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Subject: »[I]NEWS
- 1
Next season we are introducing a junior team’s competition for clubs. Every team that has at least 11 juniors may join junior leagues.
League System
A new junior team always joins the lowest division in the country, irrespective of the division the senior club is playing in. Junior league levels is exactly the same number as the number of senior leagues. The junior divisions are not divided into 8 team leagues - all teams from each junior division level compete in same league (so same league table). Every week the rounds are generated randomly. The league table is divided in half, top half teams play each other, lower half league teams also play each other. In the lower league there is a potential where there is an odd number of teams, so the same team may not get a match in the next round. This is counted and therefore if you find your team with a free week you will definitely have a game the following week. Junior league matches do not affect your team ranking, however, it does affect supporters mood, but several times less than a friendly senior match. You can also expect a lot less supporters turning up to the games in comparison to your senior matches.
Promotion And Relegation
Each junior season has 14 rounds, just like the senior teams season. After all the rounds are played the top junior teams automatically qualify to higher league. The maximum size of each junior division is the equivalent of the senior division. The number of teams promoted from and relegated to a lower division is always 50% of the maximum size of the division. However if the division is not filled, the number of teams relegated would be as small as possible
For example, if there are 32 teams in IInd league, 16 team are relegated and 16 can be promoted from lower division. But if in the IInd league there are only 20 teams, so 4 teams are relegated and 16 teams are promoted from IIIrd (4 teams in place of relegated teams and 12 teams on free places).
Your junior players
You can only play with players from your junior school in the junior match. Within the junior school you can now see the preferred position of a player (outfield or goalkeeper), age and total skill of each junior, but you don't see individual skills as they remain hidden. The distribution of individual skills is set for each junior when he comes to your junior team; each individual skill grows with the overall skill when your junior trains each week.
If you want to know the skills distribution before the junior is promoted, you will have to play him in junior matches, and verify his aptitude on various positions.
Other influences
A modification from the previous system is that your junior coach’s general skill now decides on exactly how the total skills of each junior are determined. The higher the coach level, the more exact the junior level determined. Also, the more matches your junior plays, the more adequately the coach knows his total skill and shows it to you. If a junior does not play in a match it does not affect his training - he will still get full training.
Notice, there was no change on the actual speed that juniors are trained, the only modification is how your coach shows the overall level and.... that you now can play matches with your junior teams :)
League System
A new junior team always joins the lowest division in the country, irrespective of the division the senior club is playing in. Junior league levels is exactly the same number as the number of senior leagues. The junior divisions are not divided into 8 team leagues - all teams from each junior division level compete in same league (so same league table). Every week the rounds are generated randomly. The league table is divided in half, top half teams play each other, lower half league teams also play each other. In the lower league there is a potential where there is an odd number of teams, so the same team may not get a match in the next round. This is counted and therefore if you find your team with a free week you will definitely have a game the following week. Junior league matches do not affect your team ranking, however, it does affect supporters mood, but several times less than a friendly senior match. You can also expect a lot less supporters turning up to the games in comparison to your senior matches.
Promotion And Relegation
Each junior season has 14 rounds, just like the senior teams season. After all the rounds are played the top junior teams automatically qualify to higher league. The maximum size of each junior division is the equivalent of the senior division. The number of teams promoted from and relegated to a lower division is always 50% of the maximum size of the division. However if the division is not filled, the number of teams relegated would be as small as possible
For example, if there are 32 teams in IInd league, 16 team are relegated and 16 can be promoted from lower division. But if in the IInd league there are only 20 teams, so 4 teams are relegated and 16 teams are promoted from IIIrd (4 teams in place of relegated teams and 12 teams on free places).
Your junior players
You can only play with players from your junior school in the junior match. Within the junior school you can now see the preferred position of a player (outfield or goalkeeper), age and total skill of each junior, but you don't see individual skills as they remain hidden. The distribution of individual skills is set for each junior when he comes to your junior team; each individual skill grows with the overall skill when your junior trains each week.
If you want to know the skills distribution before the junior is promoted, you will have to play him in junior matches, and verify his aptitude on various positions.
Other influences
A modification from the previous system is that your junior coach’s general skill now decides on exactly how the total skills of each junior are determined. The higher the coach level, the more exact the junior level determined. Also, the more matches your junior plays, the more adequately the coach knows his total skill and shows it to you. If a junior does not play in a match it does not affect his training - he will still get full training.
