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Subject: [IDEA] delete the 3 lower skills
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yes and mostly all young people have stamina in abundance and some sort of pace, i mean asif anyone would hire a person that could not run at all
Come On, you guys should agree with me that every player should be at least 8~9 in pace.
and a Junior GK MUST be have a least some skills in GK.
for now a Junior GK can have tragic Gk, but some skills in pace and pass. that is ridiculous
for now a Junior GK can have tragic Gk, but some skills in pace and pass. that is ridiculous
every player should be at least 8~9 in pace.
That's exaggerated, but 3 is a minimum imo.
At least...for players coming out of the school.
I guess I'd prefer a player who has poor in all skills + a random of 6 + the end level of the player when coming out of the youth school
Also I always felt the ceiling for skills should be as high as the end level of a player in the youth.
So, f.e.
You have a player who became brilliant within the school...which is level 14.
Then that player should have 8x poor + 6 + 14 skillpoints AND a ceiling of skills of brilliant.
Also...when a player is a GK, he should have the 6 ''free skillpoints'' randomly distributed and the other skillpoints divided on GK, pace and passing.
When a player is a field player, all extra skillpoints should be divided on all 7 field skills (GK excluded!)
so a brilliant player could be
poor stamina poor keeper
excellent pace outstanding defender
weak technique weak playmaker
poor passing weak striker
OR
average stamina poor keeper
good pace poor defender
good technique good playmaker
good passing average striker
OR
poor stamina poor keeper
weak pace poor defender
average technique weak playmaker
solid passing brilliant striker
OR (as a keeper)
weak stamina incredible keeper
very good pace average defender
poor technique poor playmaker
weak passing poor striker
At least, this will create possibilities if a player is older.
That's exaggerated, but 3 is a minimum imo.
At least...for players coming out of the school.
I guess I'd prefer a player who has poor in all skills + a random of 6 + the end level of the player when coming out of the youth school
Also I always felt the ceiling for skills should be as high as the end level of a player in the youth.
So, f.e.
You have a player who became brilliant within the school...which is level 14.
Then that player should have 8x poor + 6 + 14 skillpoints AND a ceiling of skills of brilliant.
Also...when a player is a GK, he should have the 6 ''free skillpoints'' randomly distributed and the other skillpoints divided on GK, pace and passing.
When a player is a field player, all extra skillpoints should be divided on all 7 field skills (GK excluded!)
so a brilliant player could be
poor stamina poor keeper
excellent pace outstanding defender
weak technique weak playmaker
poor passing weak striker
OR
average stamina poor keeper
good pace poor defender
good technique good playmaker
good passing average striker
OR
poor stamina poor keeper
weak pace poor defender
average technique weak playmaker
solid passing brilliant striker
OR (as a keeper)
weak stamina incredible keeper
very good pace average defender
poor technique poor playmaker
weak passing poor striker
At least, this will create possibilities if a player is older.
As for the argument about names of skills, nobody in football being tragic at pace or technique etc...yeah, it's not tragic or hopeless pace for a human being, it's 1/17 or 3/17 for a professional player, so I don't really see the problem
What you guys propose might sound nice and fun, but you would basically make the YS very generic
there is a set number of skills to be distributed randomly, if you decide that x is minimum pace, y is minimum stamina, z is minimum technique etc. then there will be basically no room for any variation between youths, all of them will look the same
that's part of the fun, imo...YS is 95% about luck...you need to get a great prospect, with: talent, low age, good # of weeks
then you need to have some luck when they youth goes out of ys...and you can get a beast youth
I agree more with you Dtox that perhaps something could be done with less randomness so that GKs are actually GKs and magical youths don't turn out useless with high def, striker and stamina...and moving the ceiling from excellent to formidable/outstanding could be interesting...
(edited)
What you guys propose might sound nice and fun, but you would basically make the YS very generic
there is a set number of skills to be distributed randomly, if you decide that x is minimum pace, y is minimum stamina, z is minimum technique etc. then there will be basically no room for any variation between youths, all of them will look the same
that's part of the fun, imo...YS is 95% about luck...you need to get a great prospect, with: talent, low age, good # of weeks
then you need to have some luck when they youth goes out of ys...and you can get a beast youth
I agree more with you Dtox that perhaps something could be done with less randomness so that GKs are actually GKs and magical youths don't turn out useless with high def, striker and stamina...and moving the ceiling from excellent to formidable/outstanding could be interesting...
(edited)
Idea is bright but now, tell me how are you going to implement it, or what about people who have trained PACE now from Tragic (0) to level 8.
How do you compensate these teams and players? This is basically changing the whole 18 points system which is currently displayed for each level and characteristics.
Now, if you talk about logic and what and how skills should be distributed to youths coming out of youth system, that's completely a different story.
But again to change it now right away like from next season it would be very unfair and most probably, managers who have trained PACE will be pretty upset. (Just a thought)
How do you compensate these teams and players? This is basically changing the whole 18 points system which is currently displayed for each level and characteristics.
Now, if you talk about logic and what and how skills should be distributed to youths coming out of youth system, that's completely a different story.
But again to change it now right away like from next season it would be very unfair and most probably, managers who have trained PACE will be pretty upset. (Just a thought)
To add to above. Tragic (0) does not mean that the player is not running at all, it's rather to make managers understand the difference of the skill level. Like in real life someone who in professional football is very slow, you could easily qualify as poor or hopeless in speed. It's just a number to indicate the level of a skill. Forget about deleting 3 levels that's just nonsense. If you're not happy about slow players, train them or buy better ones. To change the whole game for someone who is not happy about slow players is total nonsense.
-1000 again, not a good idea.
-1000 again, not a good idea.
I trained a lot of pace last seasons, now my seven 24 yo trainees are 17~18 in pace, I'm very patient and I built a whole training based on new training system... I think we must adapt to new changes, and that's all. In my opinion, every fresh pull should came with minimum 8 in pace , starting next season.
Btw I'm training 'playmaker' and 'passing' in my strikers, they became more intelligent but can't score a thing :), it has been a loooong waiting for the new training system.
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Btw I'm training 'playmaker' and 'passing' in my strikers, they became more intelligent but can't score a thing :), it has been a loooong waiting for the new training system.
(edited)
The fact remains...the new training system won't change that issue!
3 lowest skills are tragic (0), hopeless (1) and unsatisfactory (2), so players would start with "poor" ;)
You are absolutely right! will change it in first post
You are absolutely right! will change it in first post
It sounds more like you are after the lower skills to be a little more viable in actual match play, which makes a lot of sense.
Yep indeed
Yep indeed
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