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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
and that is why we reduced chance of injury and lenght of it a bit last season.
For now it should be enough - in the future probably we will add some extra options, like medical treatment, but its long term goal for now.
You also have currently much more money from tickets, so i belive there is a option to buy some extra reserves ;)
For now it should be enough - in the future probably we will add some extra options, like medical treatment, but its long term goal for now.
You also have currently much more money from tickets, so i belive there is a option to buy some extra reserves ;)
I do not have anything :) market is insane especially if you do not have time to bid like crazy ...
I assume you did not predicted the inflation of money . For 3 seasons I have only one decent transfer in on 30y old def ....
2 seasons in a row season ends for me before it even starts due injuries and cards...
I assume you did not predicted the inflation of money . For 3 seasons I have only one decent transfer in on 30y old def ....
2 seasons in a row season ends for me before it even starts due injuries and cards...
yep, here i must agree, inflation is high, we need to prevent it too in the future.
But with injuries - i still belive, its a good thing for the game and it is relatively user frinedly now (vs real world, where you can have an injury for whole season, that can stop player development (reduced talent) or even reduce his skills, in extreame situations - even end career) - but there are two thing (for the future) that can be improved:
1. randomness (as i've posted few times, it will be better to avoid extreme badluck or goodluck) - it requires to develop new algorithm for few game events, injuries is one of it.
2. medical treatment (possibility to pay for better healthcare (like specialist hired) to reduce injury lenght.
But with injuries - i still belive, its a good thing for the game and it is relatively user frinedly now (vs real world, where you can have an injury for whole season, that can stop player development (reduced talent) or even reduce his skills, in extreame situations - even end career) - but there are two thing (for the future) that can be improved:
1. randomness (as i've posted few times, it will be better to avoid extreme badluck or goodluck) - it requires to develop new algorithm for few game events, injuries is one of it.
2. medical treatment (possibility to pay for better healthcare (like specialist hired) to reduce injury lenght.
it requires to develop new algorithm for few game events, injuries is one of it.
what else do you mean? form? new stamina feature? stadium audience? fan mood?
edit: or just match issues like penalties?
(edited)
what else do you mean? form? new stamina feature? stadium audience? fan mood?
edit: or just match issues like penalties?
(edited)
Or just simple give on injury players right to get training..they still can learn with brain if they are not brain injuried :) especially if injury is in NT game ...focus on NT all user that stay are for the community cause.
Raul, I think the devs should listen more to users with experience.
Maybe some solutions look logical, but in this game PM is way more important as passing and pace is maybe even the most important skill.
The live game will be more ugly to look at in the future now, because of slow players and players that will behave stupid with low pm.
This is also not the way to attract new users.
It is like in a real company, you have to listen to the workplace how things work in practice to make high profit.
Next to that communication was not good in this game, we all know that and hope this will be better now.
Listen to us to make this great game a big succes in the future!
We want to help, so take our hands!
(edited)
Maybe some solutions look logical, but in this game PM is way more important as passing and pace is maybe even the most important skill.
The live game will be more ugly to look at in the future now, because of slow players and players that will behave stupid with low pm.
This is also not the way to attract new users.
It is like in a real company, you have to listen to the workplace how things work in practice to make high profit.
Next to that communication was not good in this game, we all know that and hope this will be better now.
Listen to us to make this great game a big succes in the future!
We want to help, so take our hands!
(edited)
Penalties and form is probably my top of mind, juniors too.
Buts as i'd say, its a long term goal and quite time consuming task.
Buts as i'd say, its a long term goal and quite time consuming task.
Nothing change, world is turning, new training is comming, and sviktorov still fighs with injuries, no matter what is going on around ;) NT games vs injuries are a topic too.
A hopeless plea...
They won't listen...
They are 500% convinced they make all the right choices and decisions.
They won't listen...
They are 500% convinced they make all the right choices and decisions.
I think that lets start with that limitations for each formations as it is prepared right now. Hopefully it will work good, if it will be a real problem - then its probably the easiest feature to make, next season for example, we just need to unblock that condition. We rather want to move step by step, than make a total revolution - training reform is a huge step forward, but as you know we decided to avoid maiking it too easy - like individual skill training for each player. In terms of game development challenges are important, there need to be some limits to figure them out.
