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Subject: [GD] Injuries
If I had to guess, there's one base variable that controls injury rate, and then many other variables during game play that use this as a base rate and adjust up/down based on player actions.
Just reduce the base variable.
Even easier, again assuming object oriented programming; Just adjust the injury length range downward. I honestly don't think the rate of injury in this game is bad. It does seem more of 'when it rains, it pours' but over the two years I guess I've been playing the overall injury frequency is fine.
Just reduce the base variable.
Even easier, again assuming object oriented programming; Just adjust the injury length range downward. I honestly don't think the rate of injury in this game is bad. It does seem more of 'when it rains, it pours' but over the two years I guess I've been playing the overall injury frequency is fine.
The duration should generally be reduced due to the shorter seasons. Also, the constant for screen time (also guessing) :)))
They could do this without dealing with the double injury bug. I am (again, speculating) that this would be a tougher nut to crack since it would be really hard to find if the code is largely spaghetti.
28 days for 19y old is insane and when happens in 89 m you can just shot yourself
Do not want to think when international cup starrs official
Do not want to think when international cup starrs official
You don't have to field the same players in all matches. There is a choice there. This is a manager game.