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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
No, they said that the limit of 6 forwards and 2 GK will remain.
But it would be nice not to be forced to have a goalkeeper play in midfield to see him trained in passing ...
Passing and playmaking training for all, and defense for MID and forwards are must important points.
But it would be nice not to be forced to have a goalkeeper play in midfield to see him trained in passing ...
Passing and playmaking training for all, and defense for MID and forwards are must important points.
Next season you mean?! I'm taking about the current season...
The whole discussion is about the new training system, so logically, it's about next season.
+1 for training all field skills on all field orders and to be able to train GK on all skills as well!
Passing currently only fits for MID training.
But it's used on all positions, so that is not logical. Also... you can set DEF order for players at the front of your line up to train.
But since that will distort your way of playing I recon you should rather change that part, in stead of limiting the training possibilities for players!
+1 for training all field skills on all field orders and to be able to train GK on all skills as well!
Passing currently only fits for MID training.
But it's used on all positions, so that is not logical. Also... you can set DEF order for players at the front of your line up to train.
But since that will distort your way of playing I recon you should rather change that part, in stead of limiting the training possibilities for players!
6 forwards to play att orders in one game but you can train 6 with att orders and 4 with mid ...
second game second injury even ife we have 30 players no one can keep that ratio ...
1st league match and an injury of 21 days!!! Now my player will be out for SIX league games and will loose 3 trainings of a shorter season.
How is this possible?! Doesn't make ANY SENSE to keep injuries the same way as before. Please review this.
How is this possible?! Doesn't make ANY SENSE to keep injuries the same way as before. Please review this.
Seems they don't give a sh*t about this, injuries are still messing the game experience. At least we can train 69 great players!
first match, 14 and 19 days of injury in 2 of my more important players :)
Did anyone else notice that value was updated yesterday? You could see how much subskills your players had lost.
No surprise, random is wild :D
No surprise, random is wild :D
the injuries should still be modified on one point:
the day of the injury the player has X days of injury, but the next morning he remains at X days, he would have to be at X-1 already.
It would be more understandable
the day of the injury the player has X days of injury, but the next morning he remains at X days, he would have to be at X-1 already.
It would be more understandable
That happens all the time due to rounding decimal numbers.
edit: previous (upper) post was attended to _james, not you
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(edited)
edit: previous (upper) post was attended to _james, not you
_
(edited)
I'd say they have to because younger players heal faster than older ones.
For instance, young players (20 or less) can heal up to 9 days of injury during a week but older players (31+) heal 4-5 days of injury during the same week.
For instance, young players (20 or less) can heal up to 9 days of injury during a week but older players (31+) heal 4-5 days of injury during the same week.