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Dev. Diary 12: Transfer Window

  • Matsuyama [del]
  • 2020-06-26

One of those changes that we mentioned in the early Dev. Diary was the restriction of too intense trading. Sometimes it dominates over other elements of the game, which should be more important in a football manager game.

Therefore, another change we are making is the period preventing the player from being put on the transfer list for a specified time after purchase. To begin with, this period will be set to 4 full weeks from the date the player was brought to the club. Depending on the effects of this restriction, we will decide whether it is satisfactory or should be changed.

The need to keep the player for 4 weeks in our club will force managers to take a more prudent approach to completing their squads, will prevent them from getting players "just for one match" (we do not think that it is good for the game, a much better solution is to encourage users to maintain the appropriate team reserve, the introduced rule will indirectly affect it), but above all - it will significantly reduce the possibility of earning quickly through trade alone.

We analysed various solutions to this problem proposed in the forum. We decided to choose the simplest and working in the same way for everyone. It doesn't complicate the game, it probably changes the approach to many decisions that have to be made as part of the game (e.g. a different approach to the bench, but also a different approach to "bargains" on the market, where in addition to buying a player you will need to think about its wage, usefulness and/or the ability to find place in the team), but such dilemmas and decisions will be equally interesting.

At the same time, we do not think that it blocks development for business managers. The search for opportunities will continue without change, it will still be possible to earn on trade - we only eliminate transfers that were unreal (selling a player within the week of purchase).

BOM DIA! CHEGA DE TRISTEZA!
הגביע שלנו
just yellow
gilo
2023-10-29 20:28
גמר הגביע הפגיש לדרבי תלאביבי את ילוו'ס החזקים מול הקבוצה הצנועה שלנו. הובלנו משער עצמי אבל ילוו'ס שלטו והפכו את התוצאה, ולמרות הכל הצלחנו להשוות וקוטיניו האגדי למרות כושרו החלש הצליח לכבוש שער...
Huskie Heritage Edition #1
Huskie Pack Tribune
Browsy
2023-12-01 18:10
This edition covers the recent title victory and promotion of the club to the Canadian Premier League, the departure of midfielder Cis Rotsaert, the potential for the Huskies to achieve an...
Dev. Diary 11: New Interface - First Mock-ups

  • _james
  • 2020-06-19

Dev. Diary 11: New Interface - First Mock-ups

This week we would like to share with you the first page views of the new interface prepared by the UX designer. They are the result of extended work both on a group of new users (whom we asked to set up accounts and analyze places where they get lost, problems with navigation, understanding of the game, etc.), and also taking into account the comments of current users.

IMPORTANT: the projects you see today are mock-ups - sketches of the new website, showing how it's navigation will work, how the individual elements will be arranged and what the information architecture will be. These are NOT graphic designs. The new graphic design is currently under work and the mock-ups you see are a starting point for it. However, this is a separate step in our work, therefore, when judging or commenting on these works, remember that we are talking about a sketch, not the final product.

New navigation – layout

Currently, we have several possible page settings in Sokker - the old interface and the newer version. Each of them can be modified with graphic skins and menu layouts. Most users use the newer version of the interface (nearly 80%), and most of them use bottom navigation. This layout is also default for new players.
During the audit, it turned out that it is also a basic barrier because of which new players do not stay in the game. The bottom icons are lacking descriptions and as consequence new players quickly get lost. They are unable to navigate the game and give up Sokker very quickly, practically not reaching most of the game elements.
As you will see in the new projects, the main navigation of the new interface will be pinned to the left, complementary navigation will appear at the top of the individual tabs. This organization will make it much easier for new players to engage in the game (instead of icons we have full descriptions of the tabs, this is also a layout commonly used in this type of games).

Club view, mobile browser view

In the link below you can see the basic view - the view of the selected club. As you can see it has been slightly expanded so that more key information about a given team was available on its first page.
Club page views

The link contains several views - use left mouse click or keyboard arrows to see all of them. The first is the view of the player's club (Tornado Pirates). By scrolling the page down you can see how the horizontal tabs move to the top bar.
The next view is the site of another club we visit (Almost Religious). As you can see, the layouts are the same, the club view is universal, and we want the home page of each club in the game to look the same.
The following screens show the mobile view. By now, almost 40% of the access to Sokker is from mobile devices so we pay a lot of attention to this element. As you can see, the game will encourage the user to turn the phone, thanks to which the display of elements will be the most effective (this is how other mobile managers work, from Football Manager, to Top Eleven, and many others).

