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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
it's also a fact that the training doesn't add linearly, so 75% + 50% doesn't make 100%
no, it makes 125% :D
no, it makes 125% :D
His list made no sense (unless you're on cocaine), I assumed it was using that exact formula but it didn't add up. If O=85% and F=75%, O+F should be 96,25%. That list looks like a bunch of guesses.
Btw, how nice of Greg to share something only with Polish community... Was it hard to put it in the rules that no matter how many matches a player plays he can never get 100,00% of training.
I would like to see where did Damian confirm percentages, if he did. They need to decide what they want to share and put it in the rules.
Btw, how nice of Greg to share something only with Polish community... Was it hard to put it in the rules that no matter how many matches a player plays he can never get 100,00% of training.
I would like to see where did Damian confirm percentages, if he did. They need to decide what they want to share and put it in the rules.
If your bottle holds 1l of a liquid substance and you already have 0.75l in it, then after pouring another 0.5l you will still have 1l max in the bottle, not 1.25l :-P
Btw, how nice of Greg to share something only with Polish community... Was it hard to put it in the rules that no matter how many matches a player plays he can never get 100,00% of training.
it was confirmed YEARS ago, and I don't mean 2015 or 2013...much earlier...
I also believe it was confirmed on SK international as well, or at least it was copy-pasted there with translation
it was confirmed YEARS ago, and I don't mean 2015 or 2013...much earlier...
I also believe it was confirmed on SK international as well, or at least it was copy-pasted there with translation
That might be, I wast active on the inter forum before, I always assumed the rules were enough and I can figure out the rest on my own, but after 15 years I find out that there is not such thing as max training :/
question to kryminator:
On what general criteria (team's ranking, team average match score, other, etc) should you be considered to have played against a better team to get a bonus ?
On what general criteria (team's ranking, team average match score, other, etc) should you be considered to have played against a better team to get a bonus ?
That has been asked multiple times - no answer so far.
I suppose they go by ranking... It would be the only plausible point you can make for concidering a team to be ''better'' than you, cause you never know which line-up your opponents will use.
About training... I always believed the lineair regression rule...
So official = 90%
friendly = 75%
NT = 50%
So it ''was'': 1 official + 1 friendly = 90% + 75% of the remaining 10% which gives 7.5% = 97.5%
With NT it was:
1 NT = 50%
1 league match = 90% of remaining 50% = 45% = 95%
1 cup match = 90% of remaining 5% = 4.5% = 99.5%
Now...it could be max...
1 cup match = 90%
1 NT match = 50% of remaining 10% = 5% = Total 95%
1 league match = 90% of remaining 5% = 4.5% = 99.5%
2nd league match = 90% of remaining 0.5% = 0.45% = total of 99.95%
So because of the extra match, you can train up to the incredible max amount of 0.45% more than before :-p
But with the training spot it will be different...
60% for training spot.
1 cup match = 30% so it will give 90% in total
1 NT match will give 15% of the remaining 10% = 1.5% = 91.5%
1 league match = 30% of the remaining 8.5% = 2.55% = 94.05%
2nd league match = 30% of the remaining 5.95% = 1.79% = 95.84%
(edited)
About training... I always believed the lineair regression rule...
So official = 90%
friendly = 75%
NT = 50%
So it ''was'': 1 official + 1 friendly = 90% + 75% of the remaining 10% which gives 7.5% = 97.5%
With NT it was:
1 NT = 50%
1 league match = 90% of remaining 50% = 45% = 95%
1 cup match = 90% of remaining 5% = 4.5% = 99.5%
Now...it could be max...
1 cup match = 90%
1 NT match = 50% of remaining 10% = 5% = Total 95%
1 league match = 90% of remaining 5% = 4.5% = 99.5%
2nd league match = 90% of remaining 0.5% = 0.45% = total of 99.95%
So because of the extra match, you can train up to the incredible max amount of 0.45% more than before :-p
But with the training spot it will be different...
60% for training spot.
1 cup match = 30% so it will give 90% in total
1 NT match will give 15% of the remaining 10% = 1.5% = 91.5%
1 league match = 30% of the remaining 8.5% = 2.55% = 94.05%
2nd league match = 30% of the remaining 5.95% = 1.79% = 95.84%
(edited)
Germans have other calculation methods...
You ad with ad blocker! :-p
You ad with ad blocker! :-p
I hope no, that would just be incentive to tank ranking points by losing all friendlies with corner tactics for double the benefits (less injuries, more effective training), but we will see I guess.
Imo... training should be the same for all managers! No benefits for ''weaker'' teams.
If new teams should have a benefit...give them better starting players and a usable coaching staff.
The rule about more training for weaker teams is complete bullshit and goes against every aspect the developers are pushing the game towards!
