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Subject: Training slowed for "older" players?
it means that his "talent" before the training reform is ~15% better than his "talent" after the training reform
So training is slowed down with 15% in addition that we have 13 weeks to train per season instead of 16 weeks.
This generation of players is DEAD :(
I wonder, will they (devs) change their mind or we will really miss World class players in future?
Coz u know, looking at TOP team games i see a nice games in general, smooth passes from defs, nice decisions frim MIDs and so on... looking at my games, where my players are like good in main skills (16-17) but kinda average in sideskills they play stupid like Treas most of the time...
And the real question is are we looking for NICE games? Or we just want stupid mistakes and "joke" goals?
So training is slowed down with 15% in addition that we have 13 weeks to train per season instead of 16 weeks.
This generation of players is DEAD :(
I wonder, will they (devs) change their mind or we will really miss World class players in future?
Coz u know, looking at TOP team games i see a nice games in general, smooth passes from defs, nice decisions frim MIDs and so on... looking at my games, where my players are like good in main skills (16-17) but kinda average in sideskills they play stupid like Treas most of the time...
And the real question is are we looking for NICE games? Or we just want stupid mistakes and "joke" goals?
I was told that the difference in training by age is UP TO -5% at super divine, and gets lower with every skill.
But by what people say in forums it doesn't seem right to me.
I also have some suspicions about whether the goalkeeper training is working properly in the advanced formation, but I'd need to talk to someone who trains GKs...
But by what people say in forums it doesn't seem right to me.
I also have some suspicions about whether the goalkeeper training is working properly in the advanced formation, but I'd need to talk to someone who trains GKs...
And the real question is are we looking for NICE games? Or we just want stupid mistakes and "joke" goals?
that's not a problem
the match engine can be easily adjusted to average level
in other words they can make 3x magical in future act like 3x divine now, excellent side skills in defs can work like outstanding now etc. it's just about creating a different set of players instead of 5x divine mids, 3x superdivine strikers etc.
that's not a problem
the match engine can be easily adjusted to average level
in other words they can make 3x magical in future act like 3x divine now, excellent side skills in defs can work like outstanding now etc. it's just about creating a different set of players instead of 5x divine mids, 3x superdivine strikers etc.
I was told that the difference in training by age is UP TO -5% at super divine, and gets lower with every skill.
Yep, that's what Raul said, but I showed him that it doesn't make sense with the case we were talking about (this player who went to 13.99 instead of 14.01), and his final argument was "this discussion doesn't make sense, training is only slowed down on high skills, and even there it's minimal, these are facts, we made simulations and we are sure of it".
¯\_(ツ)_/¯
Yep, that's what Raul said, but I showed him that it doesn't make sense with the case we were talking about (this player who went to 13.99 instead of 14.01), and his final argument was "this discussion doesn't make sense, training is only slowed down on high skills, and even there it's minimal, these are facts, we made simulations and we are sure of it".
¯\_(ツ)_/¯
Can anyone clarify what is considered ''high skill''? As for example in my case i have mainly 18 y.o in advanced training and having up in a skill in 2 weeks or 3 is a huge difference not 5%. And why we needed to slow down anything at all? Instead you could have added 3 more skill levels?
No otdinary user can. Raul could but he won't do this.
All my talented 25 yo players needed 9~10 trainings in technique and Striker to reach level 15~16. Before reform they would need 7~8.
for informative purpose...
(edited)
for informative purpose...
(edited)
How you now they needed 9-10 trainings if we are after 7 new trainings.
Ok, AT LEAST 9~10 then... Some players already had some extra trainings... maybe It's even worse than I suppose.
I know I'm stupid, need to go back to primary school learn some math
Technique training before reform: 6ST+2GT with 23yo + 2ST with 24 yo = popped to divine[17].
Striker training before reform: 5GT with 23 yo + 13GT with 24 yo + 5GT with 25 yo.
Striker training after reform: 8ST with 25 yo (+23GT) = doesn't popped to magical[15].
nova era! :D
Striker training before reform: 5GT with 23 yo + 13GT with 24 yo + 5GT with 25 yo.