Press room

Another view is the press room - a completely new Sokker feature that will add a story element to the game. You can find various types of information here, examples can be seen in the sketch. Basically, here you will receive messages generated by the game itself (match summaries, information about records, training reports, and many others), as well as your own publications (club's newsletter), and have the ability to follow other teams (selcting them as "watched").
Press room page view

Match viewer

Next, we want to present mock-ups prepared for the match view. We also have a lot of changes here. First of all, the match loading page looks different (first view). After loading the match, we see players running out onto the pitch, preparing for the match - and we get several short intro screens previewing the match, such as displaying match settings, line-ups, key information about clubs or games. In further views (switch using keyboard arrows) you can also see the match half time screen and a new view of camera mode settings, along with a possible choice between 2D and 3D.
Match page views

Comments and next steps

Finally, we share with you a link to the form in which you can leave your opinions, suggestions and ideas regarding the presented views.
Work is currently underway on further screens (including training). Sketches of individual elements of the game will be created in succession.

Give us your opinions


Dev. Diary 10: Further planned implementations

  • _james
  • 2020-06-12

Dev. Diary 10: Further planned implementations

Today we would like to share with you a list of several changes and improvements that we have planned for further work. They are planned and probably will be introduced prior to the general game update planned for a later period, but of course they require time and testing so we ask for some patience in this case.

The system of removing bots from leagues after the end of each season
We want the game to concern primarily real players, therefore we want to remove bots from higher leagues so that real users can replace them. Bots will be deleted from the league tables at the end of the season (and their points will be zeroed), which will be followed by direct promotions of the teams from the lower leagues. This rule applies to the higher leagues - on the lowest levels bots are obviously needed so that leagues are full and that there is room for new users.

Possibility of playing a friendly match instead of a play-off match
One of the ideas gathered on the Sokker Development forum is the possibility of playing matches on the days when play-offs are played to avoid the training disadvantage (sometimes it pays off to intentionally take part in play-offs to get additional training). We will add this option. It was already planned in the new schedule, but we hope that we will manage to implement this before the main update of the game.

Determining of the length of a light injury
We will add information showing how many days is left to heal a minor injury.

Seasonal summary of the club's finances
We will add one more financial perspective showing the status of club finances on a seasonal basis compared to the previous season.

Interface - direction of the changes
Finally, important information about the game interface (primarily the navigation system and the page template, where you can then apply a skin – graphics). Currently Sokker has two interfaces - the oldest, known from the beginning of the game and the newer. Both interfaces will be replaced with the new one, developed by experts for User Experience, which means that the website will receive a new template and navigation. It will be possible to apply different graphics to this template. A new graphic design will be developed (the job has already been contracted), but it will also be possible to use old graphics (in other words, the navigation and the page layout will change, but the old graphics will be possible in the new version as a retro option).

The new interface will be introduced along with the general game update. Until then, our work will continue only on the current interface (used by 70% of players), support for the old interface will be suspended (because it would require 2x more work and thus would generate high costs). For this reason, we recommend players who are still using the old interface to upgrade to the current version, as the older one will become less efficient with each subsequent change (some changed elements on the old interface are not working anymore - e.g. a new view of stadiums that have been rewritten from Flash to HTML).

Dev. Diary 9: Test server and code upgrade

  • _james
  • 2020-06-05

Dev. Diary 9: Test server and code upgrade

This week, we want to briefly summarize the status of work that is taking place in the background of the game. It can be invisible to users, but it is absolutely crucial so that more substantial implementations can be done as soon as possible. On the occasion of the last small corrections (mainly the replacement of some Flash elements - like stadiums, shirts), the server crashed several times (we had interruptions in access to the game), which shows that even small changes can affect Sokker's stability. In order to minimize the number of such situations, we intend to further use the test environment before implementing improvements to the official version of the game.

Purchase of a new server and setting up a testing environment

In recent weeks we have bought a new server with a stronger configuration, which will be used in the first step to test our implementations. The test environment is being set up this week and in the coming weeks we will be able to work in it - this will improve our work and allow us to quickly share its effects on the game.

Game code upgrade

Over the last months, work on the Sokker code has been ongoing - obsolete elements of the code from PHP 5.3 (not already supported) have been rewritten to a newer version (PHP 7.4), while the code of the morning game update mechanism has been updated (waiting for test stage). These changes were necessary to allow any more advanced changes to be implemented.

