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News
National Team Elections

  • guacamole [del]
  • 2006-11-13

NewsIt is election time again! You have the opportunity to stand for election as the national team coach of any nation, and vote for your preferred manager of your own nation!

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open a maximum of one thread in the forums, prefixed with [NT] , e.g. [NT] forestman. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spammy activities will result in forum banning and/or financial fine.

Please remember that a user who has been elected as NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

New countries (Andorra, Costa Rica, Hayastan, Honduras, Indonesia, Makedonija, Malta, Moldova, Shqipëria etc.) will have their national teams created & elections start this evening.

The election deadline is 26th November so get preparing your speeches, asking candidates tough questions & voting!

A New Era for Nigeria
2025-09-23 07:17
I am honored to take charge of the Nigerian National Team. My goal is to take this team to the next level, but I cannot do it alone I will need everyone’s help, advice, and support as we move...
BSB Triumphs Over Quibus in a Thrilling 2-0 Victory
In front of a raucous crowd of 31,999 fans at the legendary Estadio Baldovino Scampamorte, Bruine Ster Belgrado delivered a scintillating performance to defeat Quibus 2-0 in a match filled with...
Tactical Discipline

  • guacamole [del]
  • 2006-11-08

News
In the upcoming season new skill "tactical discipline" will be introduced. This new skill reflects how accurately the player will follow the tactic during the match.

Tactical Discipline is depends on two subskills:

Experience:
- More matches played, more experience
- Activity during each match
- Type of match (friendly, official, national team)
- Players at lower levels of experience increase the skill faster than players with higher levels

Experience has been calculated for all players and all matches ever played and is visible in your players' information.


Team-work:
- Represents how well a coach can teach tactics and how much the player has learned with that club
- Changes during training each week like other skills, independent of the training type selected. The growth depends primarily on head coach's general appraisal. This means that it could even drop if you change to a coach with lower general appraisal.
- Depends on time played in week matches like any other skills
- Assistants help to increase team-work, but their influence is lower than on other skills
- Older players' team-work increases and decreases in slower (they are more "change resistant")
- After every transfer, team-work of the transferred player drops down to the lowest value

Team-work has been set to the lowest possible value for every player (but don't worry - it's trained very fast). Within a few weeks it should equalize near your head coach's general appraisal.


All official matches during current season (qualification games) will be played with previous version of match generator so tactical discipline is not used.


Dribbling Keeper
Additionally, we have changed skill related with dribbling past a goalkeeper. Now success for this will depend on the player's scoring and keeper's goalkeeping skills only.

Match Engine

  • guacamole [del]
  • 2006-11-01

News
New modifications in match generator will be tested in friendly games.

List of key modifications (these are all subject to change and under discussion):

- If there is no one to play the ball to, a player may pass the ball effectively to themselves by heading it a bit ahead of themselves.
- Fixed a bug with headers - players will now head the ball more often.
- Chesting the ball - Players will now take the ball down on their chest and immediately start playng.
- Improved player decision system relating to when to pass or not.
- Upgraded player shooting decisions (they will be less likely to shoot from sharp angles, but will now shoot from longer distances if possible).
- It will now be possible to dribble past the goalkeeper (success depends on player scoring and playmaking and oponents' keeper skill)
- More clever shots when one on one with the keeper (for example, placing the ball using less power).
- Fixed freekick wall.
- A new skill "positioning" will be introduced from next season. For testing all matches will be played with the lowest value of positioning for all players. More information about this skill will be provided later.

New server

  • mr_gibbage [del]
  • 2006-10-10

We are pleased to announce that on Sunday 8th October the new server for the sokker database was successfully installed.

The new server provides higher data security, and has more room for future expansions, such as adding more cpus, drives and memory.

The server is more powerful than before, and its successful installation is the reason that there were no match delays this weekend. However, some further configuration will be necessary over the coming few weeks to ensure that the server is working optimally.

We believe that the new server will substantially enhance the playing experience on sokker and we appreciate your patience over the recent weeks.

Change to cup draws from next season

  • forestman [del]
  • 2006-10-04

As from next season, the system of drawing teams for the cup will be changed.

Currently, the draws are based on each teams rank in the previous season. The draw is then made with the weakest team playing the strongest team, second weakest playing the second strongest etc.

As from next season this will change. As before, the previous seasons league position will be important in determining seeding, however a random element to the draw will also be included.

In each round the teams will be allocated into two baskets according to their seeding based on their previous years league position, with the 1st basket containing the "strongest" 50% of teams, and the 2nd containing the "weakest" 50%.

