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Subject: »[info]Dev Diary #82: Automatic release of NT-players from
so, what is your solution then? keep economy as it is? sure, but be aware that your favourite game will colapse in next year overwhelmed with money. wages, costs will mean nothing in next few season with current possitive balance progress, you will trade players for 500 000 000 and that will be normal.
No, the current economy should change. But it will be hard to find the right balance.
We just have to make sure we don't over do it.
I guess some inflation should be normal, as in Real life.
Maybe we should have an economic crash once in a while as well :p
(edited)
We just have to make sure we don't over do it.
I guess some inflation should be normal, as in Real life.
Maybe we should have an economic crash once in a while as well :p
(edited)
we can track it quite easy. even if first change will be to much (or less) - then in next season we can adjust it once again, by tracking average balance of different clubs (for example in different divisions), overall level of money in sokker, its rotation etc. We have tools to do it right now, and it should be checked every season from now.
But also terrion data presented here is correct - previously most clubs whas around 0 per season, depends mainly of investment in coaches - with top class coaches (2-3 unearthly) they needed to refill some money with good transfers, with medium class - get a bit on plus.
You are not giving a solution to the problem. You have to create more supply to balance the demand for players. Do you think that by increasing salary costs, decreasing stadium income, you will reduce inflation? and will you make rich teams stop being rich? There are other better solutions that will make the game more fun without removing the difficulty. Increase from 2 to 5 advanced training slots and you can limit that of those 5 extra slots, three are for u-23. In some seasons, you will have more offer. Think about if you manage to attract new users, the demand for players will be higher, having a poor offer. inflation everywhere
Raul, don't compare Messi and "sokker Messi", real Messi is not some dumb AI. Sokker Messi is more disadvantaged against a fast player because he is, you know, dumb, and can't "read" the game. Pace drops are more impactfull in sokker.
Few days ago you also argued about how many good players there is in sokker. I don't care if you call 13 "incredible", a player with 6*13 skills is bad, your engine say's so.
I think you would have a much easier job defending your points of view if you would completely remove match viewers...
Few days ago you also argued about how many good players there is in sokker. I don't care if you call 13 "incredible", a player with 6*13 skills is bad, your engine say's so.
I think you would have a much easier job defending your points of view if you would completely remove match viewers...
I get it, and i know we need to improve the viewer. And we will do it, but we need to manage players too, especially when we want to avoid to many multidevine players, we need to start now, but results will be visible in next two years - that is slow change and ME will be improved till then.
Yes. Im sure if all teams if all clubs in sokker have possitive balance it leads to catastrophy and it is most serious thing to address now, much more relevant than arguing on how many training slots you have.
Data for only polish division - at the level of seasonal balance there is arround 35 000 000 000 euro additional money in sokker per season… probably for all sk we should make it x5. It need to be reduced now.
Data for only polish division - at the level of seasonal balance there is arround 35 000 000 000 euro additional money in sokker per season… probably for all sk we should make it x5. It need to be reduced now.
Why do you only know Polish stats?
Not the rest?
Not to be annoying, just curious...
I'd like to know the numbers of the rest of the world vs the Polish numbers :)
Not the rest?
Not to be annoying, just curious...
I'd like to know the numbers of the rest of the world vs the Polish numbers :)
It is technical thing, we have quite direct report for finances (all types of costs and incomes) in summary for teams, but dedicated for country, so we used it in poland to have most wide data - finances are mainly connected with ranking and fanbase, so it is good enough to find the scale of current problems on 2k clubs sample, from begginers to top ones.
What have you decided about friendly tournaments?
I think it is now an abandoned game setting and there is no button to search for a tournament like friendly.
I think it is now an abandoned game setting and there is no button to search for a tournament like friendly.
Hi Raul
I keep reading here for a while and I am very happy seeing someone like you doing from time to time some communication in the forum - that's what many users like me (since 2006) were waiting for a long time.
