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Subject: [Idea] Inflation Reduction
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Whenever more money is flowing into a system than out of it, the result is crazy inflation. Currently, a longstanding balance has been upended by recent changes - more matches that give income, yet less weeks to spend it on salaries. The problem is that this "devalues" the starting package every new manager gets, making it harder to get into the game.
So what to do about it?
To balance the economy, we need to know what the economy is doing. Would be great to have statistics available for the devs on:
a.) how much money is in the game (club accounts)
b.) how much money enters the game each week and each season, and how
c.) how much money leaves the game each week and each season, and how
including "per manager" statistics
Then one can think of how much money there should be in the game, and adjust accordingly.
To get rid of excess money, we need money sinks. Easiest way to get rid of money is progressive taxes on all income in a season in addition to what is already taxed.
0% for anything under $2 million (first 2 million received)
5% for anything between $2 million and $5 million. (next 3 million)
10% for anything between $5 million and $20million. (next 15 million)
20% for anything in excess of $20 million.
So what to do about it?
To balance the economy, we need to know what the economy is doing. Would be great to have statistics available for the devs on:
a.) how much money is in the game (club accounts)
b.) how much money enters the game each week and each season, and how
c.) how much money leaves the game each week and each season, and how
including "per manager" statistics
Then one can think of how much money there should be in the game, and adjust accordingly.
To get rid of excess money, we need money sinks. Easiest way to get rid of money is progressive taxes on all income in a season in addition to what is already taxed.
0% for anything under $2 million (first 2 million received)
5% for anything between $2 million and $5 million. (next 3 million)
10% for anything between $5 million and $20million. (next 15 million)
20% for anything in excess of $20 million.
That's the most unlogical solution there is. So people earning money from transfers will have to pay tons of money to sell world class players.
So if you sell a 23y old player for 20M, you will lose 30% on the transfer, leaving the player with about 14M...
If you sell him on 24y of age for 19M, you will lose only 15%, leaving you with 16.5M...and because buyers decide the price, there's nothing you can do about it as a seller.
Money sinks are necessary, but I disagree in a tax form for having money.
Normally, having money will earn you money.
This is reverse economy.
What about taxes for having more than x amount of players f.e.
Or for having more then x amount of transfers...
So if you sell a 23y old player for 20M, you will lose 30% on the transfer, leaving the player with about 14M...
If you sell him on 24y of age for 19M, you will lose only 15%, leaving you with 16.5M...and because buyers decide the price, there's nothing you can do about it as a seller.
Money sinks are necessary, but I disagree in a tax form for having money.
Normally, having money will earn you money.
This is reverse economy.
What about taxes for having more than x amount of players f.e.
Or for having more then x amount of transfers...
I hope that Devs will come with entertaining solutions to spend the money - youth school, coaches, stadium facilities etc. rather than adding more and more restrictions.
I don't agree at all.
There are users who spend many hours here, buying and selling players to make money.
The tax you're proposing is very strict and doesn't fit in here.
Just like in real life, teams try to raise their level with better players-coaches-stadiums etc.
Here it's also like a prize competition, if you spend time on the game.
I could write more.
There are users who spend many hours here, buying and selling players to make money.
The tax you're proposing is very strict and doesn't fit in here.
Just like in real life, teams try to raise their level with better players-coaches-stadiums etc.
Here it's also like a prize competition, if you spend time on the game.
I could write more.
Simpliest way:
Players salary + 10% as a regular outcome increase.
Tickets - 10% as a regular Income reduction.
Analyze how it Impact prices after season, two, three. If needed - change% values from 10 to 15.
Players salary + 10% as a regular outcome increase.
Tickets - 10% as a regular Income reduction.
Analyze how it Impact prices after season, two, three. If needed - change% values from 10 to 15.
The government of Quebec sent 1k to people with less income to protect them from inflation so i assume the solution is to evaluate income of every team and give them the appropriate amount to compensate
Now that there are 3 friendly matches coming up, do you have any idea how many minutes a player should play to reach 96%-100%
Thanks!
Thanks!
Playing just friendlies:
Advanced:
90 min = 85%
90+23 = 94%
90+30 = 96%
90+45 = 97%
Formation:
90 = 70%
90+23 = 88%
90+30 = 93%
90+45 = 94%
+/- 1%
Advanced:
90 min = 85%
90+23 = 94%
90+30 = 96%
90+45 = 97%
Formation:
90 = 70%
90+23 = 88%
90+30 = 93%
90+45 = 94%
+/- 1%
So, in advanced:
45+45 = 85%
45+45+23 = 94%
45+45+30 = 96%
45+45+45= 97%
+/- Something like that right?
45+45 = 85%
45+45+23 = 94%
45+45+30 = 96%
45+45+45= 97%
+/- Something like that right?
Today NT minutes do not count... isn´t they?
I have a player how plays today and did not have Nt minutes for training...
BUT... There was several injuries... so ... what happent?
They delet the training, but they not take away the injuries?
: S
I have a player how plays today and did not have Nt minutes for training...
BUT... There was several injuries... so ... what happent?
They delet the training, but they not take away the injuries?
: S
They did update it for the delayed matches.
Lets just hope the update caunts for future matches too, and this wasn't just a patch for this weekend.
Lets just hope the update caunts for future matches too, and this wasn't just a patch for this weekend.
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