Subpage under development, new version coming soon!
Subject: »[info]Dev Diary #82: Automatic release of NT-players from
we need to develop manual for sure, but its also a thing that need to wait untill more pages will be rewritten - it should be an integral part of the game, each time when new user will visit some new page he should get some key tips as pop ups, and have a chance to get more details if he want. For now we can add that kind of comments only on new pages, so it would be quite confusing for newbies, that sometimes they get help and sometimes dont. But for sure it will be one of top priorities after main subpages will be finished.
you don't care about the opinions of the users, the game page is confusing, the education system is terrible, watching the match, terrible tactics, nothing is good
Then why are you still here? Complaining and doing nothing buth complaining?
Sokker was a good game but now it's not like that I don't know why I'm here
Just think one simple thing. No new design, no flash to html = no game. We have now extra time with Raul and his team. Game should be dead since January. We are alive. Enjoy
Game is great, it's under development and some pages have some bugs yet, but each change is better than the previous one, what happens is that we are used to obsolete things where no new users would come. They are working well and reasoning all changes, time will tell, but I think sokker will resurface.
Exactly... but you can only see that if you're willing to look to it...
opinion about the game history page
Here you can see LEAGUE, CUP and FRIENDLY games separated by colors
but not different from OFFICIAL LEAGUE and FRIENDLY LEAGUE games
Another observation is that in this way all the games together there is the possibility that you forget to make a friendly agreement on Wednesdays, I know that on the main page you notify of tasks to be done, but this lends itself to this feeling of being all organized.
You should leave a space like the last page and differential for example
Here you can see LEAGUE, CUP and FRIENDLY games separated by colors
but not different from OFFICIAL LEAGUE and FRIENDLY LEAGUE games
Another observation is that in this way all the games together there is the possibility that you forget to make a friendly agreement on Wednesdays, I know that on the main page you notify of tasks to be done, but this lends itself to this feeling of being all organized.
You should leave a space like the last page and differential for example
I must take a side with people complaining about the new homepage.
Before i just had to login and boom i was on my starting page.
Now i need to click on login, then the login window is shown, click on login, and after login click on a button again so i get to my starting page.
Will this be fixed/adjusted? Or should i implement a fix myself? :-)
Before i just had to login and boom i was on my starting page.
Now i need to click on login, then the login window is shown, click on login, and after login click on a button again so i get to my starting page.
Will this be fixed/adjusted? Or should i implement a fix myself? :-)
Yep, we will fix it today, no idea why it work that way, on test server it was linking directly to the game.
And after log out we will redirect to login page ofc, not homepage.
There is almost ready „remember me” option, so with it you will skip this page completly.
And after log out we will redirect to login page ofc, not homepage.
There is almost ready „remember me” option, so with it you will skip this page completly.
I must say very nice work with the new opening page of sokker.org! Definitely gives someone who visits the page for the first time a positive impression. A+ !
There is a gap between needs of current users (you like the game, so you want new, more advanced options) vs. new users - for many new users old page view, poor UX and only one game per week (official one, as most of them are starting after being eliminated from the cup) its not an engaging start.
So many new users, all but one in Serbia, register, log in exactly 4 times in one day (three logs same time) and never come back.
I would really like to know what is their experience and why they quit, is it because of design or not having enough matches or whatever.
I am sure they need to have some kind of guidance, a live tutorial similar to those aggressive no-brain games all over the internet!
For instance:
Task 1 - go to players page - they get some kind of reward (a coin or however you call that thingy non-plusers will use to not wait for a match etc,)
Task 2 - set up your training type - another reward, lets say they get a coach with one unearthly skill
Task 3 - set up a friendly match - a reward
Task 4 - set up tactic for a match - a reward
...
Task x - sell a player - a reward..
Task y - buy a player - a reward..
Task z - start a youth school - a reward..
...
List every important step of the game and teach them what to do before they can do everything by themselves.
Something like that, with better chosen order of Tasks (these are just an illustration)
So many new users, all but one in Serbia, register, log in exactly 4 times in one day (three logs same time) and never come back.
I would really like to know what is their experience and why they quit, is it because of design or not having enough matches or whatever.
I am sure they need to have some kind of guidance, a live tutorial similar to those aggressive no-brain games all over the internet!
For instance:
Task 1 - go to players page - they get some kind of reward (a coin or however you call that thingy non-plusers will use to not wait for a match etc,)
Task 2 - set up your training type - another reward, lets say they get a coach with one unearthly skill
Task 3 - set up a friendly match - a reward
Task 4 - set up tactic for a match - a reward
...
Task x - sell a player - a reward..
Task y - buy a player - a reward..
Task z - start a youth school - a reward..
...
List every important step of the game and teach them what to do before they can do everything by themselves.
Something like that, with better chosen order of Tasks (these are just an illustration)
agree, even on top of that page is a comment on that:)
we need to develop manual for sure, but its also a thing that need to wait untill more pages will be rewritten - it should be an integral part of the game, each time when new user will visit some new page he should get some key tips as pop ups, and have a chance to get more details if he want. For now we can add that kind of comments only on new pages, so it would be quite confusing for newbies, that sometimes they get help and sometimes dont. But for sure it will be one of top priorities after main subpages will be finished.
we need to develop manual for sure, but its also a thing that need to wait untill more pages will be rewritten - it should be an integral part of the game, each time when new user will visit some new page he should get some key tips as pop ups, and have a chance to get more details if he want. For now we can add that kind of comments only on new pages, so it would be quite confusing for newbies, that sometimes they get help and sometimes dont. But for sure it will be one of top priorities after main subpages will be finished.
Oh, sorry, I didn't see it : X
Thank you, any type of help would keep them engaged.
Thank you, any type of help would keep them engaged.
I think many people quit the game cause they receive their team and have to wait some days to be able to play a match, also seeing their starter squad, full of useless players and i guess, mainly, because they see it's not a quick visit and play game but a live game, set on partially daily, partially weekly things. Most younger people are used to smartphone games... Open, play, quit, whenever they want...
Sokker is a slow pace game, A-typical to the time in which we live...
Sokker is a slow pace game, A-typical to the time in which we live...