Notice, there was no change on the actual speed that juniors are trained, the only modification is how your coach shows the overall level and.... that you now can play matches with your junior teams :)
Tipping On Matches
From the 8th-9th of December you shall be able to either tip the score in any game you wish or comment on the outcome of the game. This feature will be available within the TV studio which shall be opened a week before the match takes place and shall remain open for comments after the match has finished.
This new tool will enable you to see how others think you may do in the game and it can also be used for some cheeky mind games against your opponent.
From the 8th-9th of December you shall be able to either tip the score in any game you wish or comment on the outcome of the game. This feature will be available within the TV studio which shall be opened a week before the match takes place and shall remain open for comments after the match has finished.
This new tool will enable you to see how others think you may do in the game and it can also be used for some cheeky mind games against your opponent.
Match Engine Changes
From the first friendlies after the play-off games a new match engine shall be installed.
In this new engine the major changes are all related with your new junior teams to enable junior matches to be played.
Juniors play based on their current hidden skills, which level the play at is related with how well their total skill is visible on your junior’s page. Juniors will play as if they were in superdivine form. The juniors pace, for game purposes, shall be increased by 5%. This is to make the viewing of the junior games less dull. Juniors cannot be injured after the match i.e. if they are injured during the game they will make a speedy recovery directly after the game is finished. Yellow/Red cards and goals are not recorded either.
Other modifications are:
- Players height, the taller the player is, decides on how well they perform on a heading duel with opponents, on the other hand the shorter they are will allow the player to speed up quicker (but maxim speed is still same for short and tall players and depends on their pace skill).
Height has been balanced to not favour short or tall players, but it does matter what style of play you prefer - e.g. if you use the wing more, passes on head or rather through passes.
- Players may now block an opponent slightly while running to the ball, how good they block depends on their experience. For example an experienced defender will be able to either block or at least slow the attacker somewhat. Players will not block while heading. That change was tested three seasons ago and is now introduced.
- Tactical Discipline skill will now have an increased influence on the player’s position accuracy according to tactics during match.
- A defender will now watch if their team mate is behind them and basing on it decide to dribble or to pass in a hurry if opponent is close, this will decrease number of stupid loses of ball by defenders and also let you use defenders in offensive actions.
- NT players will get 50% of training instead of 33% while playing in a national match
- The offside numbers are now counted and displayed
From the first friendlies after the play-off games a new match engine shall be installed.
In this new engine the major changes are all related with your new junior teams to enable junior matches to be played.
Juniors play based on their current hidden skills, which level the play at is related with how well their total skill is visible on your junior’s page. Juniors will play as if they were in superdivine form. The juniors pace, for game purposes, shall be increased by 5%. This is to make the viewing of the junior games less dull. Juniors cannot be injured after the match i.e. if they are injured during the game they will make a speedy recovery directly after the game is finished. Yellow/Red cards and goals are not recorded either.
Other modifications are:
- Players height, the taller the player is, decides on how well they perform on a heading duel with opponents, on the other hand the shorter they are will allow the player to speed up quicker (but maxim speed is still same for short and tall players and depends on their pace skill).
Height has been balanced to not favour short or tall players, but it does matter what style of play you prefer - e.g. if you use the wing more, passes on head or rather through passes.
- Players may now block an opponent slightly while running to the ball, how good they block depends on their experience. For example an experienced defender will be able to either block or at least slow the attacker somewhat. Players will not block while heading. That change was tested three seasons ago and is now introduced.
- Tactical Discipline skill will now have an increased influence on the player’s position accuracy according to tactics during match.
- A defender will now watch if their team mate is behind them and basing on it decide to dribble or to pass in a hurry if opponent is close, this will decrease number of stupid loses of ball by defenders and also let you use defenders in offensive actions.
- NT players will get 50% of training instead of 33% while playing in a national match
- The offside numbers are now counted and displayed
Dear Malaysian Sokker Community,
Please note that the inactivity of Malaysian users has been reduced to 15 day. That means any user who hasn't logged in more than for 15 days, will lose his/her team.
Thank you for understanding.
Please note that the inactivity of Malaysian users has been reduced to 15 day. That means any user who hasn't logged in more than for 15 days, will lose his/her team.
Thank you for understanding.
I also remind you that you can avoid this unpleasant situation by using "vacation mode" available under your user name and to extend it to 50 days.
Lostprophets to all
On cold and snowy days, at least in Europe, we've been introducing scripts with modifications and fixes completed in the past months.
