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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
"I am one of the oldest users here and i never had unearthly nor divine junior, i had maybe 2 magical. There are users that had a few of divine juniors already."
Same here, 16 years playing with 0 cracks from juniors. About injuries, I would like to have 16-20 players (starting level) like real life teams but I can't, I don't have enough money, real life teams has a lot of young players who can play, in sokker the young level is too low, they can play at a decent level only when they are 23-24 yo. So, youngsters are not much help. If you are having a losing streak you are losing a lot of money, from ticket sales ok, but also from sponsors is too much for a country like mine with only 3 decent/good incomes from cup games and only others 4 strongs/old teams in the league (more or less xD). I'm playing short of players, and just to survive/maintain a decent 70 points avg. team.
I'm hoping that with the new training I can train and maintain players all his career in my team in all positions and not having to keep buying old players whose devalues 1M euro per season :(
And greetings!!
(edited)
Same here, 16 years playing with 0 cracks from juniors. About injuries, I would like to have 16-20 players (starting level) like real life teams but I can't, I don't have enough money, real life teams has a lot of young players who can play, in sokker the young level is too low, they can play at a decent level only when they are 23-24 yo. So, youngsters are not much help. If you are having a losing streak you are losing a lot of money, from ticket sales ok, but also from sponsors is too much for a country like mine with only 3 decent/good incomes from cup games and only others 4 strongs/old teams in the league (more or less xD). I'm playing short of players, and just to survive/maintain a decent 70 points avg. team.
I'm hoping that with the new training I can train and maintain players all his career in my team in all positions and not having to keep buying old players whose devalues 1M euro per season :(
And greetings!!
(edited)
I'm hoping that with the new training I can train and maintain players all his career in my team in all positions and not having to keep buying old players whose devalues 1M euro per season :(
).
Me too, but It's Impossible with only 10 slots, I would be so happy buying only 2 or 3 players a season :).
).
Me too, but It's Impossible with only 10 slots, I would be so happy buying only 2 or 3 players a season :).
Imagine your First squad with 22~28 y old players and some promissing youngsters on the bench *-*, all of them training properly, 16 slots would do the job.
Is there some news about changes and additions to the 3d viewer? when is the estimated to be a completed version instead beta? i get there may be other priorities, and the viewer is working fine, but is still in development and nothing has been said about it for weeks.
+1 and something about new audience or new sounds?
This audience is not good (no movements, team colors...) and it even seems weighed to load. And sounds of the field need an improvement. They are very monotonous.
This audience is not good (no movements, team colors...) and it even seems weighed to load. And sounds of the field need an improvement. They are very monotonous.
Amazing new training report for each player!
At a glance, international matches are counted like friendlies and faces need to be adjusted, but for sure you know it and it's work in progress yet.
Edit: seems a different bug. I saw another player with international minutes correctly.
But this player is wrong. He played 90' and 46' international minutes and it count 180' friendlies. It should be 0'/90'/46' and 0'/90'/90'.
Congratulations Devs!
(edited)
At a glance, international matches are counted like friendlies and faces need to be adjusted, but for sure you know it and it's work in progress yet.
Edit: seems a different bug. I saw another player with international minutes correctly.
But this player is wrong. He played 90' and 46' international minutes and it count 180' friendlies. It should be 0'/90'/46' and 0'/90'/90'.
Congratulations Devs!
(edited)
Also, minutes played with a different order should be hidden, or at least shown in a different color
not just that (international matches counted as friendlies), there is also a bug regarding subs in friendly match... my players appear to have played the whole game instead of 45'
Two questions:
1. Why the percentages of our list players are not calculated with the same formula that calculates the percentages of players for sale in the market?
2. Why does the superdivine level is represented by the number 17 on the "Assistant" panel and by the number 18 on the "Training" panel?
Thanks
1. Why the percentages of our list players are not calculated with the same formula that calculates the percentages of players for sale in the market?
2. Why does the superdivine level is represented by the number 17 on the "Assistant" panel and by the number 18 on the "Training" panel?
Thanks