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Subject: NEWS Sokker- big changes are coming!

2024-04-21 19:02:39
All they wanted is to fasten the game and make new users catch up with the old users in a short period of time and then created the opposite.

The only way the new users can earn money is to train talented young players and resell them in a short time if they know how to do that in the first place, which they don't because there is no guidance - they log 4 times and never again. I assume new teams who carry on with playing are ex users who know what they have to do and are willing to be patient, like you.

I wrote at the beginning of these reforms, it is 2024 all games have some kind of guidance, tasks you have to do and get some reward to help you start your team/character/gameplan/whatever.


It is really wrong to punish old users in a dying game.

As for these taxes for reselling players, they should take into consideration other factors than just number of weeks with the club - players age, injuries, history of trading, history of long term training etc.

For example, majority of the sokker world except Polska is in the final stages of National Cup. If someone has injured player and wants to replace him with a veteran for few matches in order to win, why would they be punished if they don't need him for the rest of the season? I really don't get that.

You can punish traders if that is your main concern, but at the same time let majority of people manage their teams as they want to.
2024-04-21 19:44:46
The attitude from the top just seems to be wrong, and I am getting tired of saying it but here we go again.

Stop trying to bring the big teams down, focus on lifting the small teams up.
Oh and separate training from league games. It's ruining the integrity of the entire game when people are trying to avoid getting promoted.
2024-04-21 20:06:27
Just let people play the way they want to.

I as a returning user do not care if some people play just to trade, do whatever is fun to you.

A big reason why I love the game, are the endless options. You are the manager, do as you please.

Another thing is how this changes are being implemented, how people that supported this game for years and pay for plus months/years upfront are being left in the dark.
I actually feel bad for users that supported the game for years, spend so much time on here and are now being punished for it.
(edited)
2024-04-21 20:54:31
Stop trying to bring the big teams down, focus on lifting the small teams up

They wanted to do the letter and did the former.

2024-04-22 08:59:25
Any idea of how "Level of satisfaction with recent matches" work?

I won my last league Game (I went from 5 wins on a row to 6) and it dropped from 95.4759% to 91.3229% :?
2024-04-22 09:08:01
Last week I had -7 supporters.

Then I won all games - league, youth, friendly, league.

Today: -8 supporters :-)
2024-04-22 12:32:15
That's weird, it should rather raise than drop. I got some slight increase in the same situation (about 3-5% increase after 1 league match won)
2024-04-22 13:02:33
why money in my account???? stupidity...
what fans know how many have in account Barcelona, ManU,C etc.....

mood.... should be... average mark in league show the best preference for ending position....

https://prnt.sc/JnU6GDpKg__j

stay in top league and still fight about titlle long time is so difficult and so expensive and slower training for expensive youth...

I know what say... i play top league from 2012-09-10 and won 15x, if i reboult team i have big problem have profit from ticket because my fans are still angry.....
2024-04-22 13:08:00
That's weird, it should rather raise than drop.

I thought it was always like that. If you win with a less goals than the average result between teams with the same fan club difference, you could get a fan mood drop.
2024-04-22 13:20:00
Correct
2024-04-22 13:26:21
Level of satisfaction with recent matches is just old mood system and it works like it always worked.

I think it takes last 5 matches (league, cup, friendly, not sure about CC)

In your case, yesterday before league game you had 4 wins, 1 lose. Today you have the same 4 wins, 1 lose.
But now it counts yesterdays win 1:0 against Mancos Team, instead of win 6 matches ago - 1:0 against garfio.

Or like mauser said "average" from last 3 matches - so you changed 5:1result 4 matches ago to 1:0 yesterday.

Why than satisfaction dropped? Because that whole old system looks only at fanclub base.
Mancos Team is pretty new team with probably very small fanclub.
garfio is a bot team but still has fanclub, as it wasn't reseted since some time, it probably has bigger fanclub.
As garfio has bigger fanclub - win against that team was more "valuable" and is now gone.

You can "check" how big is oponents fanclub looking at fans match expectations.
(edited)
2024-04-22 13:54:13
From the newsletter:

New moods are a component of meeting fans' expectations, but also of the old system

Importantly, we've retained the influence of the old system based on the results of recent matches. We deemed it a more realistic solution – so fans will refer to whether the club meets its expectations, but they will also remember the team's recent results – for example, if we're in a good league position as expected, but we lost the last few matches – it will affect their mood. The proportion of this influence is 60 to 40 in favor of the influence of seasonal expectations – however, they are ultimately more important.
To help you understand your fans' behavior, additional information regarding their behavior at the office will soon appear, such as:
Evaluation of the level of meeting last season's expectations: xx
Satisfaction level with the last matches: xx%
Satisfaction level with meeting expectations: xx%


Additional (important!) rules of the new system

1. Fans will remember last year's successes or failures. For each level above/below the expected goal of the previous season, the club will receive a modifier to the mood limit. So for example – for a club that completely exceeded fans' expectations, a +2 limit will be allocated to moods, meaning that in the new season, even if it is completely unsuccessful, moods will not drop below the level of 2/7. Similarly, if we don't meet expectations – for example, if we're one level below the seasonal goal, moods in the new season will not be able to rise above the level of 6/7.
2. The range of this modifier operates on parameters: +2, +1, -1, -2. Once again, we emphasize that this is about the limit, not a constant bonus – in other words, the modifier limits the scale in which fans' moods can move in the new season; it is not a constant bonus to the mood.
3. Fans' expectations currently only encompass league competitions. International matches or cup matches affect satisfaction with recent matches, not expectations. This is likely an element we'll expand upon in the future, and the club will receive goals for other competitions besides the league (presumably less significant in terms of impact).
4. The impact of meeting expectations depends on the moment of the season: fans will react much more gently to the first matches of the season, and much more strongly to the last ones – which determines the actual position at the end of the season.

5. The greater the disparity between fans' expectations and the current mood level (e.g., in the new season, the team significantly exceeds expectations, and it started with angry fans) – the faster their mood will change.
6. Moods are currently updated after the morning update.

(edited)
2024-04-22 13:57:07
This tells about new expectations as complex, but Terrion asked about just one part "Level of satisfaction with recent matches", which is just old mood system, nothing more and is part of the formula of a new system.
2024-04-22 14:34:57
But he is right: that was my doubt haha. I thought, as a new feature It seemed to be, that it would work like fans expectations

Thx both!
2024-04-22 14:38:52
I'm not 100% sure how "recent matches" / old mood is calculated, Im just sure that is is percentage representation of old mood level.
2024-04-22 21:39:11
We will get it sooner or later.