Modifications on this version:
- The ability to set a second tactic on the lineup page and the possibility to change it using any condition in the match orders.
- Sticky topics on forum.
- A new "events" section on the league page which summarizes the events of teams in that division (e.g. transfers). There will also appear on every club page which show the events in that club.
- The amount of conditional orders have been increased.
- The charge for setting a minimum starting bid on listing a player to the Transfer List is now reduced from 4% to 2.5%, but the tax upon selling the player has been increased from 4% to 5%. We hope more users will use that option to set higher, and safer, minimum starting bids.
- Internal scripts have been rebuilt, little bugs fixed and tweaks (like in associations; possibility to moderate by editors, but also currency problems with minimum starting bid prices etc)
- Plus payments page rebuilt.
- Player and trainer transfer reminders. (currently on email and as notification)
- Possibility of translations added on various pages where there was previously the English language with a dot by it. (translation in progress)
With this new version, admins can now withdraw transfers. This option will be used only in reasonable situations, like during server breakdowns, where few transfers were executed without a bid war (but not during slow server work when most transfers were executed normally), so don't expect that your transfer will be canceled, just because you think the price is too low :)
To be sure of getting the right price, set your player with a reasonable minimum starting bid.
Now, whine about that like the ingrates you are ;)
that is the latest sokker improvements. implementet yesterday, 05-02-2012.
On cold and snowy days, at least in Europe, we've been introducing scripts with modifications and fixes completed in the past months.
Modifications on this version:
- The ability to set a second tactic on the lineup page and the possibility to change it using any condition in the match orders.
- Sticky topics on forum.
- A new "events" section on the league page which summarizes the events of teams in that division (e.g. transfers). There will also appear on every club page which show the events in that club.
- The amount of conditional orders have been increased.
- The charge for setting a minimum starting bid on listing a player to the Transfer List is now reduced from 4% to 2.5%, but the tax upon selling the player has been increased from 4% to 5%. We hope more users will use that option to set higher, and safer, minimum starting bids.
- Internal scripts have been rebuilt, little bugs fixed and tweaks (like in associations; possibility to moderate by editors, but also currency problems with minimum starting bid prices etc)
- Plus payments page rebuilt.
- Player and trainer transfer reminders. (currently on email and as notification)
- Possibility of translations added on various pages where there was previously the English language with a dot by it. (translation in progress)
With this new version, admins can now withdraw transfers. This option will be used only in reasonable situations, like during server breakdowns, where few transfers were executed without a bid war (but not during slow server work when most transfers were executed normally), so don't expect that your transfer will be canceled, just because you think the price is too low :)
To be sure of getting the right price, set your player with a reasonable minimum starting bid.
Now, whine about that like the ingrates you are ;)
that is the latest sokker improvements. implementet yesterday, 05-02-2012.
Hello :)
I write this update of the news, in order to explain better some sokker recent improvements.
About the field:
Now your field has got a value of his state, from 0 to 100 %. Better is this value, better the ball rebounds and players has got a little less probabilit to have an injury. Under the value of 50 % the probability to have an injury will increase a little :)
How to manage the value of the field?
There are 4 factors that conditionate the value of the field:
1-The type of the field: There are 6 types of the field, and every type has got a natural value. This is the value that you have when you buy one of these field. (price are in euro)
Type.........Cost.............NATURAL VALUE
Gardend.......5.000 euro.....50%
Amateur......10.000 euro.....60%
Semi-pro......25.000 euro.....70%
Prof...........50.000 euro.....80%
Finest Prof..100.000 euro.....90%
Angel.........125.000 euro...100%
If you buy a field, you will have a maintenance session gratis (read point 4 about the maintenance)
2-The weather: extreme weather (strong rain and strong sun) decrease the value of the field, and average weather increase the value. The update of the field value is every day. The amount of the variation of this value, is proportional about the difference between the natural value and the actual value. For example, if you have got a field value of 70%, if you has got a garden field, the value will tend to decrease strongly, if you have an Angel field, value will tend to increase strongly
3-Match: After a match, the field will decrease his value. I report some example that are written in sokker italia Forum
Garden 9-11% less (over 20 cases)
Professional 16% less (2 cases)
Professional 24% less (1 case) after overtime in cup match
Field don't change his value in a walkover match
4-The maintenance: in the stadium section, you could activate the maintenance task. If you active it, you will increase the value of the field of 5% after the variation given by the weather, and your maintenance will decrease of 5 %. You could see it like you have a silos of seeds full at the start (100% maintenance). Every day, you will empty this silos of 5% of value in order to increase of 5% the field value. This is work if the value of the field is lower than the natural value. In the opposite case, I don't know how it work. But the field value could raise over the natural value. It is possible.