A team of programmers

Meanwhile, we plan to expand the programming team with another two people - to work on frontend and backend. Recruitment for these two positions is ongoing and we hope that the final interviews will take place soon.

Works on the new game interface (UX)

At the same time, work on the new interface has been underway for over a month, general assumptions for the new navigation have already been made, as well as the first views of a few selected pages (club page, club news, match view, home page). At the moment we are talking about mockups - black and white sketches of elements of the page. They are the starting point for new graphics. Work on the graphic design has also been contracted.

Next steps

After improving the code and preparing the test environment, we will be able to accelerate with changes that will be "visible" to players. On the top of the list will be repairing several errors (such as the impact of arcade matches on the ranking or the desire to place a player on TL), and some minor improvements in the page view (such as the ability to remove the observed bidding from the secretary's office).

Dev. Diary 8: The Game System - The Final Decision

  • MatzeG
  • 2020-05-29

Dev. Diary 8: The Game System - The Final Decision

The game system – research

Last week, we asked you to fill out another survey and share comments on the two final proposals. Thank you for plenty of votes, comments and discussions. As the final result it turned out to be very tough to make a final decision.
During the week we will publish a more detailed report to share detailed results with you and today's Developers Diary will focus on key conclusions and our decision.






Key conclusions from the study:

* Option 1 won with around 50% of all votes, turning out to be the most popular. Your second choice was option 2 with 35%. Enthusiasts of no change is 15%.
* It is quite clear that we have two strong camps - it can be seen when we compare the analysis of the assessed options - both proposals receive a maximum rating (7) among their supporters, while opponents usually do not like the opposite option rating it at the lowest possible level (1).
* There are fears of playing 4 matches a week - the option to play with such a frequency received only half the number of votes than the option to play 3 matches a week.
* The most definite results we got from the poll on the number of teams in the country’s leagues - over 61% of participants voted for the option of 12 team leagues and this was the most popular answer. Greater extension of leagues did not get your approval - about 14% of voters voted for 14 team leagues, about 17% for 16.

It is quite clear to us that with such divided votes it will be difficult for us to choose an option that is satisfactory to all but at the same time we have to move on with further work and make the final decision.

New game system

We are deciding to choose a calendar based on Option 1 but for now we are giving up the international cup (we are expanding leagues to 12 teams and introducing two league matches per week) - this means up to 3 official matches per week as preferred by most of you. Only after implementing this system and getting to know what your acceptance is, we will be making further decisions about the possible addition of other games for all players (international).
Below is the final calendar.



Other information

Here are some additional elements / ideas that are important to us and may explain the proposed calendar.

Inter-season break : For now we do not want to give up the inter-season break. A pre-season-week seems to be sensible, considering the shorter length of the season. It should be taken into account that this is a period of average attractiveness in the game (and slower training) so a special kind of friendly matches should be introduced for this period.
Warm-up matches : This is a special type of friendly match that will be possible to play during the season break and play-offs only (for teams that do not take part in the play-off-matches). They will differ from the classic friendlies in training effectiveness - they will allow you to train your players in a similar way to official matches.
Structure of a number of divisions : Currently the leading multiplier of common league levels is x4. In the new system of enlarged leagues, we will be more flexible, and we will adjust league levels to the current situation in a given country, so as to ensure that teams of similar levels will play on the same league levels and the lowest level will be beginner friendly.
Enlargement of divisions and small countries (containing a few users): We agree that for small countries, enlarging leagues is not as attractive as for larger countries. But along with the changes, we plan to conduct intensive marketing activities that are also more focused on the markets which currently have the smallest amount of users. Thus, the problem should be reduced when we are recruiting new players. However, if this shall not happen - we will consider various ideas to solve this problem (such as ideas of merging countries into large groups).

Next steps

A new calendar will be introduced in 2-3 seasons, along with the training reform. Preparation requires time spent on development but also a large number of tests and simulations to make sure that everything works together, and the game is well balanced.
We intentionally started presenting changes from these two elements (calendar and training) because these are the most comprehensive changes we have planned and consultations regarding those had to be performed first.
Once again, thank you for filling the survey, a large number of comments which finally contributed significantly to our decision in this regard.

