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Subject: [info] Training issue - solutions
+1
Masseurs and sausage stand at the stadium should definitely be a priority.
Hey Raul, wake up !
Masseurs and sausage stand at the stadium should definitely be a priority.
Hey Raul, wake up !
Thank you for your candid thoughts, which I can absolutely relate to. Nevertheless, I hope that those responsible at SOKKER will recognize in time that a successful future is only possible with real-time broadcasts of the games—despite the technical challenges.
This new, professional approach could open up numerous new, completely realistic opportunities and make SOKKER much more attractive internationally.
I think we can all agree that it would be financially and technically worthwhile for everyone involved—including the participating managers—to help shape this innovative and lucrative path to the future. I would even be willing to financially support this path out of conviction, without asking for anything in return. However, I would only do so on the condition that this process is demonstrably being pursued seriously.
This new, professional approach could open up numerous new, completely realistic opportunities and make SOKKER much more attractive internationally.
I think we can all agree that it would be financially and technically worthwhile for everyone involved—including the participating managers—to help shape this innovative and lucrative path to the future. I would even be willing to financially support this path out of conviction, without asking for anything in return. However, I would only do so on the condition that this process is demonstrably being pursued seriously.
They are having problems with finishing even the new layout that that they started 5 years ago, simple changes take them a year to implement lately and you expect them to redo the whole match generation and create live streaming, which would also drastically increase the processing, buffering etc. and would require much more expensive servers than now. Be realistic.
Having said that, the "live match changes" would be terrible for the game in my opinion. People who wouldn't be able to watch live (this is a game with 35+ years old people mostly, with families and work, and there will be soon 5 matches/week...) would be at a terrible disadvantage, basically it wouldn't make any sense to choose tactics because your opponent who is online would be able to choose live during a game the perfect counter tactic for what you prepared.
And if 2 people would watch online it would be a comedy. X starts with winger tactic, Y changes to 6 def tactic. X changes tactic to a narrow no winger, 3 CM tactic. Y changes to 4 def narrow tactic. And so on, same with ATT/DEF height etc. The game would become a joke.
Having said that, the "live match changes" would be terrible for the game in my opinion. People who wouldn't be able to watch live (this is a game with 35+ years old people mostly, with families and work, and there will be soon 5 matches/week...) would be at a terrible disadvantage, basically it wouldn't make any sense to choose tactics because your opponent who is online would be able to choose live during a game the perfect counter tactic for what you prepared.
And if 2 people would watch online it would be a comedy. X starts with winger tactic, Y changes to 6 def tactic. X changes tactic to a narrow no winger, 3 CM tactic. Y changes to 4 def narrow tactic. And so on, same with ATT/DEF height etc. The game would become a joke.
@borkos007,
your assumption that many servers are still necessary today is quite accurate. A single platform would probably not be sufficient in these circumstances, as it would have to deliver data to 3,000 to 5,000 viewers simultaneously.
The servers should therefore be located in such a way that latency for viewers can be kept to a minimum.
I would like to politely point out that it is crucial to implement automatic or manual load balancing to distribute traffic across multiple servers. We also recommend using high-performance processors, plenty of RAM, and fast storage solutions to ensure efficient data processing and delivery. We would like to kindly point out that it is important to have redundant servers. This allows us to ensure uninterrupted transmission in the event of a server failure. To ensure the best possible experience for everyone, it would be advisable to send the data to viewers with very high bandwidth. To allow viewers to choose the video quality, the streams could be transcoded in different quality levels (e.g., 720p, 1080p). In order to view the stream in good quality, an internet connection with a certain bandwidth is required. It certainly makes sense to use advanced streaming software and protocols to process, manage, and deliver the streams to viewers. Monitoring tools could also be useful for monitoring server performance, bandwidth usage, and stream quality. It is crucial that each platform can handle a very high number of connections simultaneously and that a large amount of data can be delivered quickly and without interruption to all viewers. Ideally, the platform itself should enable communication between players and viewers, for example through chat, comments, and other interactive elements.
The required performance is therefore enormous and is usually only provided by large, established companies with comprehensive infrastructure and technological expertise.
I would like to point out that he is referring to the future and not the present.
In about five to ten years, most of the problems mentioned here could already be a thing of the past. The reason for this is that progress and development in these areas is advancing very rapidly and solutions exist that we cannot even imagine or know about today. :)
Note:
Sometimes I have written in the plural form because one of my employees is very knowledgeable about these “things” and has informed me about things that I myself had absolutely no idea about!
(edited)
your assumption that many servers are still necessary today is quite accurate. A single platform would probably not be sufficient in these circumstances, as it would have to deliver data to 3,000 to 5,000 viewers simultaneously.
The servers should therefore be located in such a way that latency for viewers can be kept to a minimum.
I would like to politely point out that it is crucial to implement automatic or manual load balancing to distribute traffic across multiple servers. We also recommend using high-performance processors, plenty of RAM, and fast storage solutions to ensure efficient data processing and delivery. We would like to kindly point out that it is important to have redundant servers. This allows us to ensure uninterrupted transmission in the event of a server failure. To ensure the best possible experience for everyone, it would be advisable to send the data to viewers with very high bandwidth. To allow viewers to choose the video quality, the streams could be transcoded in different quality levels (e.g., 720p, 1080p). In order to view the stream in good quality, an internet connection with a certain bandwidth is required. It certainly makes sense to use advanced streaming software and protocols to process, manage, and deliver the streams to viewers. Monitoring tools could also be useful for monitoring server performance, bandwidth usage, and stream quality. It is crucial that each platform can handle a very high number of connections simultaneously and that a large amount of data can be delivered quickly and without interruption to all viewers. Ideally, the platform itself should enable communication between players and viewers, for example through chat, comments, and other interactive elements.
The required performance is therefore enormous and is usually only provided by large, established companies with comprehensive infrastructure and technological expertise.
I would like to point out that he is referring to the future and not the present.
In about five to ten years, most of the problems mentioned here could already be a thing of the past. The reason for this is that progress and development in these areas is advancing very rapidly and solutions exist that we cannot even imagine or know about today. :)
Note:
Sometimes I have written in the plural form because one of my employees is very knowledgeable about these “things” and has informed me about things that I myself had absolutely no idea about!
(edited)
Thank you, and I will pass on what you have written to my “co-pilot” when I get the chance :-)))