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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2021-03-09 13:35:44
Sokker logic:

Client: I would like you to modify A.

Owner: We are going to change B to B1, you will like it. A can wait.

Client: But I like B the way it is.

Owner: B1 was ready, did you find him?

Client: I liked B more before. Can you now modify A?

Owner: We will first make C into C1.

Client: But I love C the way it is. Please modify A.

Owner: A can wait.
2021-03-09 13:43:53
It's much more simple:)
Most of changes you request are linked to old game code.
For us working on old game code is simply wasting money and doing two times the same work.

Thats why our priorites are different, we need first new code, including both - backend and frontend (so game design too) - and then move forward with any other changes. From user perspective it could looks confusing, why we are focusing so much on design and new interface - but new interface is a key for any other changes we want to introduce.
2021-03-09 14:30:20
+1

In DEV´s we trust :)

Take your time. We should judge the work when all the implementations are done :)

Hopefully after that, you will continuously look to develop the game even further and not rest on your laurels.
The work you are doing is great, but please don´t let the game stagnate. It has so much potential :)
2021-03-09 14:43:15
Message deleted

2021-03-09 14:51:53
Two things:
1. 4 weeks rule is the same for all users. It's just a new standard, some users like it, some not, mainly according to old habbits - from our perspective its a good point, we belive that transfers should be planned in more long term perspective, its more realistic.
2. Wild traiding - sure, 4 weeks rule didnt solve all problems (anyway its better, same as its much better than before we fixed arcade bug) - we will work with current algoritm and try to balance it better, to not affect normal users, and block to much traiding.
(edited)
(edited)
2021-03-09 15:22:00
Raul, the part of the code I understand perfectly. What has to be done, has to be done.
but who asked for this new look of the game? It is much worse than the old one.

The 3D viewer is very beautiful, but I still watch 2D, as it is much more functional from a tactical point of view.
You had a lot of work, but you didn't do what your client would like.
(edited)
2021-03-09 15:30:16
Well, im pretty sure that lot of users think differently. I know lot of users who likes curretn design, there was also very possitive feedback about 3D and lot of users are using it.
New design - its still a middle step, only navigation is new, rest of design is adjusted from old sokker theme and will be replaced page after page, so it's not final product.
And we dont think with only remaining 9k users, its quite obvious that for any new users old sokker design was completly overdated.
2021-03-09 15:35:12
Anything that is done will please a small part of the users.

Okay, you won't hear me. You already have your opinion.

I will continue to support the game I love.

Thanks for listening ; )

Regards
(edited)
2021-03-09 15:49:40
30 players ceiling is a must...
Nobody can have a genuin reason to have more then 30 players...
If someone can, he may try to explain that here...


Dtox, I am certainly close to 30 players and somehow during the season I have been over that number. I don't do wild transfer (i think), the thing is I try to pull up at least a young player each week, and most of them do not sell fast enough to be under 30 all the time, some of them do not sell at all. I can't see why it is a problem. and to further it, I don't see the wild trading as a problem at all.

Something funny, few days ago we were talking within the Colombian community about wild trading and some people see slavista as wild trader...
2021-03-09 15:55:59
I like to collect veteran players and I want to be able to have more than 30 players. Besides, I don't think it's a big problem for traders.

Instead of limiting 30 players, why not limit buying 30 players and selling 30 players per season?
2021-03-09 15:56:41
Message deleted

2021-03-09 16:22:36
I'm no expert, but I'd have thought things lime page design, match engine and training system are essentially different parts that can be programmed separately. Why do you need a new design and training system to improve the engine? If you could explain this in a little more detail, I'm sure users would have more patience because they could understand what's going on.

(Actually it would seem to me that Sokker must be a very badly designed game if you can't make changes to one part without completely redesigning everything.)
(edited)
2021-03-09 16:49:40
30 players ceiling is a must...
Nobody can have a genuin reason to have more then 30 players...
If someone can, he may try to explain that here...

Dtox, I am certainly close to 30 players and somehow during the season I have been over that number. I don't do wild transfer (i think), the thing is I try to pull up at least a young player each week, and most of them do not sell fast enough to be under 30 all the time, some of them do not sell at all. I can't see why it is a problem.


This and more. Having 30+ players does not necessarily equal wild trading, nor does limiting the squad size necessarily limit wild trading - but it limits "normal" players' free choice to build and nourish their squad as they wish.

Come up with a solution instead that only affects and diminishes the problem at hand. That is a must.
2021-03-09 17:04:31
about this I liked Oliver proposal. Use 3 time-windows. Then the more u trade, more difficult to sell.

I see they are doing a great job and some changes need to be planned and implemented slowly. Hope this 4 weeks rule gets improved in a smart way, this trading thing needs to be fixed from a wider perspective
2021-03-09 18:53:03
lol
2021-03-09 19:08:14
About redesign of the game, I totally agree with Raul, the game looks completelly outdated, any new prospect/user who see the game could(and still can) see that. So the game really needs to have an entire different face and gladly it will, this change just started, let them finish.

About creating some rules to stop/reduce the wild trading, I'm with @Fernando Mattos, to limit the squad it's not good and neither would help stop wild trading at all, but I think that to limit the numbers of buying and selling during the season could works and would not affect (almost) no one. Come on, who the hell (except wild traders) needs to buy or sell 30 players in just one season?