Subpage under development, new version coming soon!
Subject: [idea] End of season awards
We already have a lot of topics about that. devs are aware about trading and introduce limits to transfer (4 weeks / games at least to sell a player).
The hearth of the problem is the training system which is linear progressive and predictable. we can’t resolve this by introducing again transfer limits again (not all team are trading teams) or just adding rewards (prefer trading and stay in lower divs with 100m profit than getting competitive and rewards)…
And again, even without trading, the older team you are, the more profits you can get with training + rewards during times.
devs seems not understand their own games. They want a more competitive game as a goal, but they don’t want to reform the game: every new features are design above the current system.
The next training system is a copy of the actual system, but in worst, because we can better focus on specific training for each players, that mean more profit for trading teams.
The hearth of the problem is the training system which is linear progressive and predictable. we can’t resolve this by introducing again transfer limits again (not all team are trading teams) or just adding rewards (prefer trading and stay in lower divs with 100m profit than getting competitive and rewards)…
And again, even without trading, the older team you are, the more profits you can get with training + rewards during times.
devs seems not understand their own games. They want a more competitive game as a goal, but they don’t want to reform the game: every new features are design above the current system.
The next training system is a copy of the actual system, but in worst, because we can better focus on specific training for each players, that mean more profit for trading teams.