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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
But it's just the same rule as now.
You get GT according to minutes played.
Thats a fair rule, it's blocking DT and to wide squads, and it's quite logic - if you dont play you rather cant become better player.
We can simplify general training list - and create one list with all players, and give notes like "still no minutes played" instead of seperate list.
Maybe we should add also short descriptions next to the headline to explain both trainings.
You get GT according to minutes played.
Thats a fair rule, it's blocking DT and to wide squads, and it's quite logic - if you dont play you rather cant become better player.
We can simplify general training list - and create one list with all players, and give notes like "still no minutes played" instead of seperate list.
Maybe we should add also short descriptions next to the headline to explain both trainings.
What about "advanced training" players, do they get GT if they don't play, and if they do, how much?
never in all those years I would rely on gt of non trained players while trading. This is not the feature for blocking daytrading.
And for the wide squads you can just set maximum number of players to 30 or so
And for the wide squads you can just set maximum number of players to 30 or so
for new user coming on training page general training seems more important than advanced training is and this is bit confusing. Im not good in finding names but visually Main training (advanced training) should be the hero of the page. General training is most like (bonus training) pretty much you do not care about it i guess that in design will be took in consideration.
sure, i get your point, for sure we will try to make it simpler and more intuitive.
What about "advanced training" players, do they get GT if they don't play, and if they do, how much?
Good question, I think they are training and therefore they should receive that 60% in GT too.
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Good question, I think they are training and therefore they should receive that 60% in GT too.
(edited)
Worst idea ever. The training system is ok because it's difficult to train and try to wing every championship.
So, the best teams usually don't train a lot as those with worst team.
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So, the best teams usually don't train a lot as those with worst team.
(edited)
Raúl, is already implementetd something new for trading apart from arcade bug? It's very strange because I can't sell some players who have played several matches.
For example, this player played 6 matches and I can't sell him.
https://sokker.org/player/PID/37253628/graph/SPEE
Maybe does he need to participate in a percentage? Because I am training this season and I have in corner...it's strange.
Anyway I'm observing a big change in market. I don't know if it's good really because there are a lot of players who now they are worthless, especially trainable players, and there are fewer players than before.
I think additional rules should be added apart from 4 weeks. 4 weeks is ok for wild traders but not for all users, It could create an illogical market where normal players won't worth anything and top players will be unreachable. I perceive market very stopped and strange prices. Same player can cost a very variable price depending on luck. Maybe with more users it will be able to be balanced, but now we are few active users in market and nobody wants to risk. I think that with more users it will be positive but now I'm not sure.
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For example, this player played 6 matches and I can't sell him.
https://sokker.org/player/PID/37253628/graph/SPEE
Maybe does he need to participate in a percentage? Because I am training this season and I have in corner...it's strange.
Anyway I'm observing a big change in market. I don't know if it's good really because there are a lot of players who now they are worthless, especially trainable players, and there are fewer players than before.
I think additional rules should be added apart from 4 weeks. 4 weeks is ok for wild traders but not for all users, It could create an illogical market where normal players won't worth anything and top players will be unreachable. I perceive market very stopped and strange prices. Same player can cost a very variable price depending on luck. Maybe with more users it will be able to be balanced, but now we are few active users in market and nobody wants to risk. I think that with more users it will be positive but now I'm not sure.
(edited)
I could sell a player bought July 5th who just played one time in friendly last Wednesday so I am not sure if a new rule was already implemented except the arcade bug fixing.
It must be they need to participate.
https://sokker.org/player/PID/29060075/sell/1/sl/9a1d8c5a
And this player I can't sell either. The strangest thing is that I could sell him before...It must be due to form.
https://sokker.org/player/PID/29060075/sell/1/sl/9a1d8c5a
And this player I can't sell either. The strangest thing is that I could sell him before...It must be due to form.
i cannot sell this player who played 8 games (0 arcades) and I bought him a month ago
https://sokker.org/player/PID/37494878
https://sokker.org/player/PID/37494878
so really not just the arcade bug was fixed, something else changed as well
not possible
Put player on transfer list
The player has rejected the chance to go on the transfer list. He feels he deserves another chance.
Put player on transfer list
The player has rejected the chance to go on the transfer list. He feels he deserves another chance.