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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
One of the most interesting things are the pops on Thursdays.
+1
It'll be great If they add new skills, less trainings for each pop, with no changing in ME, e.g "divine[17]" could be 2 or even 3 different skills.
+1
It'll be great If they add new skills, less trainings for each pop, with no changing in ME, e.g "divine[17]" could be 2 or even 3 different skills.
Check my player Rocha
About 7 weeks to go to magical pace and then 12 weeks to unearthly…
Sth does not add up
rocha
About 7 weeks to go to magical pace and then 12 weeks to unearthly…
Sth does not add up
rocha
The problem is with all skills not only pace…
Actual players are being penalized a lot
1. Worst average talent in YS
2. Higher difficulty on training
3. Fewer weeks for training, reduce general and advanced training …
So instead of having 5X17 players, we will have 5X14
For the NT….
I hope you find a way to compensate this loss training
New system is not attractive for new players
(edited)
(edited)
Actual players are being penalized a lot
1. Worst average talent in YS
2. Higher difficulty on training
3. Fewer weeks for training, reduce general and advanced training …
So instead of having 5X17 players, we will have 5X14
For the NT….
I hope you find a way to compensate this loss training
New system is not attractive for new players
(edited)
(edited)
I think sokker has 2 interesting things. Different to other manager online futbol games.
1) Training,
2) Transfer
If you began to play sokker right now, you don have money enough to buy nice players.
Same for training. You need money (Much) to buy a "Magic main coach" for train.
Worst... you need more money to buy 3 of them, to get "the best" train. Not even talk about Supernatural "16" coach.
"new devs and sokker owner" says that they want to improve that, for us to keep in the game, and to be more attractive to new users.
Like every job, they have someday to sit down, take note about if the new changes IMPROVE or make WORST the game.
just that. they need to get REAL INFO, and take good decisions.
1) Training,
2) Transfer
If you began to play sokker right now, you don have money enough to buy nice players.
Same for training. You need money (Much) to buy a "Magic main coach" for train.
Worst... you need more money to buy 3 of them, to get "the best" train. Not even talk about Supernatural "16" coach.
"new devs and sokker owner" says that they want to improve that, for us to keep in the game, and to be more attractive to new users.
Like every job, they have someday to sit down, take note about if the new changes IMPROVE or make WORST the game.
just that. they need to get REAL INFO, and take good decisions.
I think sokker has 2 interesting things. Different to other manager online futbol games.
1) Training,
2) Transfer
I, on the other hand, always thought that these are two worst parts of sokker and two least interesting. :D
1) Training,
2) Transfer
I, on the other hand, always thought that these are two worst parts of sokker and two least interesting. :D
for me the main Sokker assets were always skillset+tactics+2D match
everything else can be found in most other football manager games
(edited)
everything else can be found in most other football manager games
(edited)
i dont like this stupid engine. You must watch my Türkiye u21 game minutes 27. My striker cannot score an empty goal near the goal line.This is too stupid to be true
hahaha, I just returned from the football game where I witnessed several missed chances like that :))
Match Engine is so demotivating... hope they fix this, at least penalty kicks, free kicks, 1 v 1 situations... I'll keep trading till that day, maybe 2024 :p
Ultra defensive tactics with Messi missing clear chances? :D
Well, have you ever seen a striker pass the ball to his own court while it is empty in the opponent's penalty area? why is this done? Why such nonsense?
Ok, maybe in the Future (2024) not every goddam keeper will be 18/18, making the game less stupid
i want watch my games for improve my tactics but when I see this kind of nonsense, all my desire is gone, I don't want to watch a match.
for me the main Sokker assets were always skillset+tactics+2D match
Tactics i like (but shure they are so basic) years and years asking for 2 side tactic. (one for when you atack, one for when you defend
2d ALWAYS!!!
But if you don not improve economics you dont have a chance in this game. I know, i´m lame in economics.
When i say train and trasnfer, i mean, In almost no other game are like here.
; )
Tactics i like (but shure they are so basic) years and years asking for 2 side tactic. (one for when you atack, one for when you defend
2d ALWAYS!!!
But if you don not improve economics you dont have a chance in this game. I know, i´m lame in economics.
When i say train and trasnfer, i mean, In almost no other game are like here.
; )
The ME has taken players and tactics on the account and calculated the final result (4:0). Then the animation is generated and there should be shown that your team had chances to win even higher. Unfortunately, the animation generates such missed goal scenes.
What do I want to say with that?
The ME works great. The problem is with the animation (if you consider it as a problem)
What do I want to say with that?
The ME works great. The problem is with the animation (if you consider it as a problem)