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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2023-01-25 18:22:03
wait, you using safe tactic in official games?

of course not, i play this game as a football manager!
I managed some results in very limited time.
I play to be chamopion in my country, not to play safe tactics and only train players.... That's why I'm pissed off that you see the injuries problem only from the TRAINING point of view and not taking into account the PLAY FOR RESULTS point of view.
2023-01-25 18:24:24
training and injuries are seperate things. We cant have to many good players in sokker.

I ignore all that discussion that there is lack of good players, it is a joke. Maybe core problem is game engine, that is hard to watch games of weak teams, i can agree here, so lets improve the engine - but for sure we shouldnt have to many good players. Right now in sokker is 500 players with 3x devine ATT skills. that is insane. It is lot too much.

Current system (10 slots) requires from you to think about rotation, you cant develop whole team by yourself, you need to use transfers etc - that is good. And it is very flexible - if you lost a player with injury day before training - what a problem, you can boost some other player in your squad with advanced training before training will happen. It is perfect right now, no need to change it.
2023-01-25 18:25:29
Let's speak about match delays?
Last 4 or 5 league matches started with the delay 60+ minutes.


That is a good point, we trying to improve our server, there was some progress in last weeks, but it is still far from ideal.
2023-01-25 18:26:37
So, if you playing for results - then injuries works as it should. They are needed to force you to have more good players than just 11. it is good for the game.
2023-01-25 18:28:45
training and injuries are seperate things. We cant have to many good players in sokker.

I would agree with this if not for the part where Maybe core problem is game engine, that is hard to watch games of weak teams comes into play. If you reduce the quality of players too much before increasing quality of games - people will simply quit.

Current system (10 slots) requires from you to think about rotation - there is not enough players in the game for every single team to have 15+ equal or close to quality of players to use as replacements. You can argue that any 1 team can think how to balance their roster, but if everyone would rush to buy missing players - there would be noone to buy.

edit: increasing age when players start to drop would help with this as well I think. As players would be usable for longer and total amount of playable players would increase that way.
(edited)
2023-01-25 18:29:26
That is a good point, we trying to improve our server, there was some progress in last weeks, but it is still far from ideal.

For example, Romania is our neighbors.
Their matches begin at 18:00 sokker time. They don't have any delay at all.
We have matches as most EU countries I believe, at 19:14 Sokker time.

Right now there is a delay +8 minutes... from my experience it will be again 45+++ minutes delay.


If we are geographicaly neighbors with Romania, make our matches at 18:00 sokker time and i will be happy :P
As for others... maybe you need to make more match time chekpoionts?
(edited)
2023-01-25 18:32:26
So, if you playing for results - then injuries works as it should. They are needed to force you to have more good players than just 11. it is good for the game.

I have:
2 keepers
7 defenders (16-17)
4 Midfielders
3 Strikers

AND besides that 10 trainable players.

Still... u made it harder as it was before, i provided you the statistics:

Trainable players:
4 weeks in 13 weeks season - with max badluck you will lose 30% of season and 4 trainings - now.
5 weeks in 16 weeks season - with max badluck you lost 30% of season and 5 trainings - before.
Perfect balance. Agree.

But what about non-trainable players who helps your team to fight for titles and results?
4 weeks = 8 league games - now
5 weeks = 5 league games - before.

So from Training point of view you are fair.
From Playing for result you made it 30% harder! WHY????
2023-01-25 18:51:19
Yes, we need to make games better looking faster than we will get worse players - and we will, for example current changes in lengh of season will be fully visible at level of players skills in 2years from now. It is really slow change.

Same - agree on player aging and skills drops, i think that in the future we will rather make a mechanism, that player will lose skills slowly, but after few season bellow his prime time he will decide to retire.
2023-01-25 18:54:11
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2023-01-25 18:54:26
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2023-01-25 18:54:28
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2023-01-25 18:54:30
Not exactly 30%, we also reduced robability of injuries a bit. I think that its like 20% harder than it was. And it is good, becouse in the past i sow some teams with 11 players in polish premier div, playing without any players on the bench. It was possible and quite common, while it shouldnt be.
2023-01-25 18:57:47
Holy shit, quadruple post. Seems like Wednesday matches are starting.
2023-01-25 18:59:31
;)
2023-01-25 19:24:27
Just let injured players train if they're selected in advanced training or do not penalize fully. Did Ronaldo or Messi stop being great and improving because they got any kind of injuries while being young. Answer is NO got it to i don't know 85% if these players were in advanced training and lined-up for 90 mins but got injuried and won't train in current system, which doesn't make any sense.
2023-01-25 19:29:43
If the increased general training works as advertised - not even sure average player will be that much worse tbh. Everyone should have a bit better sideskills in the long term. Just hate the fact that the most rewarding way to play the game is corner tactics that could be solved with at least getting partial training.