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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
It's something that he shouldn't have written. It's confusing.
All training goes up to 100%. That is efficiency.
Now, effectiveness:
- Advanced formation (specific skill) training is the most effective;
- Basic formation (specific skill) training is 4-5 times less effective that the advanced training, when at same efficiency(%);
- General training is around 10 times less effective than the advanced training, when at same efficiency(%).
Players on advanced list get advanced formation training + general training for other skills. Training efficiency starts at 50%.
All other players get basic formation training + general training for other skills. Training efficiency starts at 0%.
(edited)
All training goes up to 100%. That is efficiency.
Now, effectiveness:
- Advanced formation (specific skill) training is the most effective;
- Basic formation (specific skill) training is 4-5 times less effective that the advanced training, when at same efficiency(%);
- General training is around 10 times less effective than the advanced training, when at same efficiency(%).
Players on advanced list get advanced formation training + general training for other skills. Training efficiency starts at 50%.
All other players get basic formation training + general training for other skills. Training efficiency starts at 0%.
(edited)
Are you sure about effectivness? For specific skill without advanced slot that is 4-5 time less effective then for advanced one? Did Raul say Something ng like that? Or that are just your thoughts?
The way I think looks pretty simple and its not absurd at all. It make sense for me.
We still need clarification.
The way I think looks pretty simple and its not absurd at all. It make sense for me.
We still need clarification.
That "minutes of playing x % of training" thing is a pain in the ass.
It was leaked :P
Just speculating, but the numbers are not the point, understanding the new system is.
Just speculating, but the numbers are not the point, understanding the new system is.
They have to make 1 report with all new things.
This way it is impossible to understand.
This way it is impossible to understand.
I was talking more about the fact that injuries on Wednesday games make players loose trainning and if it's friendly chances of injuries are less and from Sunday to Wednesday players can heal if injuries are not big ...
The only reason why they don't want to move friendly to Wednesday is that the league matches are too close, but I don't think that is even a problem because sokker users (old dudes) have jobs and probably would be happy to have league from Friday to Sunday. We would have workdays to set-up Firday match, and weekends to set-up Sunday match.
Also, season ends on Wednesday, that's not Sokker.
Another solution is to move training to Saturday, or to shuffle things arround.
Also, season ends on Wednesday, that's not Sokker.
Another solution is to move training to Saturday, or to shuffle things arround.
As I understand, training progress will be very similar as the one we use now.
10 trainees will receive up to 100%
formation players will receive up to 20-25%
general training will be up to 10% or so
Only real difference is that players will have so many more minutes to play per week and it will be much more easy to reach "full" training.
It has been clear this season - players who played more than 90 minutes in position weekly received more % and their progress was visibly faster.
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(edited)
10 trainees will receive up to 100%
formation players will receive up to 20-25%
general training will be up to 10% or so
Only real difference is that players will have so many more minutes to play per week and it will be much more easy to reach "full" training.
It has been clear this season - players who played more than 90 minutes in position weekly received more % and their progress was visibly faster.
_
(edited)
Here's one GREAT idea: freeze current season, start it with the new training system.
As I understand, training progress will be very similar as the one we use now.
10 trainees will receive up to 100%
formation players will receive up to 20-25%
general training will be up to 10% or so
where did you get the numbers from? I assume from Your mind.
as you've seen Raul wrote about a possible 100% from formation training. Would be nice if he could clarify what he meant, because if it's possible to effectively train 21 players, then it's a huge change from what we've be expecting.
10 trainees will receive up to 100%
formation players will receive up to 20-25%
general training will be up to 10% or so
where did you get the numbers from? I assume from Your mind.
as you've seen Raul wrote about a possible 100% from formation training. Would be nice if he could clarify what he meant, because if it's possible to effectively train 21 players, then it's a huge change from what we've be expecting.
There are two ways, one is what I already described about possibility to train 21 players.
Second one as majti_orion thinks is that % effectivness says only how many % from possible training player gets. It doesnt mean 100% of non-advanced = 100% of advanced training.
It is possible that non-advanced training even with 100% brings 4-5 times less progress then 100% of advanced training.
Need clarification, but words Raul wrote here suggests, that what I think is closer to truth.
If it indeed is, that means whole training in general should be more time consuming if it would fit idea with less x-divine players.
I mean, it probably will be calibrated such way, that comparing to present system, you will need as example 4 weeks to pop up on some level of skill, compared to 3 weeks that you need now to same skill level.
Second one as majti_orion thinks is that % effectivness says only how many % from possible training player gets. It doesnt mean 100% of non-advanced = 100% of advanced training.
It is possible that non-advanced training even with 100% brings 4-5 times less progress then 100% of advanced training.
Need clarification, but words Raul wrote here suggests, that what I think is closer to truth.
If it indeed is, that means whole training in general should be more time consuming if it would fit idea with less x-divine players.
I mean, it probably will be calibrated such way, that comparing to present system, you will need as example 4 weeks to pop up on some level of skill, compared to 3 weeks that you need now to same skill level.