Dev. Diary 7: Season calendar - final voting

  • MatzeG
  • 2020-05-22

Dev. Diary 7: Season calendar - final voting

The game system – research

Three weeks ago, we asked you to complete a survey and share your comments on the proposals for the new competition calendar. Thank you for the extensive discussion. Many comments and new ideas were extremely helpful and some of them we included in the final proposal.

The winner of the survey is option 3 - a calendar based on increased number of teams in the league to 12 and 2 league matches a week. The calendar is completed by two further types of games - the International Cup (with group stage) and the National Cup. This option obtained over 60% of all votes and the choice of this option was supported by over 450 people. The results can be viewed at the survey link (we have just unveiled them for you). Here is the summary.




We are also pleased that only about 15% of users chose the option to leave the system unchanged – it shows us that you are open to see changes in the game.
At the same time, we know that some of you have submitted your own proposals on the Sokker Development forum as you were not satisfied with proposals 1 and 2 in the survey. We can see that these proposals have clarified into one fairly coherent alternative with 3 matches a week.
For this reason, we would like to introduce to you two final proposals for the vote.

Basic assumptions

Before you vote, here is some important information. First of all - we need to systematise the discussion because it is currently taking place at very different levels of generality - from the very general assumptions of the season, through the structure of individual types of competitions, to very detailed elements (such as promotions, relegations system, number of play-off matches, etc.).
At the moment, we are interested in the highest level of this discussion - mainly regarding the general system of matches (how many matches per week) and the number of matches in which we will participate, plus the structure of the league (how many teams in the league). These are the most important problems that we want to resolve first and then proceed to refining individual competitions or other, more detailed issues.
Therefore, when assessing two calendars, look at them primarily as a proposal for the number of matches per week and the number of teams in the leagues. We are still open to discuss the other elements (e.g. play-offs).

Other information relevant to your choice:
1. It is worth remembering the training system announced two weeks ago.
2. Elements related to the length of the season - will be adapted to the chosen solution (i.e. the length of the time of the injury, training pace, age of juniors, etc.) Try not to let these aspects of the game to suggest you anything when choosing your preferred system.
3. The graphics present "guaranteed" matches - those in which we will certainly play. Black frames additionally show where the next rounds of cups end. This makes it easier to assess the actual level of game intensity (remember that in cup competitions 50% less teams play at each subsequent stage).
4. Friendly matches can be placed in slots freed by cups, but they will lose significantly impact on training.
5. There was an interesting idea for a special "warm up" match which would be an alternative for teams not playing in the play-off, where the training effect would be similar to an official match. It will be considered but at the moment it is not the subject of the survey.

National Cup - is announced in the option presented a week ago, where all teams start playing in the National Cup and then the teams from the lower leagues have a chance to compete in the cups of individual league levels.

The International Cup - is announced in the initial proposal for further discussion - the cup combined with the group phase, which desire is to give each manager a certain number of guaranteed official matches, then the games take place on the basis of play-offs.

Cup discussions take place independently and are not subject to review in this survey.


Two system options

Option 1: (4 matches a week –> 12 teams in the league)
This is the winning line from the first vote, it remains largely unchanged. Its key assumptions are two league matches a week – they allow to increase the number of teams to 12 in each league.




Option 2: (3 matches a week –> league system unchanged)
This version is inspired by discussions on the Sokker Development forum. It is included in the 14-week calendar and maintains the league system in its current shape (one league match per week).




Summary:
From the development point of view, we consider both proposals to meet the requirements of our work on the development of Sokker. On the Developers' side, the preferred option is the first one, based on a system of two league matches per week. It seems optimal for us for several reasons:
1. Sets league matches as the primary competition guaranteeing two matches per week.
2. Cup games are additional challenges that enrich the game without creating too much training difference compared to those who drop out (10 available slots will be divided into fewer matches, but they can still be used).
3. Beginners starting the game during the season receive a team with two matches guaranteed.
4. We are shortening the season by 25%. It allows us to accelerate training slightly, while limiting the number of multi-divine players (thanks to faster aging).
5. It makes the main challenge of the game introducing young players to competitions mainly in league matches (giving you at the same time two matches weekly available), cup matches are an additional reward and expand the possibility of training rotation in several matches (we prevent one type of competition from being selected as "training").
6. Despite 4 matches a week, it does not seem too intense to us - remember the quickness of elimination from cup matches with subsequent rounds, only the best and most engaged players will play in such a number of matches.