They want manager to strive for the best possible position and the highest possible league, but are going to benefit low ranking *farming* teams along with new teams, because they wanted to give new teams a better chance...
If new teams should have a benefit...give them better starting players and a usable coaching staff.
The rule about more training for weaker teams is complete bullshit and goes against every aspect the developers are pushing the game towards!
They want manager to strive for the best possible position and the highest possible league, but are going to benefit low ranking *farming* teams along with new teams, because they wanted to give new teams a better chance...
I absolutely agree. They need a better way of helping weak teams. Some new user isn't gonna get shit because he is playing vs bots, but a much stronger team that is the weakest in the 1st league will get mad benefits.
"- the effectiveness can be additionally increased by playing in a national team match or if your team played against better opponents."
This needs removed ASAP.
This rule directly kills all small nations ability to compete even further because the teams are unable to grow further and get stronger because there aren't enough human users to create a strong league.
Now the training effectiveness of their players will also suffer because they will have weak teams in their league, or worse yet, bots for many countries.
This not only makes it even harder for small nations to earn money, as their trainees will train slower, but their NT will suffer because they can't train their own player with maximal training efficiency. And noone cares more about their own countries NT than their own country.
This needs removed ASAP.
This rule directly kills all small nations ability to compete even further because the teams are unable to grow further and get stronger because there aren't enough human users to create a strong league.
Now the training effectiveness of their players will also suffer because they will have weak teams in their league, or worse yet, bots for many countries.
This not only makes it even harder for small nations to earn money, as their trainees will train slower, but their NT will suffer because they can't train their own player with maximal training efficiency. And noone cares more about their own countries NT than their own country.
We also don't know if it means just playing a weaker side than yourself in general or weaker teams in general.
i. e.
Situation 1 - set change in training effectiveness based on the question "is your opponent weaker or stronger than you"
Team A (stronger) plays against Team B (weaker) and Team C (weakest)
Training Team A - effectiveness 100 - 10% = 90% (10% lost due to a yes/no is the other team weaker)
Team B - effectiveness 100 + 10 = 110%
Team C - effectiveness 100 + 10 = 110%
Situation 2 - "is your opponent weaker/stronger than you and by how much"
Team A plays team B. Team A is supporters think it will be a tight game but expect you to win.
Team A effectiveness 100 - 5%= 95%
Team B 100 + 5% = 105%
Team A plays Team C. Team A is supporters bring their popcorn as they are sure of an easy win.
Team A effectiveness 100 - 15% = 85%
Team C effectiveness 100 + 15% = 115%
Situation 3 - weaker and stronger Team are actually based on supporter sizes of teams and therefore ratings of their teams.
Team A - plays in a large country with lots of old users. Everyone in his league has 3000 supporters and rates 70 in matches.
Team A effectiveness = 100 + 7% = 107%
Team B - plays in a small country or low league. Team B has 3000 supporters and rates 70 in matches but their opponents are new and have 1500 supporters and rate 30
Team B effectiveness 100 + 3% = 103%
All 3 situations are bad for the game, as there is no option for many people in the game to move out of their countries top league to play better teams.
But the above proves just how poor the communication is given it could be taken multiple different ways.
This is why it needs to be removed as it creates further a larger divide between those lucky enough to be in the right country, compared with those who are not
i. e.
Situation 1 - set change in training effectiveness based on the question "is your opponent weaker or stronger than you"
Team A (stronger) plays against Team B (weaker) and Team C (weakest)
Training Team A - effectiveness 100 - 10% = 90% (10% lost due to a yes/no is the other team weaker)
Team B - effectiveness 100 + 10 = 110%
Team C - effectiveness 100 + 10 = 110%
Situation 2 - "is your opponent weaker/stronger than you and by how much"
Team A plays team B. Team A is supporters think it will be a tight game but expect you to win.
Team A effectiveness 100 - 5%= 95%
Team B 100 + 5% = 105%
Team A plays Team C. Team A is supporters bring their popcorn as they are sure of an easy win.
Team A effectiveness 100 - 15% = 85%
Team C effectiveness 100 + 15% = 115%
Situation 3 - weaker and stronger Team are actually based on supporter sizes of teams and therefore ratings of their teams.
Team A - plays in a large country with lots of old users. Everyone in his league has 3000 supporters and rates 70 in matches.
Team A effectiveness = 100 + 7% = 107%
Team B - plays in a small country or low league. Team B has 3000 supporters and rates 70 in matches but their opponents are new and have 1500 supporters and rate 30
Team B effectiveness 100 + 3% = 103%
All 3 situations are bad for the game, as there is no option for many people in the game to move out of their countries top league to play better teams.
But the above proves just how poor the communication is given it could be taken multiple different ways.
This is why it needs to be removed as it creates further a larger divide between those lucky enough to be in the right country, compared with those who are not