes by giving much higher prices!

3th class:

3th place = 100k
2nd place = 250k
1st place = 500k

2nd class:

3th place = 200k
2nd place = 500k
1st place = 1M

1st class:

3th place = 500k
2nd place = 1M
1st class = 2M

National Cup:

Reaching quarter finals = 250k for each team

Reaching semi finals = 500k

Reaching final = 1M

Winning the final = 1.5M
2021-09-01 18:34:34
And as for the CC...

Reaching Quarter finals = 1M

Reaching semi finals = 2.5M

Reaching final = 3.5M

Winning final = 5M!

Cause...let's be honest...

It's the highest prestige you, as manager can get for achieving this!
2021-09-02 10:32:28
What if, for example, a tax was placed on the profits that each team has at the end of the season and of course the more profits the higher the taxes
and on the other hand, put a salary limit on the leagues as in real football
2021-09-07 23:06:30
-1
2021-09-08 00:13:54
-1
2021-09-29 03:29:23
-1 Sokker is currently unique and cool therefore no changes to budget things would be appreciated
2021-10-27 11:06:23
-1 I don't like the idea. It's true that in many realities, the budget is reset at the end of the season but the same investors will give you money when you need (re-capitalization or something like this), sokker should emulate it, this means to introduce a new feature, maybe not well tuned or fully understandable. It's simply a different way to gain and spend the money, instead of giving it to investors, you keep into the bank (or under the mattress.... we like the old ways :D )
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