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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2021-07-03 15:04:18
Perfect, take the opportunity to change the shape of the cup depending on the type of match :P

Good job!
2021-07-03 15:16:06
:)

We will see change more often now. They are looking very good

Congrats
2021-07-03 17:01:00
I,ve found another bug with transfers in overview:

The remaining time of the bid is not automatically updated if you don't refresh the page manually, so this can mislead.



And even with active bids from other users when the time "ends", this appears: bring the player in (the bid wasn't really over and I wasn't the buyer at that time).


(edited)
2021-07-03 18:08:40
Roght, we know about it - new transfer list will be soon automaticly refreshed, so it will solve it.
2021-07-03 21:28:54
*ady* to Raul
Raul,Raul, I want to warn about an aspect ignored by the developers, leaving aside the bugs, the big problem of this game, at this moment, is the economy, I personally watched the transfers in recent months and I conclude that it is in collapses. Young players trained for months sell for nothing and this contradicts exactly what the game ultimately set out to do.
2021-07-03 22:51:56
It's not really a problem of the economy on itself, but a problem of a bigger offer than demand...

Because of the 4 weeks rule of selling players, people cannot buy as much players as there are on TL and also, people are expecting more of young players since it's the last seasons we can train 22 players each week
2021-07-03 23:21:00
Hey Raul, how are you? :)

I have one question and I don't think it needs a topic, here it is: Is it possible that you guys (devs) expand the number of slots in the next training system? Something like 16 slots instead of 10.

I think that it will be great for all users, I especifically like to have fresh pulled youth players (18 yo especifically) in my 'second squad', and it will be great for a 'long-term planning', so everyone can have stars playing and training in 'main squad' (players between 23~29 yo), and younger players in second squad, and the managers with best plannings will be fine.
2021-07-04 00:12:55
+1
2021-07-04 00:22:07
With ps4 i not can go to new training page, its just empty :(
2021-07-04 01:17:05
-1

It was discussed for months and finally it was decided that way. If there were more slots, the difference between the teams would increase even more, since those with more money could buy, have and train "18" and more monster players and you won't be able to buy none of them because they will buy more players due to the ease to train. Equally the difficulty is attractive, you'll need to think to make lineups as currently. The way you say you don't need to do anything it's no fun.
(edited)
2021-07-04 01:28:59
The way you say you don't need to do anything it's no fun.

There's no fun in buying and selling a lot of players each season, I know some dudes are on TL 15 hours a day, but it's not funny for most users.

I don't get the point, for example: new users could buy a lot of DEF's (10) and ATT's (6), just train 'defender' and 'striker', make money faster and improve their clubs. So do the old users, but I think they would try better (and more expensive) players.
2021-07-04 01:30:54
Maybe 11 slots can be an option? A whole first squad.
2021-07-04 01:31:43
The way you say would increase the problem even more, think about it. More slots, more players to buy.

I liked 11 slots but Raul didn't want :P.
(edited)
2021-07-04 01:40:27
if i say i do not want 11 slots he will implement them :)
2021-07-04 01:42:33
Hahaha
2021-07-04 09:02:01


When i access the overview page and am not logged in. It should redirect me to the login page, but instead i end up seeing blank page.