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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2020-06-26 18:06:16
sorry, you're right
thanks
2020-06-26 18:07:23
1. We decided that number of transfers is not fair - sometimes you decide to rebuild your squad, so you want to change most of players. So limit should be high, so it would not work. Another thing that is not predictive rule, i would be affraid about new users, making some wrong transfers at the start and stick with that situation.

2. Different taxation level was an idea considered too - but we think, we should keep that possibility for reducing prices and inflation (like progressive taxation).
We dont want to make both (so tax linked to transfer date & price level) becouse it would be to much complicated for many users, especially new one.
2020-06-26 18:08:17
Its an additional condition for current rules:)
2020-06-26 18:14:33
I just reacted about your interpretation in a German way, if there is a rule, you follow it, you dont make exceptions.

I meant that if that user had been German or French I would have defended him anyway, so no exceptions for sure

about damien complaints about breaking rules, sorry but it's impossible\not correct to make something only now after so many years. Why? too many reasons but not so difficult to understand (but if someone wants to speak about we could continue in sk@)

We needed help by dev and now finally we'll see changes and those unfairness will end
2020-06-26 18:15:01
Maybe for minutes played. If not you could do the trick. And what will happen with injured players?
I think would be ok 180 minutes for 4 weeks, or 6 weeks without playing. Some players never debut IRL.
And maybe exceptions for injured players, unless injuries are reduced considerably.
(edited)
2020-06-26 18:21:03
Exactly !

And if you look closer you can notice that the worst wild traders are systematically setting a very high bidding price in order to abuse the casual buyer who are not aware of the market prices.

This goes against the fair play rules mentionned in the sk rules nb 2 but it doesnt seem to bother the admins.

We could maybe remove the option to set up a bidding starting price to prevent these kind of behavior.
2020-06-26 18:24:47
ah !!! ok, so the other daytrading rules will work like today? So they must to play one or several matches? Perfect then :)
(edited)
2020-06-26 18:30:18
For me best way to fix wild trade is limit profit per week closing market like this well changing pretyy much core of the game
2020-06-26 18:30:38
We could maybe remove the option to set up a bidding starting price to prevent these kind of behavior.

No, because sometimes we only sell players if we get what we ask. It must remain, It works well with a fee.
(edited)
2020-06-26 18:32:59
Exactly:)
2020-06-26 18:38:02
When u agree on a selling price with a buyer you usually sell the player at 1€ and the buyer then bid the agreed price but I can understand your concern.
2020-06-26 18:42:42
I like this new rule

Recently I've noticed the same few teams constantly bidding for players , one team that was doing it has over 100 players !! Lol
2020-06-26 18:44:55
Not necessarily. I sometimes set up start prices to sell or keep more in my team.
Furthermore, I think that this does not affect new users because big traders set up higher prices than new users have.
I also like to have a certain right to decide the price of my player, it's more real.
2020-06-26 19:55:05
I agree with this rule 4 weeks is good way for me?
if the player play matches, he continues and progress with general training.
if the player does not play match, skills should be affected, so his value decrease.
and if the team is limited to 30 players, that could be help more
2020-06-26 20:07:03
What is the rule n° 2 ?
2020-06-26 20:36:05
bitxo to Raul
can you fire a player within those 4 weeks?

yes, of course


Then, you can buy a player just for one single match. Not really at all. Users will fire these players instead of transfer them in order to dont waste their money for nothing