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Subject: [idea] Add new conditional order

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2025-12-16 20:00:12
Peruga to All
In some matches, your team is playing well, you've taken 10 shots, your opponent 1, and the score is 0-1. The conditional order is to change tactic whenever your team is losing, but in this case, we would never do it if we were watching the match live. Therefore, my question is whether it would be possible to add a new conditional command that would change tactic if we've taken more or fewer shots.
2025-12-16 20:42:24
Why would you want to change out of a tactic that's better just because, in the above example, you are getting hosed by the match engine/RNG?
2025-12-16 22:44:49
Well, I think the result doesn't depend on the tactics, but I think the number of shots does.
2025-12-16 22:58:36
Again, why change a tactic when you are outshooting your opponent 10-1?

Are you suggesting changing to a worse tactic to let your opponent get more shots, and you less, so this broke ass ME will give you more goals?
Because if the answer is yes, I'll laugh, but I won't really argue that hard against it.
2025-12-16 23:28:11
I'm not sure if I explained myself poorly. If you've taken 10 shots, your opponent 1, but you're losing 0-1, and you have the option to change tactics conditionally if you're losing, perhaps if there were an option to change tactics if your opponent has taken more shots, many people would choose that instead of the option of being down.
2025-12-16 23:40:14
Again, why change a tactic when you are outshooting your opponent 10-1?

it would work the other way, if you had less shots, you could change tactics

now you can set "if losing..." which might be an unlucky 0:1 after a better performance and in such case you'd not change the tactic but just wait for goals to come, much better option that "if losing..."

ideally it would be done with "min x", so for example "if having less shots by at least 3, then change tactic"

@Peruga
very good idea
2025-12-17 01:44:06
OH!

Now it makes sense. Like team being dominated, score regardless.
Yeah, that's a cool idea.
(edited)
2025-12-17 07:37:21
Which leads me to the question: How is the option "draw and dominating match" currently being handled?

Ist it based on playing % in opponent's half? Or based on shots?
2025-12-17 12:54:28
Anyhow, tactic swap definitely requires more than 4 slots and why there is an add + option for subs and not for tactics, that is a big question mark!

That should be changed and I would also like that we have more than one additional tactic in the drop down menu. Maybe I want 5,6 defenders if my team leads but on the other side of the fork, I could add one or two strikers if I'm loosing etc.
2025-12-17 12:58:35
Anyhow, tactic swap definitely requires more than 4 slots and why there is an add + option for subs and not for tactics, that is a big question mark!

I assume - might be wrong - that each of those orders increases the complexity of match generation and tactic changes are tougher for the generator than substitutions. But this is more of a guess.

I would suggest opening a thread devoted to changes / propositions of new substitution and tactics order changes, they might take that into consideration. One thread, a number of suggestions that people come up with.
2025-12-17 14:59:22
I would suggest opening a thread devoted to changes / propositions of new substitution and tactics order changes, they might take that into consideration. One thread, a number of suggestions that people come up with.

+1

Also, I don't understand why this kind of order isn't working on minute 75 when opponent is equalizing:
minute 60 Drawing or loosing: change tactic / player whatever.

Why i should clone this orders every 10 minutes?

Or I'm doing smth wrong?

Ok, with red card / yellow card / slight injury is working begining from minute 1... but with tactic change or substitution is not. Why?
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