About injuries: 30 days were 4 league games before the reform (which I like a lot, league + training), now it's like 8 games and that's too much. I guess by defining a maximum of 15 or 20 days for injuries, most user would be very happy. Of course the game needs injuries, it's part of the business.
I am also very happy seeing you analyzing the financial aspect as it's getting crazy and killing the game. Giving higher wages to players with 15+ skills sounds to me like a very good idea, also forcing people to have more balanced players. Like introducing the new skill is great! So no more 3x18 but maybe a 19-16-17 striker or similar, making it more attractiv for different tactics.
And optimizing the match engine for weaker skills is great - so also new user can watch a game with a minimum of sense... like instead of now 0 to 18 maybe doing it like 9 to 18 so that skill 0 would be like 9 today, skill 1 = 9.5, 2 = 10 and 18=18.
Would make it more attractiv for everyone
About the design: for someone coming new to sokker, it's horrible - not the design but where he finds which information. I guess it's important to think about the menus and what one finds where so new user for example quickli find the stadium, all info about training (as well as a button showing how it works / leeding to the rules still not being updated...), their players and so on
Also to do the line up on a mobile is not good as I need to open several menus for the line up, the changes and so on.
So imho it's more important to makr it easier to get to the information one needs than the design itself.
Keep going your work
(edited)
I keep reading here for a while and I am very happy seeing someone like you doing from time to time some communication in the forum - that's what many users like me (since 2006) were waiting for a long time.
About injuries: 30 days were 4 league games before the reform (which I like a lot, league + training), now it's like 8 games and that's too much. I guess by defining a maximum of 15 or 20 days for injuries, most user would be very happy. Of course the game needs injuries, it's part of the business.
I am also very happy seeing you analyzing the financial aspect as it's getting crazy and killing the game. Giving higher wages to players with 15+ skills sounds to me like a very good idea, also forcing people to have more balanced players. Like introducing the new skill is great! So no more 3x18 but maybe a 19-16-17 striker or similar, making it more attractiv for different tactics.
And optimizing the match engine for weaker skills is great - so also new user can watch a game with a minimum of sense... like instead of now 0 to 18 maybe doing it like 9 to 18 so that skill 0 would be like 9 today, skill 1 = 9.5, 2 = 10 and 18=18.
Would make it more attractiv for everyone
About the design: for someone coming new to sokker, it's horrible - not the design but where he finds which information. I guess it's important to think about the menus and what one finds where so new user for example quickli find the stadium, all info about training (as well as a button showing how it works / leeding to the rules still not being updated...), their players and so on
Also to do the line up on a mobile is not good as I need to open several menus for the line up, the changes and so on.
So imho it's more important to makr it easier to get to the information one needs than the design itself.
Keep going your work
(edited)
well, it need to wait a bit - but whole page about friendlies should be redesigned from the scratch.
We think about that kind of elements in holistic way - good example is a new transfer page - it was developed as one solution, it was time consuming, but in the end it is a combination of many small features and new things.
We think about that kind of elements in holistic way - good example is a new transfer page - it was developed as one solution, it was time consuming, but in the end it is a combination of many small features and new things.
As somebody, who is not so active in the forums, but follows all the debates here, I try to contribute my 5 Cents:
I like the new league structure, I like new training and I like sokker as it is now!
Injuries are annoying, yes, they influence a lot our success, no matter if it's your team or your opponent's one. Injuries destroy our dreams of a perfect world, make lose championships and relegation matches. This is of course understandably annoying and frustrating, the more, when they happen during crucial periods.
BUT:
I accept injuries as essential part of football, no matter if it's sokker or real life, how much times my favourite RL club suffered from absences, lost championships and more, because 5 or 10 important player got injured, and a lot of them missed half a season or more? And how much a player suffered from a lousy form and performed far below his abilities? So I can say, I'm fine with injuries like it is now, maybe I was just lucky to not have had many of them in the past seasons, but anyway, I can live with them!
Same for the match engine, it feels nearly the same as in RL. when your top striker misses to score a lot or your defender makes silly mistakes and you lose the game. And how many real shitty played matches I have seen from my team here and there?
