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Subject: »Sokker Questions/Answers

2015-02-02 08:56:32
i mean that it is possible that players pops after 3 weeks and then next pop is after 2 weeks .. and that when you trained only pace all time, with same coaches and player played the same kind of matches
2015-02-02 11:53:40
"and the exact numbers can not be found, "

There is the topic "Projekt Trainingstabelle" in the german forum and based on it and on my own data I have made some graphs about the training. Take a look here. :)

The numbers are not exact, but very close to reality.



2015-02-02 21:50:01
yes because he entered the next level with sublevel after 3 weeks of training.... example

2,1 to 2,5 (1. training)
2,5 to 2,9 (2. training)
2.9 to 3.3 (3. training)
3.3 to 3.7 (4. training)
3.7 to 4.1 (5. training)

here you see first 3 weeks pop, then 2 weeks pop... and an example where decrease training effectiveness can also be made to give same result (first 3 week, then 2 week)..... and every next level is harder then the one before from .00 to .00 always (even if not linear), but the level before could be entered with a pop at 3.3, and the pop after ended at 4.1.......
2015-02-02 21:58:08
mmmm..... that link has these errors (amongst many others)

XP doesnt make training faster
NT matches is 50% of official match (and not 30 % or 50 % of full training)
There is no general training if the player doesnt play while doing stamina
A player can increase by general training even if headcoach has weak skill level in that skill
There is 3 types of training, not 2

and you also claim a lot of things never proven..... and even more errors in the text... and project trainingstabel is not with a massive enough data collected, to make precise calculations on it.. (i for example have experienced several of the pops with 0 in that tabel, and i am 1 single user)
2015-02-03 00:31:39
everything is so damn nonlinear. I never thought it's possible but my 37y player popped to brilliant defense from general trainings. I was training tech at the time. He also dropped back to incredible next week.
2015-02-03 02:09:49
on the sunday im sure :)
2015-02-03 03:27:27
mmm...

XP doesnt make training faster

True, but that is never said in the link he posted :S

There is 3 types of training, not 2

There are 2 types of training, not 3: individual and general. That's one of the few things stated plainly in the rules :P
2015-02-03 09:18:11
Under this headline:
How does the training affect the attributes and the popups?
To make this clear we have first neutralise some factors that influence training.

He writes:
- Experience does not influence the progress (It does and it specially influences the deccision the players make)

And okay, if we say that there is 2 types of training, then what do you call the training players with other orders then the trained, receive in what is trained....
2015-02-03 14:46:19
Experience does not influence the progress

So it doesn't :P

And okay, if we say that there is 2 types of training, then what do you call the training players with other orders then the trained, receive in what is trained....

Individual training, of course :) The rules explain that individual training go to the specified position, then to this and that position, some is the same for all positions... yes, it makes a mess when explaining who receives and how much he receives when not playing in the chosen position, but it all falls within individual training ;)
2015-02-03 16:24:10
He writes that in his schedule it doesnt (as he tries to make a standard situation without too much influences), but in between the ( and ) he says it does normally.....
2015-02-03 18:30:55
No, he says (perhaps in a less than perfect English) that experience doesn't count for the player's progress in terms of training, but it does matter for the player's decisions :)
2015-02-04 14:08:27
Database does not work today http://ntdb.sokker.cz/

Refresh or closed???

Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)
(edited)
2015-02-04 21:53:08
You´re wrong... :)

He list a lot of things, that he neutralizes in his schedule those things, and says in () that they actually influence normally, to make a approx number of training minutes to reach each of them with talent 3.... try and read the whole list, and you will get the picture...


(edited)
2015-02-04 21:56:31
- Experience does not influence the progress (It does and it specially influences the deccision the players make)
2015-02-04 22:19:24
You are wrong :) You missed the part when his English is not perfect, but the sentence you highlight wouldn't mean what you say either ;)
2015-02-04 23:24:28
Hallo again :)

I just copied a part of the rules:
"Experience:
Experience is gained by playing matches. The experience level depends on the number of matches played, the percentage of activity during the matches, and the type of the match (friendly, official, national team). Players at lower levels of experience will increase the skill faster than players with higher levels.

Depending on their experience level, defenders could slightly block, or at least slow down, their opponents while running to the ball. However, they will not be able to block while heading duels."

According to the rules, experience is a very important skill for defenders. However I have observed that players with higher experience are more efficient than plazers with lower experience.

This has nothing to do with faster raise of other skills / I don't know if they are affected.
(edited)