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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2023-01-25 19:29:43
If the increased general training works as advertised - not even sure average player will be that much worse tbh. Everyone should have a bit better sideskills in the long term. Just hate the fact that the most rewarding way to play the game is corner tactics that could be solved with at least getting partial training.
2023-01-25 19:38:20
sure, we can reduce injuries in friendlies, indeed. but on official games, what for?
training of course check this team this season and tell me if his bad lack is your max bad luck. Its impossible to to compete like this and its not just exception this one two https://sokker.org/en/app/squad/36233/
there are few more in our top division and i assume is everywhere like this ..
2023-01-25 19:39:07
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2023-01-25 19:39:17
Message deleted

2023-01-25 20:03:38
It would be pretty easy to introduce a mechanism to shield teams from accumulating a lot of injuries like that. At the start of match generation count current injury days (of players that are in team for at least a month to avoid abusing this; or check if the injury happened in this team) for both teams. Then apply additional multiplier of, for example, (1 - injury_sum * 0.015) to injury chance for that match (each team with their own multiplier of course). Maybe limit this number to be at least 0.4.
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2023-01-25 20:17:35
adaca to Raul
I think you Are doing great job, although only work pace is lacking. Thanks for saving sokker, dont let criticism wear you down.
2023-01-25 20:35:04
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2023-01-25 20:40:01
Atts get the most injuries. So in the case of or check if the injury happened in this team just sacrifice friendlies with 0-0-10 tactics and terrible players and hope for the best :D
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2023-01-25 20:50:47
Atts get the most injuries.
Only when you play normally. The more attackers you play, the less likely each one is to get injured :P

If needed there could be additional checks for counting injury days, like "if a player is not a trash quality" or "if a player is main team player".
2023-01-25 21:28:13
Ok Raul, i understood.
I wont write here nothing anymore and wont complain.

Please press the curse button back again and learn ME about offside rule.

just LOL:

2023-01-25 21:59:54
What a beautiful goal XDDDD
2023-01-25 22:10:28
Becouse i think that injuries are normal?:D funny.

The mounted circus is impressive and the solution is in plain sight. Reduce the duration times of ALL injuries, but they will be stubborn in preserving a lousy decision.
Cheers, cheers, cheers!!
2023-01-25 22:12:43
I thought about something like this some time ago to propose it to devs, but ultimately I came to conclusion that this would lead to users knowing that the injury won't happen or is far less probable than usual and it will be better if the injuries will stay as they are now, so I did nothing :P
2023-01-25 22:15:06
it's not offside
not in RL football at least
2023-01-25 22:25:22
Dtox9 to Raul
So, if you playing for results - then injuries works as it should.

Can you do something about the stacking problem of injuries?
Players who receive 2 to 3 minor injuries and then a big one within 1 game, resulting in 40+ days of injury?
Maybe a solution might be to limit the possibility of only 1 injury for a player to be possible and then either have him the first injury which makes sure the player won't be injured further in the game
or
have the player receive multiple injuries possible, but only take into account the heaviest injury, so f.e. a player gets a minor injury, then an injury of 10 days and then another one of 17 days, only the 17 days stays after the match.
Also, multiple GK injuries within 1 game... restrict this to 1 possible.
I've seen multiple cases in which a GK gets injured, the sub GK gets injured and then even the 3th fieldplayer taking the goal position getting injured, leaving the team without keeper, or even another fieldplayer to take the GK position.
I get injuries are a part of the game, but these kind of injuries are destroying the game fun and have no credibility at all.
2023-01-25 22:33:17
it should be simple change in ME that injured player cant be injured more
except non fixed and different than shown healing time of injuries it is the only real problem with injuries, but it happens so rarely, that I am not surprised it has not been fixed yet