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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
i think also depends on team ratings defence vs attack per zone also the skills of the player i doing the assist and probably team aspects we all know sokker was flowing a bit hattrick in the beginning..
i want say its stupid sokker is still best me but definitely there are major glitches that if they are fixed we will accept easily the randomness
we are investigating training speed - could you give me 4-5 best examples of significant slow down of some players, as significant i mean 50% or more (like - he was poping in 4 weeks from pop to pop, and next pop was after 7, etc.
You have got materials with much longer pops or no pops players compared to the previous pops.
Do you have any constructive conclusions and decisions about correcting this slowing down training bug?
Currently, it is not worth training good players with high skills,
the game is adapted for junior traders.
You have got materials with much longer pops or no pops players compared to the previous pops.
Do you have any constructive conclusions and decisions about correcting this slowing down training bug?
Currently, it is not worth training good players with high skills,
the game is adapted for junior traders.
i think also depends on team ratings defence vs attack per zone also the skills of the player i doing the assist and probably team aspects we all know sokker was flowing a bit hattrick in the beginning..
That is how hattrick has been working (don't know if that still exists).
Sokker had been created much more advanced in that way
That is how hattrick has been working (don't know if that still exists).
Sokker had been created much more advanced in that way
Yep!! I made similar observations and I have no experience with... how you call it? With Hattrick! What is it? Is it comparable to sokker? I don't think so... I don't think so, because of the unique perfect tactic editor. ;)
I never tried it. When HT apeared (1997) I was already addicted to Anstoss. Anstoss is the german name of the game "On the Ball" and it started 1994. (Pics of the game, here)
I still miss some of the Anstoss-features, like sudden form drop of a player, because his girlfriend left him, or the possibility to go with the players in summer camp for training, or even the possibility to bribe a referee...
I still miss some of the Anstoss-features, like sudden form drop of a player, because his girlfriend left him, or the possibility to go with the players in summer camp for training, or even the possibility to bribe a referee...
Thx a lot Raul and devs for having solved notification bug ! :-)
I already miss it, might've been the 3 or 4 most popular weeks in my career
Man it depends also on tactics (yours and from your oponent) and it depends also on the rest of the skills (like experience, like form etc)
I scored in 3 friendlies against a keeper with rating 70+ with strikers of skill 6, 5 and with 4!!!
Like I said... they both played right next to each other in the same games.
Palinck was faster on the ball, ran faster, scored from many different angles and positions and Vrancken missed +50% of his shots. They weren't even on target and they were all from inside the box!
Knowing that Vrancken is clearly the better striker...it's really stupid how things go in a game.
I can understand that, IF you win with 1-0 and the lesser player has scored the only goal, because you had very little chances or the GK was awesome, but superdivine scoring, shooting +50% off target... come on!
Also Palinck has good form, Vrancken very good (coming from superdivine)
They both have unearthly tactical discipline (Palinck divine exp and magical team work and Vrancken 2x unearthly)
I can literally proof that the skills are broken in the ME!
Pace and scoring do not ad up inside the ME, OR they are tragically programmed in the match viewer...
Why and how does an incredible pace player outrun a divine+++ pace player every time and time again, while having identical running lines inside the tactic?
I tried switching them in position....the same outcome!
I scored in 3 friendlies against a keeper with rating 70+ with strikers of skill 6, 5 and with 4!!!
Like I said... they both played right next to each other in the same games.
Palinck was faster on the ball, ran faster, scored from many different angles and positions and Vrancken missed +50% of his shots. They weren't even on target and they were all from inside the box!
Knowing that Vrancken is clearly the better striker...it's really stupid how things go in a game.
I can understand that, IF you win with 1-0 and the lesser player has scored the only goal, because you had very little chances or the GK was awesome, but superdivine scoring, shooting +50% off target... come on!
Also Palinck has good form, Vrancken very good (coming from superdivine)
They both have unearthly tactical discipline (Palinck divine exp and magical team work and Vrancken 2x unearthly)
I can literally proof that the skills are broken in the ME!
Pace and scoring do not ad up inside the ME, OR they are tragically programmed in the match viewer...
Why and how does an incredible pace player outrun a divine+++ pace player every time and time again, while having identical running lines inside the tactic?
I tried switching them in position....the same outcome!
You are still missing the point.
a) One of my tactics can be good for a striker of 13-15-15 and the same tactic can be poor for a striker with 17-18-18, because it does not get the max profit of him.
b) There are more skills affecting scoring, e.g. height. So, the same tactic can fit perfect to a tall player and at the same time this tactic can be a catastrophy for a short player, even if his skills are better.
So, once again:
Sokker is more complicated, than you assume.
PS: Regard this conversation as an oportunity to get some new information :)
a) One of my tactics can be good for a striker of 13-15-15 and the same tactic can be poor for a striker with 17-18-18, because it does not get the max profit of him.
b) There are more skills affecting scoring, e.g. height. So, the same tactic can fit perfect to a tall player and at the same time this tactic can be a catastrophy for a short player, even if his skills are better.
So, once again:
Sokker is more complicated, than you assume.
PS: Regard this conversation as an oportunity to get some new information :)
Hi, everybody!
First of all: I actually like the new training setup a lot. I'm sure there's tuning to be done regarding progression etc., but I'm sure that it can be done within reasonable time.
However:
Isn't it a bit strange to implement such changes without updating the "How to"-section?
The update has been out for a good while now, and how to is still explaining the old system as far as I can see?
First of all: I actually like the new training setup a lot. I'm sure there's tuning to be done regarding progression etc., but I'm sure that it can be done within reasonable time.
However:
Isn't it a bit strange to implement such changes without updating the "How to"-section?
The update has been out for a good while now, and how to is still explaining the old system as far as I can see?
There are more skills affecting scoring, e.g. height
I think that it was explained that height and weight have no impact on the player performance
100% sure about weight/BMI, 80% sure about height...
I think that it was explained that height and weight have no impact on the player performance
100% sure about weight/BMI, 80% sure about height...
My beliefs are based more on observations than explanations :)
I had a very small (circa 165) striker who often scored with headers, I was using winger tactic all the time with him...so my observations are that small height doesn't really affect scoring from headers / winning duels...
+10 tech and no pop! what a great game sk is!!!!!!
keep going with the "BIG" changes!!
Arkadij Saharov, age: 26
club: A.A.A.J, country: Rossiya
value : 1 017 500 u$s
wage: 15 450 u$s
average [5] form
divine [17] tactical discipline
height: 177 cm, weight: 77.7 kg, BMI: 24.8
formidable [11] stamina tragic [0] keeper
unearthly [16] pace adequate [6] defender
brilliant [14] technique adequate [6] playmaker
solid [8] passing magical [15] striker
pd: allready more than 3 months and no pop yet, from now on i will have to wait more than a seasson for a pop??
great job devs
keep going with the "BIG" changes!!
Arkadij Saharov, age: 26
club: A.A.A.J, country: Rossiya
value : 1 017 500 u$s
wage: 15 450 u$s
average [5] form
divine [17] tactical discipline
height: 177 cm, weight: 77.7 kg, BMI: 24.8
formidable [11] stamina tragic [0] keeper
unearthly [16] pace adequate [6] defender
brilliant [14] technique adequate [6] playmaker
solid [8] passing magical [15] striker
pd: allready more than 3 months and no pop yet, from now on i will have to wait more than a seasson for a pop??
great job devs