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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
@tsolias - Now I see how you evaluate the situation and altough ı see a bit differently , I understand your perspective .
I don't wanna write off topic - so I let devs to share sth about their current plans & timelines ;)
I don't wanna write off topic - so I let devs to share sth about their current plans & timelines ;)
If you have to explain what you mean, don't be surprised that people don't understand you and that some people get upset with you.
And do you know how much I appreciate your tip? Exactly as much as I paid for it. Nothing.
Furthermore, it is you who should urgently review the definition of the word "emphatic".
Here is the link: https://www.merriam-webster.com/dictionary/emphatic
and a second one, if you don't understand the greek word "emphasis": https://dictionary.cambridge.org/de/worterbuch/englisch/emphatic
But that is not a big problem. The big problem is the chaos you cause with your arrogant way of communicating.
"Maybe you just need some sleep"!!!
Isn't that a provocation? If not, go out on the street and start discussing with random passers by! When it comes to disagreement, it's the perfect timing to let go of that magic spell! Let's see how they will react to it.... and then report back to us from the hospital about your new insights....
And do you know how much I appreciate your tip? Exactly as much as I paid for it. Nothing.
Furthermore, it is you who should urgently review the definition of the word "emphatic".
Here is the link: https://www.merriam-webster.com/dictionary/emphatic
and a second one, if you don't understand the greek word "emphasis": https://dictionary.cambridge.org/de/worterbuch/englisch/emphatic
But that is not a big problem. The big problem is the chaos you cause with your arrogant way of communicating.
"Maybe you just need some sleep"!!!
Isn't that a provocation? If not, go out on the street and start discussing with random passers by! When it comes to disagreement, it's the perfect timing to let go of that magic spell! Let's see how they will react to it.... and then report back to us from the hospital about your new insights....
Riga, I also think that I understood your point of view and on some points, if I understood you, I have the same opinion.
The devs promised too much, they released some pages too early, with errors. Some changes I don't like either (e.g. new page with the overview of players). Finally they couldn't keep their schedule either.
However - and I think it is an important side note - we are not dealing with "Eidos Interactive", nor with "EA Sports" (both are big computer game companies). It's a small 1-2 man company that built a great game and the community should be more supportive with suggestions instead of too harsh criticism.
The devs promised too much, they released some pages too early, with errors. Some changes I don't like either (e.g. new page with the overview of players). Finally they couldn't keep their schedule either.
However - and I think it is an important side note - we are not dealing with "Eidos Interactive", nor with "EA Sports" (both are big computer game companies). It's a small 1-2 man company that built a great game and the community should be more supportive with suggestions instead of too harsh criticism.
Completely agree :)
But... I think there's one important thing that keeps newcommers away from enjoying Sokker: the tactics editor. It's a key feature of Sokker and, in my opinion, should have been trated with a higher priority
I'm sure almost all of us tried to modify the default tactic and save it the first time we tried to do a new one. I don't remember how it used to be before, but at this moment it doesn't even show an error message. Just shows a circle moving that never ends. That must be very frustrating
And the solution is not to write a long post in the forum explaining how it works. Such an important feature should be intuitive. You should never let the user begin something that he can't end!! Or, even better, ask for the tactic name once the user clicks on save, if it's a default tactic, and create a new tactic based on the changes he made
I'm sure they plan to make changes like this but, like I said, they messed up the priorities :/
(edited)
But... I think there's one important thing that keeps newcommers away from enjoying Sokker: the tactics editor. It's a key feature of Sokker and, in my opinion, should have been trated with a higher priority
I'm sure almost all of us tried to modify the default tactic and save it the first time we tried to do a new one. I don't remember how it used to be before, but at this moment it doesn't even show an error message. Just shows a circle moving that never ends. That must be very frustrating
And the solution is not to write a long post in the forum explaining how it works. Such an important feature should be intuitive. You should never let the user begin something that he can't end!! Or, even better, ask for the tactic name once the user clicks on save, if it's a default tactic, and create a new tactic based on the changes he made
I'm sure they plan to make changes like this but, like I said, they messed up the priorities :/
(edited)
+1 for the importance of the tactic editor
... They should also implement elements of your editor, of SETE ;)
... They should also implement elements of your editor, of SETE ;)
if I understood you, I have the same opinion.
Hilarious point! :-))))
Hilarious point! :-))))
Indeed.... :-))))
I was so irritated...
Open a new topic with most hilarious sentences written in soker forums and pin it to the top. It will be an honor! LOLLLL
I was so irritated...
Open a new topic with most hilarious sentences written in soker forums and pin it to the top. It will be an honor! LOLLLL
+1
Tactics and Talent (explaining, identifying, helping to manage) should have played a higher role in the development strategy!
Ciao!
Tactics and Talent (explaining, identifying, helping to manage) should have played a higher role in the development strategy!
Ciao!
+1
missing too tactikal oranizer. I have so many tactik and it is crazy when need look for some specific tactik.
missing too tactikal oranizer. I have so many tactik and it is crazy when need look for some specific tactik.
fans mood must be change.. it is crazy....
i played 9matches a 9 wins in league. Yesterday won 4:0 and lost 2 fans....If i play top league, fans can not to want 8:0 win... crazy who did so mood.
i played 9matches a 9 wins in league. Yesterday won 4:0 and lost 2 fans....If i play top league, fans can not to want 8:0 win... crazy who did so mood.
I think there is a different formula when you go over 3100 supporters, that is when it got really hard for me to gain supporters.
I had the best performing club in Sokker, max supporters' mood, but there were weeks (and streaks) when I was losing or not gaining any supporters. It became a joke in my country once I started posting about it.
Examples: 3 weeks in a row with 0 gain with max mood, losing supporters 3 weeks in a row with max mood (from 3122 to 3114).
I had the best performing club in Sokker, max supporters' mood, but there were weeks (and streaks) when I was losing or not gaining any supporters. It became a joke in my country once I started posting about it.
Examples: 3 weeks in a row with 0 gain with max mood, losing supporters 3 weeks in a row with max mood (from 3122 to 3114).
injury: (30 days)
1/4 of the season... when will we be able to spend money for heal players faster? :D
1/4 of the season... when will we be able to spend money for heal players faster? :D
My friend have 14 players
in 2 months 5 injury
Best def 19 y : 25 days . He back and injured again 23 days
Two strikers 18 and 19y old : 24 and 27 days
Yesterday second best def 21 y old : 24 days
He played last 6 matchs vs bot teams
Very nice injury system.
in 2 months 5 injury
Best def 19 y : 25 days . He back and injured again 23 days
Two strikers 18 and 19y old : 24 and 27 days
Yesterday second best def 21 y old : 24 days
He played last 6 matchs vs bot teams
Very nice injury system.
No one wants injuries, in my opinion them should last at most 14 days, so players may loose at most 2 league matches (in current system) and only one training. 20+ days is too much, 30 days is ridiculous, it's a game, come'on.
This injury problem is in every forum...
I think the devs know it by now..
So if they want to change it, you will see in the future.
Please create a complain forum for this instead of repeating it 100 times, not personal but to everyone who is complaining.
I know it is not nice to have injuries, but it is more frustrating to read about this in every topic.
This will absolutely not help to create a better injury system.
(edited)
I think the devs know it by now..
So if they want to change it, you will see in the future.
Please create a complain forum for this instead of repeating it 100 times, not personal but to everyone who is complaining.
I know it is not nice to have injuries, but it is more frustrating to read about this in every topic.
This will absolutely not help to create a better injury system.
(edited)