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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
Stamina still is on the list for reworking - we will for sure make it a bit different than it is now, but we need a bit more time for proposal.
@Oliver Aton - i supose, that if they are in the training slot they can get basic training + so many minutes as they get before injury, if in the day of training they will be slighty injured. Otherway - rather no training, as it is now.
@Oliver Aton - i supose, that if they are in the training slot they can get basic training + so many minutes as they get before injury, if in the day of training they will be slighty injured. Otherway - rather no training, as it is now.
So I hope players get injured less frequently and on fewer days. two weeks ago all saw one player with 54 days injured ... with 13 weeks season would be 2/3 of the entire season. a drama !!!!
it will have to be adjusted very carefully
it will have to be adjusted very carefully
Sure, we will make some tests, probably even with your participation (there will be a chance to join test server).
But about that 54 days case - it's probably possible only when you risk playing with slight injury, if you do so, there is a chance that player will get injuried much more seriously.
But about that 54 days case - it's probably possible only when you risk playing with slight injury, if you do so, there is a chance that player will get injuried much more seriously.
no, at least I dont think so
I think that it is double injury, player gets injured for 25+ days but does not leave the pitch immediately because the game has not stopped, and before it will stop he gets another 25+ injury
I think that it is double injury, player gets injured for 25+ days but does not leave the pitch immediately because the game has not stopped, and before it will stop he gets another 25+ injury
its very rare case when player has one injury during the game and when the game did not stooped he gets injured second time on theory he can be injured 10 times before game stops :(
ye, it is always double injury
injury of player who played with slight injury cannot be higher than injury cap (+- 30 days) + slight injury
I think with the number of games and shorter season the length of injuries could shorten by +- 1/3
(edited)
injury of player who played with slight injury cannot be higher than injury cap (+- 30 days) + slight injury
I think with the number of games and shorter season the length of injuries could shorten by +- 1/3
(edited)
There was also a proposal of some "bad luck" protection.
Like algoritm that reduces risk of injuries when you already have some.
Maybe it's worth to be consider, as long as i think, that average risk of injuries is not a problem, it's rather fact, than with many users there are always few with extreme bad luck at one point of time (statisticly thats not a surprise).
Like algoritm that reduces risk of injuries when you already have some.
Maybe it's worth to be consider, as long as i think, that average risk of injuries is not a problem, it's rather fact, than with many users there are always few with extreme bad luck at one point of time (statisticly thats not a surprise).
im not sure its true but i have feeling that once player get injured he is more vulnerable over injuries its like real life but here that is more bad luck ... so maybe that should be removed as well if my assumption is correct do not have the code to say if its true.
Rather reduce risk in friendlies, more real, although I play football and most of times I have been injured in friendlies xD.
no injuries = boring
we should have random injuries for everyone during training XD
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joking apart, I think the whole problem is to make more controllable the randomness, that said, I think there should be something like "injuries trait" which shows players prone or risk free to get injuries, then you can manage to play the guy or not in a bad pitch condition or more minutes than needed.
we should have random injuries for everyone during training XD
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joking apart, I think the whole problem is to make more controllable the randomness, that said, I think there should be something like "injuries trait" which shows players prone or risk free to get injuries, then you can manage to play the guy or not in a bad pitch condition or more minutes than needed.
I'll never put my younger trainees on regular tactics on friendly matches, and I know a lot of managers think the same way as I do and use "2x2 tactics" kind of. I just think that injury free friedly matches could be great to use normal tactics without any afraid of injuries.