So that's why I voted for the third option, I like to have some extra training from NT games more than some financial benefit, even with the risk of injury.
I also see, that something has to be done about inflation and whatever it is, we have to adapt to new circumstancies, this also belongs to sokker.
To make player worse, or better said, to decrease the amount of top players is in my eyes also very ok, maybe it even helps to make tactics more important.
Overall I think, devs are doing a slow, but in the end solid job to make these changes possible.
I'm not sure, if I stand with my opinion on the minority side of the community, anyway this is, what I think and I saw not many votes like mine, so far...
I like the new league structure, I like new training and I like sokker as it is now!
Injuries are annoying, yes, they influence a lot our success, no matter if it's your team or your opponent's one. Injuries destroy our dreams of a perfect world, make lose championships and relegation matches. This is of course understandably annoying and frustrating, the more, when they happen during crucial periods.
BUT:
I accept injuries as essential part of football, no matter if it's sokker or real life, how much times my favourite RL club suffered from absences, lost championships and more, because 5 or 10 important player got injured, and a lot of them missed half a season or more? And how much a player suffered from a lousy form and performed far below his abilities? So I can say, I'm fine with injuries like it is now, maybe I was just lucky to not have had many of them in the past seasons, but anyway, I can live with them!
Same for the match engine, it feels nearly the same as in RL. when your top striker misses to score a lot or your defender makes silly mistakes and you lose the game. And how many real shitty played matches I have seen from my team here and there?
So that's why I voted for the third option, I like to have some extra training from NT games more than some financial benefit, even with the risk of injury.
I also see, that something has to be done about inflation and whatever it is, we have to adapt to new circumstancies, this also belongs to sokker.
To make player worse, or better said, to decrease the amount of top players is in my eyes also very ok, maybe it even helps to make tactics more important.
Overall I think, devs are doing a slow, but in the end solid job to make these changes possible.
I'm not sure, if I stand with my opinion on the minority side of the community, anyway this is, what I think and I saw not many votes like mine, so far...
as it was mentioned we will first make some adjustments about injuries in NT games and also bug fixing about injuries of old players - maybe it will help a bit. If not, frinedlies are another idea that could be improved about injuries, to prevent users to use "sefe" tactics - (so limited risk of injury in friendly for example). But for sure we will not get to extreame with it, 20 days is simply short injury - 2 weeks training lost, and one with slight injury - can be managed.
We are aware that sokker is hard for begginers. We try to develop some features to manage that (for example notifications in overview that you should make some actions), but still it is not enough. Rules will be updated, but it is also not a good tool to learn the game, it is simply to heavy and overloaded.
Instead of it we are starting work with new view in sokker, called pressroom - currently you can find news under that tab, but it will be something more, here is the UX project:
https://xd.adobe.com/view/b472a9bc-31b1-44fa-5bcf-3111774482e7-c243/?fullscreen
it is the next view we want to develop. It will contain many information about the game, that could be interesting for the user - for experienced users it will be more about things like - training reports, informations about transfer of a player origin from our YS, NT games - but for begginers it will be also a place to display im lot of tips for the start, devided in seperate messages, to learn them step by step about different functions.
We are aware that sokker is hard for begginers. We try to develop some features to manage that (for example notifications in overview that you should make some actions), but still it is not enough. Rules will be updated, but it is also not a good tool to learn the game, it is simply to heavy and overloaded.
Instead of it we are starting work with new view in sokker, called pressroom - currently you can find news under that tab, but it will be something more, here is the UX project:
https://xd.adobe.com/view/b472a9bc-31b1-44fa-5bcf-3111774482e7-c243/?fullscreen
it is the next view we want to develop. It will contain many information about the game, that could be interesting for the user - for experienced users it will be more about things like - training reports, informations about transfer of a player origin from our YS, NT games - but for begginers it will be also a place to display im lot of tips for the start, devided in seperate messages, to learn them step by step about different functions.