You could buy two amounts of maintenance, 100% and 50%. This value will sum with the prevoius amount of maintenance. So, don't buy 100% if you don't have the 0% of maintenance.
The cost of maintenance task depends by the type of field (price in euro)
Tipo............50%..........100%.....
Gardend......€ 625......€ 1.250
Amateur......€1.250....€2.500
Semi-pro.....€ 3.125....€ 6.250
Prof ...........€ 6.250...€ 12.500
Finest Prof..€ 12.500..€ 25.000
Angel........€ 15.625..€ 31.250
(edited)
I write this update of the news, in order to explain better some sokker recent improvements.
About the field:
Now your field has got a value of his state, from 0 to 100 %. Better is this value, better the ball rebounds and players has got a little less probabilit to have an injury. Under the value of 50 % the probability to have an injury will increase a little :)
How to manage the value of the field?
There are 4 factors that conditionate the value of the field:
1-The type of the field: There are 6 types of the field, and every type has got a natural value. This is the value that you have when you buy one of these field. (price are in euro)
Type.........Cost.............NATURAL VALUE
Gardend.......5.000 euro.....50%
Amateur......10.000 euro.....60%
Semi-pro......25.000 euro.....70%
Prof...........50.000 euro.....80%
Finest Prof..100.000 euro.....90%
Angel.........125.000 euro...100%
If you buy a field, you will have a maintenance session gratis (read point 4 about the maintenance)
2-The weather: extreme weather (strong rain and strong sun) decrease the value of the field, and average weather increase the value. The update of the field value is every day. The amount of the variation of this value, is proportional about the difference between the natural value and the actual value. For example, if you have got a field value of 70%, if you has got a garden field, the value will tend to decrease strongly, if you have an Angel field, value will tend to increase strongly
3-Match: After a match, the field will decrease his value. I report some example that are written in sokker italia Forum
Garden 9-11% less (over 20 cases)
Professional 16% less (2 cases)
Professional 24% less (1 case) after overtime in cup match
Field don't change his value in a walkover match
4-The maintenance: in the stadium section, you could activate the maintenance task. If you active it, you will increase the value of the field of 5% after the variation given by the weather, and your maintenance will decrease of 5 %. You could see it like you have a silos of seeds full at the start (100% maintenance). Every day, you will empty this silos of 5% of value in order to increase of 5% the field value. This is work if the value of the field is lower than the natural value. In the opposite case, I don't know how it work. But the field value could raise over the natural value. It is possible.
You could buy two amounts of maintenance, 100% and 50%. This value will sum with the prevoius amount of maintenance. So, don't buy 100% if you don't have the 0% of maintenance.
The cost of maintenance task depends by the type of field (price in euro)
Tipo............50%..........100%.....
Gardend......€ 625......€ 1.250
Amateur......€1.250....€2.500
Semi-pro.....€ 3.125....€ 6.250
Prof ...........€ 6.250...€ 12.500
Finest Prof..€ 12.500..€ 25.000
Angel........€ 15.625..€ 31.250
(edited)
Abouth the mantenance:
This is work if the value of the field is lower than the natural value.
Wrong:i buy-it a pitch with professional blue grass with nat. value 80%, now i have-it more than 80%, more exactly 94%.
This is work if the value of the field is lower than the natural value.
Wrong:i buy-it a pitch with professional blue grass with nat. value 80%, now i have-it more than 80%, more exactly 94%.
I know that the value can go over the natural value, and for this reason I wrote
In the opposite case, I don't know how it work.
But thank you now I add a little sentience that specify that the field value could raise over the natural value
In the opposite case, I don't know how it work.
But thank you now I add a little sentience that specify that the field value could raise over the natural value
right now, i and philippine u21 coach (acelio_1216) are planning to make a tournament similiar like AFF SUZUKI CUP for sokker.
we need your opinion about this.
please give your comment about this on this link below.
http://online.sokker.org/forum_topic/ID_forum/1259/ID_topic/2960549/pg/0#new
thank you.
(edited)
we need your opinion about this.
please give your comment about this on this link below.
http://online.sokker.org/forum_topic/ID_forum/1259/ID_topic/2960549/pg/0#new
thank you.
(edited)
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