Option two will require more work related to better matching of training bonuses so as not to give too much advantage to players who will play in cups longer than others (i.e. 3 official matches per week vs. one league), will also require adding bots to the cups (for a new player starting the game during the season to have a more interesting entertainment than just one league match per week). However, these elements are possible to address, which is why we present both options for discussion and assessment, understanding that regardless of which one will be chosen, we will have a significant change in gameplay compared to the current system.

Questionnaire

We have expanded the survey with several options that will allow us to better evaluate existing proposals.
In addition to the overall assessment of each of them and the choice between them, it is also possible to answer additional questions:
1. Preferred number of teams in the league
2. Number of matches per week
3. Playoffs (one match or rematch)
4. Inter-seasonal break or lack thereof
In addition, at the end we put a demographics questions that will allow us to better analyse the distribution of votes by country of origin, league level, experience, etc.

The game system – summary

The two proposed systems address many Sokker problems (of course not all, but this is a starting point for solving subsequent ones), give more emotions to all players, keep the important rule of assigning specific games to a selected day of the week. We hope that combined with information on training reform, changes will begin to appear more consistent and clearer.

Date of changes, method of implementation

Finally, we want to assure you – we still have a few seasons to play with the old game system. Changes require preparation and then detailed checking on the test server. We will not decide to introduce any new system until we are sure that all elements work in it, and at the same time it will give you time to think about tactics for the upcoming changes.

Increased game speed – tools

At the same time, given the greater number of matches per week, we will also develop a number of additional tools and improvements that will help you manage your teams faster and more efficiently, so that additional matches are not a problem. Works on the new interface and its improvements are underway, changes will be implemented, e.g. setting the squad for individual types of games, we will increase the reserve bench, we will allow to plan friendly matches in advance, and many more. Access to Sokker from mobile phones will certainly be significantly improved.

VOTE HERE -> Season calendar SURVEY

Dev. Diary 6: Leagues optimisation & National Cups idea

  • MatzeG
  • 2020-05-15

Dev. Diary 6: Leagues optimisation & National Cups idea

Off-season leagues optimisation

On Wednesday we made small adjustments to the league structures. Abandoned divisions have been deleted, and several users from those divisions promoted to higher levels. Most countries now have 3 division levels, except for a few countries with a large number of users. We reduced the number of teams by almost 100 000.

Unfortunately, we faced technical problems with merging leagues together – and we won’t be able to tighten the number of leagues on the lowest levels. For the upcoming season the number of leagues in the remaining division stays the same, but we will prepare an additional merge for next season (it needs to be developed from scratch).

New season calendar proposal

We still need some time to adjust our final proposal for the new season calendar. Changes will be announced next week, together with quite a wide poll to measure different elements of our idea, to give us detailed data, if there is still need to refine the idea. We hope you can still keep patience :)

New formula for National Cups

According to the discussion about the National Cup and the results of our poll, we are able to announce our final proposal for that competition. The development will take some time, but it’s possible, that the new cup format will be introduced faster, than the general game update, maybe even within the next 4 months. We see, that most users prefer to play for some cup within their “reach”. This motivates us to add an extra cup for lower divisions. However we also think it's good to have a chance to play in one general national cup, too, and compete against the best teams. That’s why we decided to merge both ideas in one system (great thanks for some ideas from Sokker Development Forum that inspired us to do so). Below you can find a short summary of our final proposal.

National cups will be prepared in two versions - the National Cup, where all teams from the country can participate and League Cups, where only teams from the lowest divisions can play. The National Cup will start in the first week of each season, the League Cups a few weeks later. Teams from the lowest divisions, that drop out of the National Cup until the start of their league cup will also start in this cup.

Elections

  • MatzeG
  • 2020-05-11

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 11th of May and end on the 24rd of May, so start preparing your speeches, asking candidates tough questions & voting!

Dev. Diary 5: New training changes

  • MatzeG
  • 2020-05-08

Dev. Diary 5: New Training changes

This week we would like to present our new training approach. You will find all informations below.
At the same time we are working on the final version of the new season calendar. That part will be presented next week, as it still requires some time.

Training changes

The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.

The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously ther will be some limit which is 10 slots per week to allocate.

Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.

