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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
Dear Raul.
I need to tell you that Transfer page is still broken!
1. Yes, you have fixed autorefresh, but the difference is that Players which trasnfer is completed and they are gone in their new club, so they disapear from the Transfer page (few weeks ago they remained with last bid till the user refreshed the page).
2. when u click on Transfer, don't know why, but the list is sorted wrong on the "End Date" column.
3. Also, if u click diferent pages and transfer sometime appear a very-very bad bug, the page is dancing in refresh... and u can't click anything!
I need to tell you that Transfer page is still broken!
1. Yes, you have fixed autorefresh, but the difference is that Players which trasnfer is completed and they are gone in their new club, so they disapear from the Transfer page (few weeks ago they remained with last bid till the user refreshed the page).
2. when u click on Transfer, don't know why, but the list is sorted wrong on the "End Date" column.
3. Also, if u click diferent pages and transfer sometime appear a very-very bad bug, the page is dancing in refresh... and u can't click anything!
Seriously, no voices of users have been heard?:) funny.
- removing ads before games (2 minutes of waiting for game, dont you remeber?)
- live refreshed transfers, option to pin up player without bidding
- notifications to plan friendly or set squad
- more advanced training reports
- possibility to see player skills while selecting line up
- visible training efficiency
- friendlies in time of play offs
Just few examples from my mind without thinking to much.
Every new page is presented, as mock up for first turn of feedbacks, then lot of your comments are used, and final version is also tested with users and improved. Every single page was worked that way.
Training reform and season reform - discussed on forum by many weeks, different approaches evaluated and finaly we developed good solutions.
Someone need to take the lead and make decissions, but it's simply not true that users are not involved in changes and their voices are not relevant.
Ofc you can have your own opinion on that, but...
I dont have problems with feedback, but it is better if it is rational and constructive.
We make our mistakes, i can take a bullet for lack of communication (but still, do you remeber how communication looked in the past, before we started our project?), poor testing, bugs - but honestly Sokker is still sokker, nothing bad didnt happen to that game till now. And it is still online, when it was really close to be dead.
- removing ads before games (2 minutes of waiting for game, dont you remeber?)
- live refreshed transfers, option to pin up player without bidding
- notifications to plan friendly or set squad
- more advanced training reports
- possibility to see player skills while selecting line up
- visible training efficiency
- friendlies in time of play offs
Just few examples from my mind without thinking to much.
Every new page is presented, as mock up for first turn of feedbacks, then lot of your comments are used, and final version is also tested with users and improved. Every single page was worked that way.
Training reform and season reform - discussed on forum by many weeks, different approaches evaluated and finaly we developed good solutions.
Someone need to take the lead and make decissions, but it's simply not true that users are not involved in changes and their voices are not relevant.
Ofc you can have your own opinion on that, but...
I dont have problems with feedback, but it is better if it is rational and constructive.
We make our mistakes, i can take a bullet for lack of communication (but still, do you remeber how communication looked in the past, before we started our project?), poor testing, bugs - but honestly Sokker is still sokker, nothing bad didnt happen to that game till now. And it is still online, when it was really close to be dead.
yes, we added a feature to transfer page - pagination (before it was only like 20 players displayed, and no option to see more, even if you was bidding 30 or 40) - but somehow it coused few new bugs - we are already working on that.
I dont see really a one singe change that was to radical and devastating for the game - even biggest reforms, like league schedule or training system (ofc training speed is still to be fixed) are working fine.
shortening the season and slowing down the training
the decision about NT qualifiers
implementation of so many games per week and leaving us with the same amount of injuries
implementing short season without adjusting the youth school and leaving as for several seasons
forcing us to train with different orders without adjusting ME
@raul you definitely never played this game for real :(
shortening the season and slowing down the training
the decision about NT qualifiers
implementation of so many games per week and leaving us with the same amount of injuries
implementing short season without adjusting the youth school and leaving as for several seasons
forcing us to train with different orders without adjusting ME
@raul you definitely never played this game for real :(
Sneak peak - its already fixed.
I will write a news soon, but we decided to accelerate our work with the most simple solution - we just used training parameters as it was, without any changes, so training speed is going back to the times you all remember. We resigned for now from changing the algoritm, it is to time oconsuming while you are waiting for quick solutions.
Only upgrade is - that we decided to improve general training (it will be 50% faster) and also formation training (around 40% faster), so it will be even better as it was in the past.
I will write a news soon, but we decided to accelerate our work with the most simple solution - we just used training parameters as it was, without any changes, so training speed is going back to the times you all remember. We resigned for now from changing the algoritm, it is to time oconsuming while you are waiting for quick solutions.
Only upgrade is - that we decided to improve general training (it will be 50% faster) and also formation training (around 40% faster), so it will be even better as it was in the past.
hmm, so you point is you need more players in squad?
And players will be a bit worse, but globaly for everyone?
Devastating, indeed.
And players will be a bit worse, but globaly for everyone?
Devastating, indeed.
so ultimately your "promise" that You will improve training speed with season shortening will be fulfilled xD
Last question, the pops that should happen all these weeks and they not will happen today? Or how is that going to work?
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devastating cause ME works well with less random factor only on high skills and you do not have a clue how it works.
aslo seems you never trained NT players above 25y so you never have a clue how hard is ....
aslo seems you never trained NT players above 25y so you never have a clue how hard is ....
so these changes (training speed back to what it was before training reform) and improved general and formation training will be already applied in tomorrow's training?
And remaining changes in training speed will be implemented during November?
And remaining changes in training speed will be implemented during November?
The problem with training wasnt so serious as it looked like.
We analized players from both systems, new and old, and for example - 27y player that was poping for skill 16, was training exactly 33% lower, than in previous system, when he was younger and poped in the same skill to 15 (magical). It is normal, that training is going to be slower with age and skill level, so that 33% is not much from standard result. Everything was
training was slower, but only a bit, for sure at the large number of players appeared some examples of extream badluck, but it seams that rather no one of us "lost" a lot of training by last weeks.
From tomorrow update training progress will be counted as it was, a bit faster than since the reform.
We analized players from both systems, new and old, and for example - 27y player that was poping for skill 16, was training exactly 33% lower, than in previous system, when he was younger and poped in the same skill to 15 (magical). It is normal, that training is going to be slower with age and skill level, so that 33% is not much from standard result. Everything was
training was slower, but only a bit, for sure at the large number of players appeared some examples of extream badluck, but it seams that rather no one of us "lost" a lot of training by last weeks.
From tomorrow update training progress will be counted as it was, a bit faster than since the reform.
training speed of main training (advanced one) will be as it was before reform from tomorrow, same as faster general and formation training.
No other changes are planned for now, except extra skill level, but it will take time to develop.
No other changes are planned for now, except extra skill level, but it will take time to develop.
I would like to file a complaint! :D
I can't seem to win important games against my main contenders for the title :'D
I always have more possession, good and more chances, better squad, but I can't seem to win the important games.
My opponent his first 3 chances on goal were all scored and I wasn't able to stop his attacking player even with 3 or more tackles :((
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I can't seem to win important games against my main contenders for the title :'D
I always have more possession, good and more chances, better squad, but I can't seem to win the important games.
My opponent his first 3 chances on goal were all scored and I wasn't able to stop his attacking player even with 3 or more tackles :((
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Can you fix this pls
we cant change colour of player shorts
i see shorts text but cant click there
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we cant change colour of player shorts
i see shorts text but cant click there
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