Striker training after reform: 8ST with 25 yo (+23GT) = doesn't popped to magical[15].
nova era! :D
I also can feel it very well.
This is new reality of sokker
This is new reality of sokker
Just to add my thought here in relation to the new training. I have a 29yo player trained in pace for 12+ weeks (mix between formation and advanced) and during his 1st week as a 30yo he dropped from 16 to 15.
I find this very odd - I have noticed other 29yo players declining significantly despite having additional training on said skill.
I find this very odd - I have noticed other 29yo players declining significantly despite having additional training on said skill.
Pace drops are random, but the drop system is totally out of proportion!
Some players won't drop for years, where others drop multiple times within 1 season, regardless of the skill is being trained..
I've had 1 player some seasons ago, dropping pace 4 times in 1.5 season! He was 33y old when he went from unearthly to magical.
Before he turned 35 he was only outstanding anymore...
He was injured for 4 weeks within that time, but still, that is a huge drop in 1 skill...
The drop system should be altered in a more lineair way.
If a player is playing matches, he should not drop in technical or positional skills (not even slightly), cause it doesn't make sence that a player loses skill while practicing.
On the other hand...skills like stamina and pace should have defined ceilings dropping down on specific ages, but not on a seasonal level.
So, f.e., superdivine pace ceiling up to and including 31y old
32 - 34y old = divine ceiling
35 - 37y old = unearthly ceiling
38 - 40y old = magical ceiling
and then each 2 years, the ceiling should drop with 1 skill
Note that ceiling aren't by definition their actual skill, but the maximum achieveable / maintainable on that age.
For technical and positional skills, the ceiling shouldn't drop below 40y old.
However, the skills should be able to start dropping (very very slowly) from 32y old and only if the player isn't playing matches (injury or bench player)
The fact players, when playing matches, can still improve and won't drop in skills, makes it so that players can still improve up to 32y old.
This will counter the shorter seasons and will encourage managers to make sure they play their players each week.
Also... 13 weeks (1 full season) should be the absolute maximum a player needs to pop in a skill.
Training older players (28+) for 18 weeks on 1 skill to make him pop is ridiculous!
Irl players on age 28 - 31 are on their absolute top! Here, starting 28y old they start dropping in skills...
Some players won't drop for years, where others drop multiple times within 1 season, regardless of the skill is being trained..
I've had 1 player some seasons ago, dropping pace 4 times in 1.5 season! He was 33y old when he went from unearthly to magical.
Before he turned 35 he was only outstanding anymore...
He was injured for 4 weeks within that time, but still, that is a huge drop in 1 skill...
The drop system should be altered in a more lineair way.
If a player is playing matches, he should not drop in technical or positional skills (not even slightly), cause it doesn't make sence that a player loses skill while practicing.
On the other hand...skills like stamina and pace should have defined ceilings dropping down on specific ages, but not on a seasonal level.
So, f.e., superdivine pace ceiling up to and including 31y old
32 - 34y old = divine ceiling
35 - 37y old = unearthly ceiling
38 - 40y old = magical ceiling
and then each 2 years, the ceiling should drop with 1 skill
Note that ceiling aren't by definition their actual skill, but the maximum achieveable / maintainable on that age.
For technical and positional skills, the ceiling shouldn't drop below 40y old.
However, the skills should be able to start dropping (very very slowly) from 32y old and only if the player isn't playing matches (injury or bench player)
The fact players, when playing matches, can still improve and won't drop in skills, makes it so that players can still improve up to 32y old.
This will counter the shorter seasons and will encourage managers to make sure they play their players each week.
Also... 13 weeks (1 full season) should be the absolute maximum a player needs to pop in a skill.
Training older players (28+) for 18 weeks on 1 skill to make him pop is ridiculous!
Irl players on age 28 - 31 are on their absolute top! Here, starting 28y old they start dropping in skills...
i agree at sokker, the old players are young
a player shouldn't lose his skills until 30-31, he should be able to progress until this age and have a level where he no longer progresses but no longer regresses either
a player shouldn't lose his skills until 30-31, he should be able to progress until this age and have a level where he no longer progresses but no longer regresses either