Dev. Diary 4: League system

  • MatzeG
  • 2020-05-01

Dev. Diary 4: League system

Today we are going to open the discussion about something that already became a hot topic on Sokker Development forum – How we want our league system to be organized. We have listened to you and among all of your ideas we have selected three options. Here are the key points that we want to achieve in our new league system:
1. Shorter season: We are targeting 12 weeks, which would be 25% less than now.
2. We want you to have the opportunity to play more games. Currently those teams eliminated from the National Cup are only left with one league match per week.
3. We want to keep our moderate week flow as much as possible. Sokker is not a fast arcade game with matches played every day and we would like to keep this unique character of the game.

Below you can see visualisation of three different season fixtures with description. We are putting it up for your discussion. We would love to hear what you think, so please share your opinions with us on Sokker Forum and please take a minute to fill out the survey. Feel free to share your thoughts about your own ideas and amendments. Before we show you our three options, we want to propose some new general rules first.

International Cup – we are introducing a new international cup which is very similar to the very well known UEFA Champions League. The competition format will consist of a group stage with home-away system and the two best teams from each group will play in a knock-out system. In play-off there will be only one match. The losing team will be eliminated from the cup.
It is important that all players will get the opportunity to play in a cup. This will be a great chance to compete against other players from different countries and of course this will provide you with better match earnings. The competition format will be similar to our league system. Lower levels will have more teams. On the highest-level champions of the top leagues will play against each other and consequently if you are the champion of one of the lower leagues you will play against a team from a different country at a similar level to even out chances. The Cup will be designed in a way that the higher level you play, the better financial rewards you get, and fans will be more likely to buy tickets. By doing this we are aiming to motivate you to try to achieve the highest possible position in your league.

National Cup – we want to start a discussion about two possible options:
1. All teams from the same country are eligible to take part in the National Cup. This means that clubs from lower leagues might get the chance to play against one of the top teams in their country.
2. As an alternative to this proposal, we will have two Cups: A National Cup and a League Cup. Only teams from leagues 1-3 will play in the more prestigious National Cup. That way we should be able to keep a higher level of competition and teams from league 4 and lower will be less likely to get eliminated in the first rounds. Leagues lower than 4th will be divided into regional cups (4 League Cup, etc.) accordingly to number of leagues on certain level. One cup will never have more than 512 teams.

We will open a separate topic on Sokker Development Forum with an attached survey to give you the opportunity to have your say.

Training – this will be discussed in details in a separate Developer Diary where we are going to introduce proposition to changes, but as you can already see an increased number of matches will require a little bit of different approach to training. We want to give you more flexibility while setting up your squad. There will be a balance between the desire of upgrading the skills of your junior players and trying to achieve good results in official games.

Promotion and relegation Play-offs - Teams will fight in play-offs where the winner of two games (home and away) will be awarded with a promotion to a higher league. Teams that aren't playing playoff games can play friendly matches instead.

Friendly matches – From now on friendly matches will only have a minor effect on your training. You will be able to play friendly match only after being eliminated from the cup. This will not apply to Arcade matches as they have no effect on Sokker reality.


Propositions to the league system

Option 1
Each season has 12 weeks. Each week has three matches that are played on Tuesday, Friday and Sunday. Three league matches will have to be played on a weekday. Since the International Cup requires six matches during group stage, moving a few league matches to weekdays at the end of the season will allow us to play two official matches almost every week, even for teams that are already eliminated from the cup.



Option 2
In addition to option 1, league matches and cup matches will always take place on the exact days as previous weeks. Additional league matches will be scheduled on Tuesdays. Due to the same reason as above those matches will be played at the end of the season.



Option 3
This proposition is the most revolutionary. We are increasing the number of teams per league to 12. Similar to the current league system, each week day will have its own competition assigned. The biggest change here is that there will be two league matches weekly but as a benefit, we will be able to increase the number of teams per league to 12. This will also affect the promotion and relegation system: The two best teams will have a chance to get promoted to a higher division, the six teams occupying the last six positions can be relegated.
Apart from league matches we have set two consecutive days for the national and international cup.




We cannot wait to see what you guys are thinking and what your choices are. We would like to ask you just for one thing before you leave your comments. Try to put yourself in the shoes of somebody who just joined the game. As much as we value our current users, we would also like beginners to get more involved in the game.

You can find the polls here:

* League system: https://www.webankieta.pl/ankieta/523386/league-system-options.html

* National Cup: https://www.webankieta.pl/ankieta/523392/national-cup-options.html

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