Once this is done, the pairings will then be random - i.e. any team from the 1st basket could play any team from the 2nd basket. The team from 2nd basket will play at home.

Promotion and Relegation Confirmation

  • guacamole [del]
  • 2006-09-20

NewsAs stated last season, the rules for automatic promotion and relegation are changing this season to what was originally intended.

The teams to be automatically promoted/relegated are determined based on points, goal difference, number of goals, and position in the league at the end of last season. The reason for this methodology is that it is fairer. A team could be 7th with nearly no points, which would be worse than a team that fought hard in a competitive league, finished 8th, but had won some games. Additionally more bot-teams will be relegated this way.


The rules have been updated as shown below:

Promotion & Relegation

The best 25% of league winners from lower leagues will promote without having to play a qualifier match. This also means that the worst 25% of teams (ranked by points, goal difference, number of goals, and position in the league at the end of last season as described above) will be relegated automatically. The winners of the remaining leagues play in play-offs with the remaining teams placed 5th to 8th. This means that the 8th place team is not always the one to be automatically relegated.

Play-off pairs are determined on the point and goal difference basis with the weakest teams from the higher leagues playing against the strongest contender. In the event of a draw, the teams play extra time or eventually penalties. The match is played on the stadium of the team from the higher league.

Further server problems

  • forestman [del]
  • 2006-08-27

We suffered another major server failure this morning. We are very frustrated as we are still waiting for the new server to arrive. Meanwhile the current server is getting less reliable every day, nevertheless we have continued to replace hardware components in an attempt to maximise reliability in the short term.

Today, after the crash, we weren`t able to restore the current database. Therefore we have had to go back to this morning's backup. This means that all the matches have had to be played again. Also transfers, forum discussions, mail etc. that occured between the time of the backup & the server failure have been lost.

Morning matches have been moved to tomorrow. The matches that have not been played will continue, but with substantial delays.

All transfers ending after the restored backup have been moved 24 hours ahead.

We apologise for these problems & hope to have everything sorted in the very near future.

More server problems and matches moved

  • mr_gibbage [del]
  • 2006-08-16

Yesterday we have completely reinstalled the server software. We have chosen the configuration that in our opinion should increase reliability, with small performance downgrade. It didn`t work out and it has made things worse.

It is now clear that we will have to replace the hardware which is causing the failures (probably the discs). The new server is expected to arrive next week, so we will make another attempt at making the current configuration stable. We will be replacing the discs tonight.

Due to this, any matches that have not yet been played, will now be played tomorrow. Training will now take place late evening Sokker time tomorrow.

We are very sorry about any inconvienience this may cause.

Server Stability Issue

  • guacamole [del]
  • 2006-08-11

As you can see, we still have intermittent but serious problems with server stability. Unfortunately, we still are not sure if the problem is caused by software or hardware. We are currently working hard to find the reason for this instability.

The issue is indirectly connected with expansions made at the beginning of the season. The server does not seem to be overloaded, it just crashes under certain circumstances (which can happen now more often because of the bigger traffic).

In this past week and a half we have had a few serious outages. We decided that all Plus subscriptions will be extended by 2 days.

Again we apologize for this situation. We will do our best to resolve the problems as soon as we can.

New countries, expansions and server news

  • mr_gibbage [del]
  • 2006-08-04

New countries

We are happy to announce, that we have 9 new nations in Sokker:
- Andorra
- Costa Rica
- Hayastan
- Honduras
- Indonesia
- Makedonija
- Malta
- Moldova
- Shqipëria

Welcome!

Expansions

We are also pleased to see "old" countries growing.
So we have following expansions:
- België - new leagues in division 5 "5de Klasse"
- Brasil - new leagues in division 5 "Série E"
- France - new leagues in division 5 "Ligue 5"
- Hellas - new division 4 "D` Ethniki", 32 leagues
- Hrvatska - new leagues in division 4 "4. Liga"
- Israel - new division 4 "Liga Aleph", 32 leagues
- Norge - new division 4 "3. divisjon", 32 leagues
- Polska - new division 7 "Klasa A", 1024 leagues
- România - new division 6 "Divizia F", 256 leagues
- Suomi - new division 5 "IV-divisioona", 64 leagues
- Türkiye - new division 5 "5. Lig", 64 leagues

If other leagues need expansion in the future, they will be expanded in the middle of the season.

Server downtime

We have had some serious problems with our database server stability this week, which has caused long downtimes. We apologise for this inconvenience.

Before sunday we will try to fix the reason that caused this situation. It may mean that the server will be unavailable again for 1-2 hours friday night.