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Subject: Update form can be focus in distribution of minutes during the w
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make a function to the update form and for example, the distribution of minutes during the week a fundamental factor in its improvement or decline?
You could encapsulate a function to do that, only that change it would be a huge improvement to the game's dynamics. I mean, this would be a reward for one of the ideas they proposed for the game's new look. Distributing playing time among the players on the roster, for example, a range of 135 to 180 minutes, would be the idea. In reality, it would be a similar logic to the BMI that already exists in the game.
Regards
You could encapsulate a function to do that, only that change it would be a huge improvement to the game's dynamics. I mean, this would be a reward for one of the ideas they proposed for the game's new look. Distributing playing time among the players on the roster, for example, a range of 135 to 180 minutes, would be the idea. In reality, it would be a similar logic to the BMI that already exists in the game.
Regards
The moment you introduce the ability to manipulate form, everyone does it and there's no benefit to anyone. Form would become irrelevant.
True. On the other hand, form as it is build now is too overpowered.
Superdivine U21 players almost always win their duels against tragic 5 time divine players.
Imo the minutes a player plays should always have influence on a player's form.
If a player plays at least 1.5 matches a week, their form should always tend to evolve towards at least very good form.
Tragic form are players who almost never play
Superdivine form are players who almost always play, stay out of injuries and it should also be influenced by results the player gets, so f.e. duels won, chances created, goals scored, matches won, clean sheets, etc....
The ratings should actually be adjusted to a number in which the player is rated to his influences and actions within the game, not by his skillsum added up by his form level. and the better a player is rated, the better his form should be.
Superdivine U21 players almost always win their duels against tragic 5 time divine players.
Imo the minutes a player plays should always have influence on a player's form.
If a player plays at least 1.5 matches a week, their form should always tend to evolve towards at least very good form.
Tragic form are players who almost never play
Superdivine form are players who almost always play, stay out of injuries and it should also be influenced by results the player gets, so f.e. duels won, chances created, goals scored, matches won, clean sheets, etc....
The ratings should actually be adjusted to a number in which the player is rated to his influences and actions within the game, not by his skillsum added up by his form level. and the better a player is rated, the better his form should be.
Your idea implies the played minutes have a direct correlation to player form. I'm not convinced, whether this is true.
On other hand I wellcome tools to anticipate form changes. And I like the argument of Camus. How about a more uncertain way of information. Something like a psychologist you can hire or buy, costs money, gives advice which is, say 80 percent true.
On other hand I wellcome tools to anticipate form changes. And I like the argument of Camus. How about a more uncertain way of information. Something like a psychologist you can hire or buy, costs money, gives advice which is, say 80 percent true.
I'm honestly a bit fed up with the maybe's in money sink form.
The game needs something which makes playing the game a lot more fun.
Too many random and uncertainties makes the game more like a sort of lottery.
I rather lose a game on skill and tactics, than on form issues and bad luck.
The game needs something which makes playing the game a lot more fun.
Too many random and uncertainties makes the game more like a sort of lottery.
I rather lose a game on skill and tactics, than on form issues and bad luck.
The moment you introduce the ability to manipulate form, everyone does it and there's no benefit to anyone. Form would become irrelevant.
I agree with that. For this reason i vote YES!
I agree with that. For this reason i vote YES!
Form and BMI. Two factors that today are basically random and drasticaly affects the game based on everyone's experience.
Playing time should affect positively both of them. My intent is not to write here a final formula and I do believe that a random factor would still make sense, but it has to be reduced. Otherwise, we are playing lotery.
I think everyone has a pack of changes that would like to see. They should priorize the most urgent, because there are still a lot of absurds in this game that I feel I don't have to write down here.
But regarding form, for exemple, a injured player that didn't play for 20 days can't have a divine form.
I'm still divided about last diary, that sokker team formally admitted the influence of BMI - that is complety random for now and we cannot change! I know it is like this probably since the beggining, but we have to start to see some major changes in this game.
Playing time should affect positively both of them. My intent is not to write here a final formula and I do believe that a random factor would still make sense, but it has to be reduced. Otherwise, we are playing lotery.
I think everyone has a pack of changes that would like to see. They should priorize the most urgent, because there are still a lot of absurds in this game that I feel I don't have to write down here.
But regarding form, for exemple, a injured player that didn't play for 20 days can't have a divine form.
I'm still divided about last diary, that sokker team formally admitted the influence of BMI - that is complety random for now and we cannot change! I know it is like this probably since the beggining, but we have to start to see some major changes in this game.
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