(edited)
(edited)
About injuries:
I agree they are good for the game and we have to have them.
But it should be very low possibility to get injured in friendly game.
One of ideas:
You could implement 2 types of "Play Mood" for players:
1) Safe play: players use their skills significantly worse (something similar to their tragic form), but there is significantly less chance to get injured;
2) Normal play: Everything works as normal.
This would give users chance to play much safer friendly games, there wouldn't be safe tactics anymore in friendly games, which IMO ruins the game. Users could risk to play "Safe play" against weaker opponents if they feel that they are much better. This would be close to real life option.
About NT: it should be reduced probability for injury or the risk/reward ratio could be better. For U21 extra training is very good reward, but senior NT noone cares about it. What comes to my mind: increasing form for playing for NT. This makes a lot of sense and then risk/reward ratio is much better for senior players. It is one of ideas, but the main thing, that we have to reach, that users would feel that risk=reward.
Greetings!
I agree they are good for the game and we have to have them.
But it should be very low possibility to get injured in friendly game.
One of ideas:
You could implement 2 types of "Play Mood" for players:
1) Safe play: players use their skills significantly worse (something similar to their tragic form), but there is significantly less chance to get injured;
2) Normal play: Everything works as normal.
This would give users chance to play much safer friendly games, there wouldn't be safe tactics anymore in friendly games, which IMO ruins the game. Users could risk to play "Safe play" against weaker opponents if they feel that they are much better. This would be close to real life option.
About NT: it should be reduced probability for injury or the risk/reward ratio could be better. For U21 extra training is very good reward, but senior NT noone cares about it. What comes to my mind: increasing form for playing for NT. This makes a lot of sense and then risk/reward ratio is much better for senior players. It is one of ideas, but the main thing, that we have to reach, that users would feel that risk=reward.
Greetings!
do you follow the Sokker- big changes are coming! topic in Sokker International forum?
about pace training reduction from 22 to 10 players and still slower training than other skills - do you really think that the matches look better with slower players like you said somewhere before? I doubt that (usually I watch the matches in double speed), and especially new users might frighten about their first matches. I hope you will at least think about deleting the 20% reduction of pace training speed in the future.
about pace training reduction from 22 to 10 players and still slower training than other skills - do you really think that the matches look better with slower players like you said somewhere before? I doubt that (usually I watch the matches in double speed), and especially new users might frighten about their first matches. I hope you will at least think about deleting the 20% reduction of pace training speed in the future.
Well, i think its not linked so directly. Speed will be limited now, but it means it will be also more important and with higher value on market. I dont belive, that users will stop training speed and in next few seasons we will see some strange players with magic skills and excellent pace.
Overall reform will probably reduce (long term, after 3-4 years) possibility to have multidevine players, but I’m sure - as long as speed is important in game engine as it is now - there will be no negative impact of that change here.
For sure will be possitive impact instead - becouse if you want be able to train 3x devine ATT, then you will need to think what is your priority and key factor that will outsmart your upcoming oponent - should you try to play direct balls for your fast strikers, or search for chances from heading, or focus on dribling skills.
Overall reform will probably reduce (long term, after 3-4 years) possibility to have multidevine players, but I’m sure - as long as speed is important in game engine as it is now - there will be no negative impact of that change here.
For sure will be possitive impact instead - becouse if you want be able to train 3x devine ATT, then you will need to think what is your priority and key factor that will outsmart your upcoming oponent - should you try to play direct balls for your fast strikers, or search for chances from heading, or focus on dribling skills.
Pace must remain the slowest skill , otherwise it will be too easy to train 2 x 18 DEFs and GKs.
But yes, devs may think about increasing the pace visualisation to make games more dynamic.
But yes, devs may think about increasing the pace visualisation to make games more dynamic.
limiting the pace training on 10 players is ok, but less percentage of training recieved on that category, is not good for a training plan
all training categories should be the same, let the random talent decide
all training categories should be the same, let the random talent decide