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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2020-07-21 12:18:11
1. I have some annoying issue with my players, current example:
- I had only 3 transfers within the last 2 weeks
- My player played 4 official and 2 wednesdays games
- Fans morale are very low

Player refused to be transferred!


2. Another situation from the last week:
- only 3 transfers within the last 2 weeks
- player with 6 official + 4 wednesdays games
- he has an unearthly form
- very low fans morale

player refused to be transferred too!


I decied to check it: Last weekend I bought 4 players and i let them play only 1 official game. Result? 3 out of 4 are ready to go!


There must be some bug after arcade games update. This situation is really annoying as it make a huge impact on my transfer / training plans. Will some DEV dare to look into it? :)
2020-07-21 12:38:27
Recorded, same as some previous similar cases reported here - we will check.
2020-07-22 13:07:21
I do agree . And look at this player . He bought it last week and he is on TL again. How come ?

https://sokker.org/player/PID/35706475
2020-07-22 15:55:55
I have one player for 35 days who has not played any game but he still refuses. In the last 30 days I only bought a player, so it has no sense.
2020-07-22 18:48:49
+1
A player should be unlocked despite not having played matches if you aren't daytrader. It can be annoying for some users.
I think other rules should be analyzed. This can break the market.
2020-07-22 22:48:35
Recorded, same as some previous similar cases reported here - we will check.

Nice to hear that. May I kindly ask when?
2020-07-23 06:32:33
i was saying from the beginning that those restrictions will limit a lot of normal users and cripple the game. But everyone just wanted to burn those datrading witches and didnt listen to reasons. Now this is obviously bug (I reported it 2 weeks ago when I could already say that there is something wrong, though some argued that no changes other than fixing arcade bug were done) but it comes close to your overall future experience with selling players. Enjoy the game. This is what you wanted
not targeted to rapelo, but to everyone
(edited)
2020-07-23 09:49:55
+1
2020-07-23 10:26:21
I bought a player July 8th and sold him July 19th

And I am checking my current players, I could sell the ones bought July 5th, 6th, 8th and 9th so I don't notice anything weird on my side.

Anyway, this the bad behavior of a few wild traders cheaters who seem to impact all sokker community after the bug was fixed. Imo best solution would have been to punish them but some of them seem untouchable.

Thank you to all cheaters, they will recognize themselves.
2020-07-23 11:14:12
+1
2020-07-23 11:30:39
I have explanation.

So, current mechanism work like that:

Algoritm counts:
only non- arcade games
more than 60 minutes played in each one

What affects on player willingness to leave (all factors):
number of minutes played - if higher, higher chance to leave
Fanclub mood - when lower, than higher chance to leave
player form - when lower, higher chance to leave
number of transfers (past and ongoing) - when is high, lover chance to leave

So probably you can find answers according to it.
And please remember - we didnt introduced 4 weeks rule yet, so current mechanism works as always was, just arcade bug is fixed. no other changes in it.
2020-07-23 12:14:42
Do you have the weightage for the following part ?

What affects on player willingness to leave (all factors):
number of minutes played - if higher, higher chance to leave
Fanclub mood - when lower, than higher chance to leave
player form - when lower, higher chance to leave
number of transfers (past and ongoing) - when is high, lover chance to leave
2020-07-23 12:20:46
Message deleted

2020-07-23 12:45:48
more than 60 minutes played in each one


Do you know if It's accumulative between weeks? Or It doesn't work if he plays 30min a week and 30min next week?
2020-07-23 14:39:11
more than 60 minutes played in each one

that should answer your question
2020-07-24 12:16:41
Message deleted